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http://wii.ign.com/articles/107/1071925p1.html Read the article part 1 and 2...
Thread title: 
Super Secret Area - Dead Ahead!
Is this new stuff, or the same as has already been posted?
Edit history:
arkarian: 2010-02-25 12:37:33 pm
red chamber dream
don't think that had been posted here yet. was released shortly after midnight (est) thursday morning
Not impossible
just highly unlikely
Typical of ign, the stuff I'd really like to know (wall jumping? 3rd person missiles?) is ignored.
A particular sentence in this article made me cringe, because of a comparison with a certain other sci-fi game series. See if you can find it.
Saw it.  I'm not totally worried after reading This hands-on impression from Joystiq.  Focuses less on what Samus says and does and more on that actual gameplay the guy went through, including how the tutorial worked, and more in-depth after the tentacle monster fight.
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For starters, the charge shot, performed by holding down the 1-button and releasing it when fully charged (as you can see in the new screens, there's now a "charge gauge" underneath Samus' life bar).

That's what it's for.

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Moving the reticule over the partially cloaked foe automatically locked on to it, and pressing A fired off a missile. When not locked on, A fires a basic shot.

Hmm.

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The troops couldn't get through a door so, naturally, I got to blow it off its hinges using one of Samus' missiles.

Another example of the GF's inability to do anything.

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Back with the soldiers, I came across what looked like a dead scientist, and a cinematic showed a small pink bug scurry out of his body.

The other article said it was green....

It looks like they combined the map and radar, which is nice.

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Oh, and the doors ... I didn't have to shoot them to open them; just walk up and you can pass through them.

I hope the game's loader can keep up with speedrunners!

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Along the way, I noted that Samus can hang from ledges (and can't seem to walk off of them accidentally) and can slide down walls.

Sounds pretty neat.

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On my way to the systems room, I happened across what turned out to be a bathroom. I have no idea why it was there, but it showed off another camera trick in the game. In cramped quarters, the camera pulls in over Samus' shoulder and the game controls a bit like Resident Evil 4. Yep -- but that was the extent of it. (I also found that, in this view, tilting the Wiimote forward and backwards raised and lowered the camera perspective. I asked, and no one at Nintendo had noticed it yet, so its purpose remains a mystery.)

Huh.

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They managed to get my health down pretty low, at which point I realized I hadn't seen a single power pick-up yet. It turns out that, when Samus' health is low, I had to "focus" by holding the Wiimote vertically and holding down A. (I'm not sure if this is the only way to regain health in the game.)

Interesting.  I wonder if you stop moving but enemies don't when you do this.

By the way, if any of you have played Luigi's Mansion, that's a good comparison to this game perspective-wise.  The Gameboy Horror works like first-person in Other M.
Armor Guardian
1up also has some impressions.
Indie Lover
strange how i only saw one hands-on that found missiles and a energy tank, and told us about the shaft with some old friends (dunno if they are talking about space pirates or gemmers)
Edit history:
Prime Hunter: 2010-02-25 09:37:15 pm
Caught this from the 1up hands on:

Quote:
It includes some great little details, like the fact that Samus' access to her arsenal is initially limited not because she lost her weapons in some freak accident (yet again), but rather because she's under direct military supervision and simply isn't authorized to use her weapons of mass destruction (No disintegrations!).

So yeah, nothing new there since we caught that snipet earlier, but somehow the delivery of this line, particularly the bit in parenthesis at the end, makes it sound better than the first time we read it. (At least to me - Might simply be because my brother likes Boba Fett, but Samus is seen in a similar light of "There's a reason she's the best in the business!" by the Fed troops from what the series has taught us.) Hey, at least this one makes more sense than some of the ways they've come up with for Samus losing her gear. This IS a Federation station she's on after all, is it not?

Still, again it looks like Adam might interfere with things a little, but like I said, it sort of makes sense this time around at least. Mainly comes down to what that does for the gameplay once everything's said and done though.
Not impossible
just highly unlikely
Somehow though, "ok nao u can use teh bombz" is just as bad as "ok nao PYR is unlokd."
One shall stand, one shall ball.
If I don't get to send that "Bottle Ship" straight to hell with Adam on board this game will be ass.
i'm guessing the bottle ship is just the very beginning of the game, since there were a lot of little clips in the e3 trailer that looked like they were taking place on a planet, definitely not on the ship, so odds are around the end of the bottle ship segment there'll be some sequence where samus loses her items and then it'll have item pickups in a more traditional metroid style. or maybe not considering there seems like there's gonna be strong federation presence through the whole game. who knows.
Edit history:
kesvalk: 2010-02-25 10:50:25 pm
Indie Lover
Quote from Paraxade:
i'm guessing the bottle ship is just the very beginning of the game, since there were a lot of little clips in the e3 trailer that looked like they were taking place on a planet, definitely not on the ship, so odds are around the end of the bottle ship segment there'll be some sequence where samus loses her items and then it'll have item pickups in a more traditional metroid style. or maybe not considering there seems like there's gonna be strong federation presence through the whole game. who knows.


i agree, in the scene where she kicks  the gamma metroid wanna be, ther e is clearly a sky...
i think it will have something similar do corruption where you jump from planet to planet...

Edit: i was seeing the trailer again, after the MBD scene, where samus finishes the Space pirate, in the background you can see a Volcano... well, i think we will not be in bottle ship for long...
you'll fight some boss and then there'll be some countdown sequence and the place will blow up as you narrowly escape at the last second for the one hundredth time.
Indie Lover
samus have some kind of fetish with self-destruction countdowns...
Quote from Toozin:
Somehow though, "ok nao u can use teh bombz" is just as bad as "ok nao PYR is unlokd."

Looking back, I realize I worded my thoughts on that a bit odd.

This way makes it sound better and seem better from a story perspective, but in the end it comes down to just that as far as the gameplay is concerned. I'm hoping that once we get off the Bottle Ship things will open up a bit, seeing as I too noticed those environmental clues from the trailer. And besides, why would Adam follow Samus around the entire game if she's not officially working for the Federation right now? Obviously he has to come back at some point in order to die for her, but it would be nice to not have something/someone hanging over Samus the entire way like the last few games have been doing. What ever happened to her being a bounty hunter and doing things her way? (Which is kinda what I meant with the reference to Boba Fett.)

And yeah, we know there's going to be some part of the game with a countdown timer. There has to be. Every game in the series has had Samus racing against the clock in one form or another, even if it's something as simple as the escape pod segment of Corruption.
The problem with Metroid is that we all hate it when she loses items arbitrarily but in reality it has to happen for the game to not be completely boring.  If a Metroid game were released with Samus having every single one of her abilities from the beginning and throughout the whole game, we would complain that there are no upgrades and it's too easy to destroy everything.  Of course it could pull a Banjo-Tooie and stack new moves on top of old ones but I know I can't begin to think of more powerful moves than Space jump Screw Attack and Plasma Beam.  By the end of games Samus is a walking army, what would she be then, a walking tactical nuke?

We complain about the mechanic of losing items but I think we'd complain more about never upgrading them.
Edit history:
kesvalk: 2010-02-26 10:39:11 am
Indie Lover
Quote from Prime Hunter:
Looking back, I realize I worded my thoughts on that a bit odd.

This way makes it sound better and seem better from a story perspective, but in the end it comes down to just that as far as the gameplay is concerned. I'm hoping that once we get off the Bottle Ship things will open up a bit, seeing as I too noticed those environmental clues from the trailer. And besides, why would Adam follow Samus around the entire game if she's not officially working for the Federation right now? Obviously he has to come back at some point in order to die for her, but it would be nice to not have something/someone hanging over Samus the entire way like the last few games have been doing. What ever happened to her being a bounty hunter and doing things her way? (Which is kinda what I meant with the reference to Boba Fett.)

And yeah, we know there's going to be some part of the game with a countdown timer. There has to be. Every game in the series has had Samus racing against the clock in one form or another, even if it's something as simple as the escape pod segment of Corruption.


hummm in corruption the AU could talk with samus even in other planets, i don't see why adam cannot do it, probably they will ask samus to do a OP with the GF and adam will supervise the operation.

and about the countdowns... metroid 2 don't have countdowns that i remember... not even after the hatchling, you still can leisurely walk out of the cave...
Here is a nice interview: http://www.gametrailers.com/video/nintendo-media-metroid-other/62383

Hmm, I'm undecided about the auto-targeting when in 2D mode.  Wall jumps don't have you switching left-right on the D-pad for each jump, hold one direction throughout.  Good to hear that charging the beam then going into morphall drops lots 'o bombs like in SM.

Low% runs might be doable now by mere mortals because of "concentration".  When low on missiles or health is less than 30, concentration mode will replenish a small bit.  If attacked while concentrating, you die!

Morphball bomb impressions shows that there is no timer like in Prime (as we would expect).  Here's to hoping they are more like M2/SM/ZM than Fusion!
Quote from kesvalk:
Quote from Prime Hunter:
Looking back, I realize I worded my thoughts on that a bit odd.

This way makes it sound better and seem better from a story perspective, but in the end it comes down to just that as far as the gameplay is concerned. I'm hoping that once we get off the Bottle Ship things will open up a bit, seeing as I too noticed those environmental clues from the trailer. And besides, why would Adam follow Samus around the entire game if she's not officially working for the Federation right now? Obviously he has to come back at some point in order to die for her, but it would be nice to not have something/someone hanging over Samus the entire way like the last few games have been doing. What ever happened to her being a bounty hunter and doing things her way? (Which is kinda what I meant with the reference to Boba Fett.)

And yeah, we know there's going to be some part of the game with a countdown timer. There has to be. Every game in the series has had Samus racing against the clock in one form or another, even if it's something as simple as the escape pod segment of Corruption.


hummm in corruption the AU could talk with samus even in other planets, i don't see why adam cannot do it, probably they will ask samus to do a OP with the GF and adam will supervise the operation.

and about the countdowns... metroid 2 don't have countdowns that i remember... not even after the hatchling, you still can leisurely walk out of the cave...

Doh... I knew there was one I had forgotten. Yeah, no timer in ROS. Good point.

As far as the AU is concerned, that is another good point. I think that my thoughts came about from a comment I saw in one of the on-hand previews where they suggested Adam sees Samus as "an outsider" now and wouldn't disclose information on the team's mission to her or something like that. But who knows at this point? If the Feds gave Adam an order to work with Samus, I can see him doing it regardless of how he feels at the beginning of the game. It's basically what happens in Fusion, right, with Samus being forced to take the ship he's installed in?

Either way, it definitely sounds to me that Adam's attitude towards Samus has to make a change from that "outsider" comment to the point where he's willing to die for her, so I suspect he's going to have a pretty big role in the end, now that I really think about it. I'm just hoping he doesn't give players the same kind of reason to hate him this time around as Fusion does, because in the Manga at least he seems like a decent enough character from what I remember reading.
One shall stand, one shall ball.
Quote from kesvalk:
hummm in corruption the AU could talk with samus even in other planets, i don't see why adam cannot do it

Too busy being dead if Nintendo wants this to be a good game.
So much Adam-hatred in here.  I hope some of you guys don't go into this game hating on him before you even get to know him.  What if he turns out to be super-cool like Fonzie? 
One shall stand, one shall ball.
Impossible, Fusion proved he was Chachi.
Quote from Opium:
So much Adam-hatred in here.  I hope some of you guys don't go into this game hating on him before you even get to know him.  What if he turns out to be super-cool like Fonzie? 

That was partially my point. I'm trying to go into Other M with him having a clean slate because I want him to be a cool character, and like I said, from what I remember of him in the Manga I think he has that potential if we give him another chance. Unfortunately, first impressions have a tendency to stay in your head long after you've found out the person in question is nothing like what was first believed. In Adam's case, his first impression is all of the stuff he did to block us in Fusion. And I think we all know the general attitude around here towards him because of that.