objective: determine route through game such that number of dark <-> light trips is minimised.
I'm not interested in doing any work on this, but it's an idea I thought of a long while ago and thought I'd leave here in case anyone was interested in picking it up.
I'm not interested in doing any work on this, but it's an idea I thought of a long while ago and thought I'd leave here in case anyone was interested in picking it up.
Thread title: