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uNsane: 2008-08-18 05:18:01 pm
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After complaining about playing as a metroid in the What do you want in Metroid 5 thread a lot, I finally got Clickteam Multimedia Fusion 2 and made a play as a metroid game myself. It is hard except on easy.

Right-click on the top left corner to play Impossible Mode. It makes hard look like a piece of spaghetti.



Edit: Fixed stuff related to ice cream and added some graphics. Version 1.1 away!

Edit2: Click to download the newest version.
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Devonodev: Other D
laugh new
this is fun
Fear Me! (Or else...)
That was nicely done... although there's no impossible that I can find. I tried what you said, but it simply wasn't there.
not evil,just hungry
asteroids meets pacman.  woot!
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Quote from Bioniclegenius:
That was nicely done... although there's no impossible that I can find. I tried what you said, but it simply wasn't there.
The area is 8x8 pixels and is at the very edge. Try again.
Fear Me! (Or else...)
Found it, thanks! Also, this is a pretty good game, for using multimedia fusion 2. I've messed with it a bit, and it's pretty hard to work with, if you don't know what you're doing.
It's easy until Hard mode.  Why can't you latch on? :(
Fear Me! (Or else...)
Latch on? What do you mean by... Oh. Duh. Stupid moment, lol sry. Also, I really like your signature. It's funny. As to the latching on, idk. I wondered that myself. Why don't we have it latch on, then release whenever you hit another arrow key or something like that? Although, I do know that's pretty hard in multimedia fusion 2, if not impossible. Still...
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Quote from Gamma_Metroid:
It's easy until Hard mode.  Why can't you latch on? :(
I have no idea why I never put it in... I'm supposedly making a bigger and better game using this basic engine, though, so I can include it in that.
Quote from Bioniclegenius:
Although, I do know that's pretty hard in multimedia fusion 2, if not impossible. Still...
It would actually be quite easy to implement it. I just need to have it check for arrow keys and move you away if any are pressed.
Quote from Bioniclegenius:
Also, I really like your signature. It's funny.

That's sort of why I have it....

And which part do you find most funny?  I'm probably going to change it soon, so I want to know which part to take out.
Fear Me! (Or else...)
I like the progress/congress bit, as well as the electric guitar one lol. The middle one wasn't all that great, although it was an interesting idea.

About the latching on, why not make a condition stating that if you're in contact with an enemy, like when you tell it to flash, just stop your  character? That would work.
Quote from Bioniclegenius:
About the latching on, why not make a condition stating that if you're in contact with an enemy, like when you tell it to flash, just stop your  character? That would work.


Sure, it would work, but not necessarily the way we want it to.  The way you say it, we would simply stop moving when we touch a square thing, while it keeps moving.  Perhaps you could tell it to have us follow it several pixels above it (so it would look like the Metroid was holding the square in its mandibles).
Fear Me! (Or else...)
That might work... how about this: if the metroid is touching the square, and its direction is towards the square, then stop? That way, you could go away, but you wouldn't over shoot it. Sound good?
Quote from Bioniclegenius:
That might work... how about this: if the metroid is touching the square, and its direction is towards the square, then stop? That way, you could go away, but you wouldn't over shoot it. Sound good?

No.  How about if you touch the square, you move with the square several pixels over it.  Then, when you want to get off, you press up.
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Well, I've already added the ability to this game, so I'll release a new version in this post. All I had to do to get it was add a negated repeat while up is pressed condition to all the checks for collision with enemies, then have it set your position to the grabbed thing's position and set your speeds to 0. Note that I did not add it to Impossible mode; that would be extraordinarily cheap.
Fear Me! (Or else...)
True... good job though -) I think we'll enjoy it.
I think it would be a good idea for you to somehow make the square you're latched onto move half as fast as it normally would.
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uNsane: 2008-08-15 11:53:44 am
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Slowing them down is the easy part; it's making sure they speed back up that's hard. I'll see what I can do, though.

Edit: It actually wasn't as hard as I thought it would be; I already had events for all of what I needed. I also added a health bar and fixed the fact that taking 10 hits wouldn't kill you, and I made hard mode actually possible to beat by disabling the turret you're latching onto. Version 2.2 is ready.
Fear Me! (Or else...)
Cool! That disabling the turret was one thing I noticed. It was annoying when you were attacking it that you'd suddenly freeze with no warning. Also, could you make it so that when you reach the edge of the screen, you either stop or bounce off of it? That would be more helpful, even if it's only in the easy version.
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Quote from Bioniclegenius:
Also, could you make it so that when you reach the edge of the screen, you either stop or bounce off of it? That would be more helpful, even if it's only in the easy version.
I've tried a great many times to do that, but since I had to create a special movement type that isn't supported by MMF2's border exiting detection, and creating special borders doesn't work particularly well either, it does not appear to be possible.
Fear Me! (Or else...)
It's very easy to do. Go to the conditions, and go to the box of the position of the metroid. Right click, and choose to test the position. Click all the arrows pointing out of the box, hit ok, and choose bounce (or stop), and there you go. It bounces or stops when you hit the edge of the screen. It's pretty simple when you know how to do it.
Quote from uNsane:
Quote from Bioniclegenius:
Also, could you make it so that when you reach the edge of the screen, you either stop or bounce off of it? That would be more helpful, even if it's only in the easy version.
I've tried a great many times to do that, but since I had to create a special movement type that isn't supported by MMF2's border exiting detection, and creating special borders doesn't work particularly well either, it does not appear to be possible.

You seem to be able to do it with the squares.

I think the health bar is a nice addition.  Wouldn't it be cool if the turrets went crazy and spun around really fast when you latched onto them?
Fear Me! (Or else...)
Yeah, but how would you do that? That would be neat if they had some sort of reaction other than just sitting there and not firing. That's a thought to play with...
Quote from Bioniclegenius:
Yeah, but how would you do that?


I don't know. :P
Quote from Bioniclegenius:
That would be neat if they had some sort of reaction other than just sitting there and not firing. That's a thought to play with...


Perhaps they glow from blue to red as they "charge" their shot, and for the big red ones that kill you in one hit, they "charge" from blue to red to yellow.  Speaking of those freeze-things and death-things, could you make the blue ones frozen, and the red ones sort of on fire?  It would also be nice to gain health as you drain energy.  It would also be cool if you got bigger as you drain energy (there has to be a limit to the gain health/grow thing, of course.  Ooh, can you make Phazon in the levels, and turn into a Hunter or Fission Metroid when you sit in it?
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Quote from Gamma_Metroid:
Quote from uNsane:
Quote from Bioniclegenius:
Also, could you make it so that when you reach the edge of the screen, you either stop or bounce off of it? That would be more helpful, even if it's only in the easy version.
I've tried a great many times to do that, but since I had to create a special movement type that isn't supported by MMF2's border exiting detection, and creating special borders doesn't work particularly well either, it does not appear to be possible.

You seem to be able to do it with the squares.
That's because I can test if an object is "overlapping another object".
Quote from Bioniclegenius:
Yeah, but how would you do that?
Make an animation for the turret thing that is just it spinning around really fast. I'm not going to, though.