Quote from Von Richter:
Banjo,
if you want to potentially make programming a career, start with C++ right now and never look back. ;)
As far as making games for your own enjoyment, pretty much anything is fair game. It's more about knowing how to program than the language itself. Of course, there are speed limitations with interpreted scripting gadgets like Gamemaker and so on, but those limitations can be easily overcome if you think outside the box.
The original version of the engine was in Quickbasic 4.5 with a whole crapload of ASM libraries. And it ran about 4 times as fast. But there are too many problems trying to run DOS software under windows so I ported it. Kinda annoys me since all my development tools were coded in QB45, and I don't feel like porting those. Now I'm using freely available tools from around the net, but none of them are customized to my needs. But at least they get the job done.
Cheers,
-VR
if you want to potentially make programming a career, start with C++ right now and never look back. ;)
As far as making games for your own enjoyment, pretty much anything is fair game. It's more about knowing how to program than the language itself. Of course, there are speed limitations with interpreted scripting gadgets like Gamemaker and so on, but those limitations can be easily overcome if you think outside the box.
The original version of the engine was in Quickbasic 4.5 with a whole crapload of ASM libraries. And it ran about 4 times as fast. But there are too many problems trying to run DOS software under windows so I ported it. Kinda annoys me since all my development tools were coded in QB45, and I don't feel like porting those. Now I'm using freely available tools from around the net, but none of them are customized to my needs. But at least they get the job done.
Cheers,
-VR
which tool / compiler do you use for your Delphi works?
I wasn't able to find a free compiler nor a complete creation software (like Visual Studio). Afaik Eclipse doesn't support Delphi, so I'd really be interested in the tool you use.
as for C++:
C is a pain but also kinda funny. But it is pain.
C++ is much better but needs also very very much of knowledge (as for any other language).
As of now, I cade all my games in BlitzMax which has a BASIC syntax. It's easy to use, easy to understand and it's fun to create software/games with it. Limitations are everywhere, also in BlitzMax.