Similar 4 bytes appear right above in row 0x50. Samus Death Scream / 4A66553F9D4BC355.csmp
EDIT:
I think I found the loop flag. 0x11 looks like is 1 for every loop sound and 0 for every sound that doesn't have loop points. I loaded several sounds that have loops like the charge beam and one-off sounds like the power beam fire and the byte changes just as I predicted.
Code:
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 43 53 4D 50 00 00 00 01 49 4E 46 4F 00 00 00 0C CSMP....INFO.... 00000010 01 00 00 00 00 00 00 00 42 C8 00 00 50 41 44 20 ........BÈ..PAD 00000020 00 00 00 14 FF FF FF FF FF FF FF FF FF FF FF FF ....ÿÿÿÿÿÿÿÿÿÿÿÿ 00000030 FF FF FF FF FF FF FF FF 44 41 54 41 00 00 C8 04 ÿÿÿÿÿÿÿÿDATA..È. 00000040 00 01 5D 3E 00 01 8F 24 00 00 7D 00 00 00 00 00 ..]>...$..}..... 00000050 00 00 00 00 00 00 00 00 00 00 00 00 02 5F FD A2 ............._ý¢ 00000060 0B 77 FA B0 07 98 FE 17 0E BA F8 7B 05 FE FD A4 .wú°.˜þ..ºø{.þý¤ 00000070 0C 18 FB 32 08 9F FE 6E 0F 29 F8 64 00 00 00 00 ..û2.Ÿþn.)ød.... 00000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 000000A0 00 0C 4C 00 E1 F0 3D 20 00 C5 D0 4B 30 B7 A0 68 ..L.áð= .ÅÐK0· h
EDIT:
I think I found the loop flag. 0x11 looks like is 1 for every loop sound and 0 for every sound that doesn't have loop points. I loaded several sounds that have loops like the charge beam and one-off sounds like the power beam fire and the byte changes just as I predicted.