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rocks, locks, and invisible blocks
Gathering Hall is a no-no
I don't see why
rocks, locks, and invisible blocks
too much time
rocks, locks, and invisible blocks
overgrown cavern (0 seconds)
Where exactly is overgrown cavern again :L
also hate to bust your balls but are you sure that dash to the second morph ball thing couldn't be more optimized?
the room beside frigate crash site ^^
Edit history:
Hazel: 2012-03-14 05:23:51 pm
rocks, locks, and invisible blocks
Quote from Baby Sheegoth:
Where exactly is overgrown cavern again :L
also hate to bust your balls but are you sure that dash to the second morph ball thing couldn't be more optimized?

it can't be faster

and it saved 20+ frames getting the turret to shoot me, luck manipulation ftw
no, it couldn't be more optimized because we morphed as soon as the scan finished, any sooner would mean not even activating the ball thingy thing thing
Edit history:
Baby Sheegoth: 2012-03-14 05:34:16 pm
Quote from ptorflaxendrosis:
no, it couldn't be more optimized because we morphed as soon as the scan finished, any sooner would mean not even activating the ball thingy thing thing

No but I meant the actual placement of the dash, could you not walk forward a bit to modify the arc of it and place you right on the morphything? I'm sure its possible although it might seem slower.

Measured in respective amount of time it takes to get vs. going through that room without it.
Main Plaza 1 (+/-0 seconds)
Watery Hall Access (+1 second)
Overgrown Cavern (+/-0 seconds)
Fungal Hall B (+3 seconds)
Transport Tunnel B (+2 seconds)
Edit history:
Hazel: 2012-03-14 05:38:21 pm
Hazel: 2012-03-14 05:37:39 pm
rocks, locks, and invisible blocks
ok here are all missile options
Tallon:
Landing Site
overgrown cavern
Transport Tunnel B (beside Magmoor elevator)

Chozo:
Main Plaza
Watery Hall Access

Magmoor:
Fiery Shores

Phazon Mines:
Elite Control Access
rocks, locks, and invisible blocks
Wait where is fungal hall B again?
Room before Newborn on the way FROM op. I think that's the fastest ones. Landing site would take at least 5 seconds
Edit history:
Hazel: 2012-03-14 05:50:46 pm
rocks, locks, and invisible blocks
yeah Landing site is just an idea, with boost it could be only a second or 2, Idk

And don't you need to lay a bomb to get the one in fungal hall B??
Yep. Hence why it takes at the most 3 seconds out, probably less when you perfect it.
Elite Control Access is definitely faster than that. I doubt it would even waste a second. you just morph, and roll into it, then leave.
You're gonna have to explain where that is I'm bad with names
Never mind I remember. They'd honestly probably work out the same.
Maybe, we're going to have to do a bunch of testing.
rocks, locks, and invisible blocks
yay turns out that from BHC to PQ has to be re-done because of desync and stupid settings on dolphin that cause turret randomness to literaly be random
Do you know what setting it was?
rocks, locks, and invisible blocks
Idle skipping
rocks, locks, and invisible blocks
Oh hey guess what? the entire TAS is being re-done!
If you're redoing it, just a word of advice: Whenever you finish another room, don't upload a new video starting from the beginning. Nobody wants to watch the beginning sequence every time you finish another 10-second segment.
Edit history:
Hazel: 2012-03-31 05:23:22 pm
Hazel: 2012-03-31 05:01:15 pm
rocks, locks, and invisible blocks
actually a lot of people have been asking me to post my progress in every room, js. but yeah WIPs will be more then one room longer then the last one this time :P

Edit: I "saved" 8 seconds of the old TAS at targets, one frame from being awesome and 479ish frames from faster loading time ._.
rocks, locks, and invisible blocks
Ok so with awesomeness I can make samus a little more colourful, do you people think it looks good?? (and I can make it somewhat in between this brightness as well)



and I know the video on the right is kinda bad quality due to pinnacle being dumb