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Well, as some of you know, I am working on my own metroid game.

After about an hour and a half of frustration, I finally figured out how to draw tiles in DarkBASIC Pro game programming language.

If you want to see an engine test (thus far, wich is really not worth while currently), find a .exe file here:
http://www.cuddlebunniezzz12.co.cc/metroid-dbpro/engine.zip   <-- Yes, that is my own website

It's an .exe stored in there, but i assure you there is no malware in there.

The water mark you see down there is because I'm still using the trial (gonna buy a full version soon enough)

if you want to see the tile data i got, here is the image (the fusion debug room tiles):

(I'll explain this later on why it's mangled a bit)

I'm going to eventually release this engine as open source so others with DBPro can create their own metroid games easily (without the cheating of gamemaker, hehe).  Or just submit me their changes and compile it for them.

Tommorow, I'm going to try to get the collisions so that i can put a samus/baby metoid   in there so that i can get physics working for the game.


So, do you think this project has potential (if i can get it done?).
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Quietus: 2009-02-01 08:09:39 am
Super Secret Area - Dead Ahead!
In short - I got a 404 error.

EDIT: Still a 404, despite your update. Razz
Destroyer of Pirates
yeh me too    Confused
Fixed the link.  (gonna update the .exe later to something less gay of what is there currently).

Also, I created the starting area for it, you can find the prototype map right here (it's about 3.6 MB big, since it's a BMP):
http://www.cuddlebunniezzz12.co.cc/metroid-dbpro/startscrn.BMP

I'm going to try to make a sprite of samus where you can walk around and try it out.

How's the map look?
¯\_(ツ)_/¯
Quote from CuddleBunniezzz12:
Fixed the link.
Firefox disagrees.
Quote from CuddleBunniezzz12:
How's the map look?
This looks intense. You should draw some doors, though.
Quote:
How's the map look?

Reminds me of Crateria. Is the game supposed to play on Zebes? D:
Don't know what planet to put it on.  Also a note about how its going.

I've put the project on hold for time for three reasons.

A. I'm working on Cuddleware's hit title, "Pong: Online", an online implementation of Atari pong.

B.  Going to use DarkGDK instead of DarkBASIC, since it's free (so rename to the Metroid DarkGDK Engine)

C. Working on a DarkGDK learning site.