ok during an extended agon wallcrawl i found some really interesting stuff.
first, in the room with the first portal (that you take to jump guardian), there is a background skybox that i've never seen in any other room before. it basically looks like a desert with some dark mountains in the background. pretty neat looking and i wonder why it wasn't used anywhere else.
also in that portal room, there is a gigantic black cube below the rest of the room. like a few space jumps' worth of height gigantic. it doesn't have collision (you can walk through it) but its presence means that the standard for the actual room is very very low. no idea why there is this bigass black cube there. very baffling.
the most interesting thing i found was this: in mining station a (room with spider tracks/missile, grate that you open after space jump that leads to the pirate base) i wanted to see if the kinetic orb cannon would blow up the power bomb wall. so i erroneously ceiling warped into the small alcove with the cannon and i was happy to see that the cannon still worked in an erroneus room.
i don't know if it broke the wall, but i still fired up to the spider tracks, probably because the cannon's reach went past the wall anyway. but when i hit the spider track, i stuck to the wall and couldn't unmorph (not unexpected since the room was erroneous like that). bombs did nothing. the kinetic orb cannon trail stayed with me, it didn't disappear.
but most interesting of all, if i pressed B i could actually charge up boosts and use the boost ball, WITHOUT HAVING boost ball. this was a new file and i didn't have boost but i could charge up boosts anyway. wtf??
so apparently the kinetic orb cannon activates boosting powers for a short time... so i was wondering if MBI's destruction ability can only kill things that normal boosting could. MBI doesn't save the kinetic orb powers, it just puts you in a state of permanent boosting.
but i thought that if you could get into an erroneous kinetic orb cannon and not get stuck in a wall you may be able to still use boost powers... so if you could do this you might be able to use this to skip boost ball. still boosting for all the puzzles that need it, but without picking up the boost pickup, for another percent drop.
alternately, if you did the MBI glitch (seems to be the same "permanent boost" state) without having boost it may still enable boost like that..... which would in turn mean getting IS without boost, which means using spiderball to trigger IS, which means fighting spider guardian without boost, which is obviously not possible inside the room but i had the crazy idea you could do it from outside the room.
ugh but thinking more, i realize that if you did this you would need screw attack to escape from the spider guardian's area avoiding the missile, but obviously screw attack needs boostball/boost power in the first place. so maybe you could skip boost but pick up that missile to create a very obnoxious 14% game lol.
or maybe kill spider guardian, then use IS from elsewhere in the room to score the spiderball pickup and hopefully not be warped by the cutscene.
first, in the room with the first portal (that you take to jump guardian), there is a background skybox that i've never seen in any other room before. it basically looks like a desert with some dark mountains in the background. pretty neat looking and i wonder why it wasn't used anywhere else.
also in that portal room, there is a gigantic black cube below the rest of the room. like a few space jumps' worth of height gigantic. it doesn't have collision (you can walk through it) but its presence means that the standard for the actual room is very very low. no idea why there is this bigass black cube there. very baffling.
the most interesting thing i found was this: in mining station a (room with spider tracks/missile, grate that you open after space jump that leads to the pirate base) i wanted to see if the kinetic orb cannon would blow up the power bomb wall. so i erroneously ceiling warped into the small alcove with the cannon and i was happy to see that the cannon still worked in an erroneus room.
i don't know if it broke the wall, but i still fired up to the spider tracks, probably because the cannon's reach went past the wall anyway. but when i hit the spider track, i stuck to the wall and couldn't unmorph (not unexpected since the room was erroneous like that). bombs did nothing. the kinetic orb cannon trail stayed with me, it didn't disappear.
but most interesting of all, if i pressed B i could actually charge up boosts and use the boost ball, WITHOUT HAVING boost ball. this was a new file and i didn't have boost but i could charge up boosts anyway. wtf??
so apparently the kinetic orb cannon activates boosting powers for a short time... so i was wondering if MBI's destruction ability can only kill things that normal boosting could. MBI doesn't save the kinetic orb powers, it just puts you in a state of permanent boosting.
but i thought that if you could get into an erroneous kinetic orb cannon and not get stuck in a wall you may be able to still use boost powers... so if you could do this you might be able to use this to skip boost ball. still boosting for all the puzzles that need it, but without picking up the boost pickup, for another percent drop.
alternately, if you did the MBI glitch (seems to be the same "permanent boost" state) without having boost it may still enable boost like that..... which would in turn mean getting IS without boost, which means using spiderball to trigger IS, which means fighting spider guardian without boost, which is obviously not possible inside the room but i had the crazy idea you could do it from outside the room.
ugh but thinking more, i realize that if you did this you would need screw attack to escape from the spider guardian's area avoiding the missile, but obviously screw attack needs boostball/boost power in the first place. so maybe you could skip boost but pick up that missile to create a very obnoxious 14% game lol.
or maybe kill spider guardian, then use IS from elsewhere in the room to score the spiderball pickup and hopefully not be warped by the cutscene.