lol, yeah, always a good idea to make it look better on os x/other unices, because windoze is not known at all for its interface. bravo.
Quote from njahnke:
lol, yeah, always a good idea to make it look better on os x/other unices, because windoze is not known at all for its interface. bravo.
He he he...
I've always thought Windows had a nice interface. It doesn't compare to OS X of course, but it was always nicer than GTK+ or Qt for Unix
I think the problems I had are the fault of wxWidgets, so maybe I'll spend some time now trying to make patches since the developers don't seem interested in doing it themselves.
If I can ever get Qt to work on Mac, I think I might switch though. I wonder if Qt is actually native on Mac. I've had no success running any application I've compiled with Qt/Mac on PearPC. A friend with a real Mac told me it didn't work on his either, so I must be doing something wrong. Don't know what though, since my app works great on Windows and Linux. I thought there was a problem with the property list. It doesn't tell it that Carbon is required like you have to do for wxWidgets apps, but I changed the file and it still didn't work.
I was looking at phonymike's Super Metroid SRAM editor yesterday. It comes with source, but it windows only. Maybe it's time for a cross-platform Super Metroid SRAM editor. If I could only figure out how to get Qt/Mac working...