That doesn't seem like such a big issue, or at least one big enough to remove the doors. I wouldn't mind using multiple missiles or super missiles on a door even if it looks a little strange sometimes. Just make a note of it when you release so people know what to expect.
Heck, I'm making missile doors as well, and something like that can actually happen since you can shoot them wherever you like. However, this does not sound like a big enough issue to call off the doors.
Oh, yeah, there's definitely chain blocks, but I'm not sure if there are Power Bomb chain blocks. It would be great if someone could make a patch for Power Bomb chain blocks and Missile chain blocks.
There are not any Power Bomb chain blocks; only normal bomb chain blocks. However, there are a total of eight different types of bomb chain blocks, and somewhere in the ROM is a list that determines what weapons can destroy what clipdata, so you could use one for bombs, one for Power Bombs, one for Missiles, et cetera. However, you'd first need to find said list, then find out which one affects which block, then find out what values you need to input to get the right effect. All in all, it would probably be easier to just take a debugger to the doors and make them only open when hit with certain weapons.
Making more progress lately. Still trying to fix the "Oh, dear, I got a flickerbatting security unlock from Ridley" problem with ASM, but currently having technical difficulties. In the meantime, though, I redesigned the Main Elevator completely and fixed events to be in their normal order. It looks a lot different now, but DO NOT ask for another demo. There will not be one for a long time, due to the fact that some people thought that the first demo was an actual release. Also, I need to make major changes, such as remodeling NOC, AQA, and ARC, before the game will be good enough for the next demo release, which may not be until I'm close to finished.
Demo 2 is now released. Play it. Now. I wasn't planning on releasing a second demo so soon, but due to popular demand, I released it anyway. It still ends at Ridley, however. But don't worry--uNsane and I have been hard at work trying to fix the item/event problem.
Huh.... I'm sorry but you'll have to be more specific. Do you mean this the first demo you've ever played?? Or is this the first reverse boss order hack you've ever played?? Or were you the first to download the 2nd patch?? Or is this the first hack you've played?? Or is this the first hack you've seen that's in progress that's not a Super Metroid hack?? What do you mean?? Sorry if I'm being annoying....
Huh.... I'm sorry but you'll have to be more specific. Do you mean this the first demo you've ever played?? Or is this the first reverse boss order hack you've ever played?? Or were you the first to download the 2nd patch?? Or is this the first hack you've played?? Or is this the first hack you've seen that's in progress that's not a Super Metroid hack?? What do you mean?? Sorry if I'm being annoying....
Acheron would smite you for using a one word post...
I haven't played this one yet, cause I'm waiting for the finished product. But is it just the bosses that are reversed, or the entire map. Hmm that makes no sense really... Are just the bosses switched around in each other's rooms with the area same order, or do you go to Ridleys area first, and pretty much progress backwards through the game?