I was thinking about Metroid: Zero Mission. And Metroid: Prime. Then I read the Maru Mari thread. All this led into one thought:
Is it conceivable to port Metroid: Prime into a 2D medium?
I think it is.
I came up with a control scheme that would fit all the Prime techniques onto a GBA controller:
[All controls from Zero Mission apply, with the exception of Select switching weapons.]
Select+L, R: Switch beams (Regular, Wave, Ice, Plasma)
Select+Left, Right: Switch Visor (Combat, Scanner, Thermal, X-Ray)
Select+B: Switch weapons (Missiles, Grapple beam)
Morph ball, hold/release A: Boost ball
Morph Ball, hold L: Spider ball
Hold R, Press B: Charge/Fire beam/missile combos
...I think that's it. Forgive me if I'm forgetting anything, I havent played Prime in a very long time.
After that, it's just a matter of 1) Re-designing the world of Prime to fit into 2 dimensions, and 2) Completely redoing all the boss fights. Flaahgra, for instance, would not work at ALL in his current form.
So, uh, yeah. I don't really know why I posted all this, but I did. And now I'm done.
Is it conceivable to port Metroid: Prime into a 2D medium?
I think it is.
I came up with a control scheme that would fit all the Prime techniques onto a GBA controller:
[All controls from Zero Mission apply, with the exception of Select switching weapons.]
Select+L, R: Switch beams (Regular, Wave, Ice, Plasma)
Select+Left, Right: Switch Visor (Combat, Scanner, Thermal, X-Ray)
Select+B: Switch weapons (Missiles, Grapple beam)
Morph ball, hold/release A: Boost ball
Morph Ball, hold L: Spider ball
Hold R, Press B: Charge/Fire beam/missile combos
...I think that's it. Forgive me if I'm forgetting anything, I havent played Prime in a very long time.
After that, it's just a matter of 1) Re-designing the world of Prime to fit into 2 dimensions, and 2) Completely redoing all the boss fights. Flaahgra, for instance, would not work at ALL in his current form.
So, uh, yeah. I don't really know why I posted all this, but I did. And now I'm done.
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