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Metroid Fusion
Yay (48)
Nay (20)
Not impossible
just highly unlikely
Just what it says? Is Metroid Fusion a good and worthy Metroid title, or is it just a waste of time? No in-betwen "maybe" answers, a simple yes or no here. Poll away!
Thread title: 
Everything that is wrong in fusion i wish to see reconciled in Zero Mission. /drool
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Ready and willing.
*votes yay just to be different*

You read Banks' post about M2? That's kinda what it's like here. I like it more because it was my first 2D Metroid game, with nothing to really compare it to. I don't need to go through this again.  :)
Metroid Fusion would've been much better had it not been so linear... a better soundtrack wouldn't have hurt either. I gotta say, though, it has the best controls of any Metroid so far.
Tim's thoughts and opinions on Metroid Fusion

-Tim
Metroid Fusion is special.  Not because it's really good, but because it's really bad.  But it's only really bad because it's Metroid.  Of course, if it weren't Metroid it would probably be decent or the like.  But since it's Metroid, it has a standard, and style, to follow.  It supports neither.  That's why Fusion sucks, and why Zero Mission better be good.
Hrmmm... I'll say nay. It was a decent enough game, but sucked as a Metroid sequel.
I found it most enjoyable, but it was short and the ending was craptacualr, however it was my first 2D metriod game which I bought because Prime kicked so much butt, and I had only the first NES Metroid to compare to, so of course I like it.

Metroid fusion is a good introduction to a newer generation of gamers, and a taste of what is to come- Awsome Gba installments.
Nice avatar Duo :) .
MF was the first Metroid game I had ever really played (Well, I rented Super Metroid, but barely played it, and at the time I wasnt familiar with the "choose your own path" Idea, so I didnt like it that much), so to me it was lotsa fun, beat it (with ALOT of help from my friends), later got the old Metroid for NES, played it, liked it MUCH more then Fusion. So I vote "nay".
I did expect better, and as stated dozens of times. It is "too linear." As stated in Tim's review. You are just forced to do everything, you can't go back and see if you can complete it while skipping out specific items, like in Super Metroid. I just wonder what the design team was thinking sometimes. I did like the parts where you had to be sneaky around the SA-X, and of course, running away from it. Gave a Resident Evil 3, "arh! Nemesis!" feel to it. But, the game would have been so much better if it was more broad and the player had more freedom. Everything is so direct, you don't have to look around new areas after getting new abilities to find more abilities to etc etc...
But yeah, Metroid Fusion was pretty much a dissapointment.
YAY FOR FUSION!

I'm among the minority I know, but I loves the game.  Come on, go watch my  Videos and tell me you aren't compelled to go play it.  The blue compells you...
I'm gonna hunt down and kill à la Jay & Silent Bob everyone who voted "yay" for Fusion, and give extra "treatment" for the guy who tied it up.  I question all your sanities.
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Ready and willing.
Quote from el jacko:
I'm gonna hunt down and kill à la Jay & Silent Bob everyone who voted "yay" for Fusion, and give extra "treatment" for the guy who tied it up.  I question all your sanities.


Shocked

Um, it's time for your pills...  Wink

The guy who tied it up? Sess, of course.
(OMG! EL JACKO!)

It works for me.
Ahem, people who like Fusion:

"Durr, I r like fusion, dur dur dur, fusion r better than super, dur dur dur, i r smart durrrrrrr" :P

Now that Fusion is "Yay" I am even angrier.  Time to get the knife...
well, this site <i>is</i> partially known for sess's run... ;)
Not impossible
just highly unlikely
I must confess that after seeing Sess's run, I don't hate Fusion as much. I still don't like it, but Sess makes it look so gooooooooood.
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Ready and willing.
Quote from Toozin:
I must confess that after seeing Sess's run, I don't hate Fusion as much. I still don't like it, but Sess makes it look so gooooooooood.

It's all part of Sess' evil plan... MUWHAHAHAHAHAHA!
now you understand why we (sess and i) have a special place in our hearts for fusion.
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Ready and willing.
Just to torture el jacko some more...  Laughing another board has a best metriod game vote, and Fusion has 2 votes to Super's 1. (Granted, Prime has 5, and a lot of us here like Prime and Super just as good.)
Ses and njahnke are not alone, I think that Fusion is a great game. None of us said it was better than Super, as that's an amazingly tough act to follow; I still highly prefer Super. But I just don't understand why people hate Fusion so much. All this "forced linearity" stuff really doesn't hold any water, as at most points you can go back to any sector you've previously opened; in fact, if you do that before going to fight the BOX for the second time in Sector 6, you can get quite a few PBs, Missiles, and E-tanks. People just think it's more linear because now they're tossed a bone, which, while annoying for us veterans that already know the basic tricks and tactics of a metroid game, is immensely helpful for people new to the games, I would think.

Yes, you can't go back to everywhere at every point, but I rather like the continuity there; it reflects how the SA-X is constantly tearing up the station, cutting off your routes to track you down. The problem, as I see it, is that people have fallen into the mentality that what makes a metroid game is the ability to sequence break and skip items, but it's not so. Sure, it's possible in every game, but when you look at it, most of the techniques used to sequence break and skip things are abusing glitches inherent in the games, using bugs in ways they were never meant to be. SM had some pre-programmed moves that allowed you to do a few thigns early, but really; if you went with just the bomb jump and wall jump, how far could you go without picking up some of those essential items that are getting skipped in low % runs?

People apparently hate Fusion because it's a more solidly-coded game. It's the first metroid game to really be devoid of any major glitches; an though the walljump has been changed so that it can no longer be done off of only one wall, that doesn't hidner the gameplay much. Having to figure out how to get to your goal is still a major part of the game, just look at your first visit to Sector 4. The gameplay changed a bit to not allow completely free movement, because the setting changed; no longer is Samus alone on a huge planet, she's on a relatively tiny space station with a destructive monster running around. It's a nice change of pace, and certainyl well-made for the on-the-go style o the GBA.
Quote from FinalCloud:
Most of the techniques used to sequence break and skip things are abusing glitches inherent in the games, using bugs in ways they were never meant to be. SM had some pre-programmed moves that allowed you to do a few thigns early, but really; if you went with just the bomb jump and wall jump, how far could you go without picking up some of those essential items that are getting skipped in low % runs?

Not so, at least in Super Metroid.  You just have too get very creative.  You can eliminate the High Jump Boots by using the wall and bomb jumps, the Grappling Beam with creative use of the Speed Booster, and... Well, I can't think of any other major items off the top of my head, but there's no glitch-abusing in Super Metroid.  Metroid Prime, on the other hand, has quite a bit of that in sequence breaking.
So much dissent against Fusion...

So the designers were a bit rusty after 8 or nine years after their last Metroid venture, give 'em a break. Besides, Fusion is a solid game, well thought out if not a little too predictable. The Metroid purists really seem to have it in for this game though you've got to realize that the Metroid formula has to progress. If it'd been just like Super Metroid with a different setting, but stuck in a gameplay rut, you'd have been complaining about that instead. So the linear design restrains you from the feeling of absolute freedom, so what? I don't think the designers were trying to one-up Super Metroid; and saying you like Fusion doesn't automatically mean you like it more than SM.

The dissenters should just accept that Fusion is a very good game and as good of a follow-up as possible to SM. The one thing I do kind of wish they recaptured was the sense of depth of the environment. In SM, you were decending deeper and deeper into the depths of the planet, unlocking the best powerups and encountering more terrifying creatures and more hostile environments the further down you explored.  In Fusion, I never really got that feeling, which I think is one of the more exciting parts of the Metroid series.  Still, Fusion was an enjoyable romp. It may not be long but at least it's high quality and dense.

The only question I have is, how many more times am I going to have to collect the exact same powerups? They can't keep this lose-your-powers, regain-your-powers thing up forever. They're running out of plausible reasons for Samus to lose her powers. (The electric blast that damages everything in MP is a bit hokey.) Not to say that regaining them doesn't incite the same amount of satisfaction as always.