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Does anyone have the complete maps of both games to compare side by side?  I think Fusion might seem shorter since Samus moves faster than what she did in Super Metroid (making backtracking less slow), but I really think there are more areas in Fusion than in SM.
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You might be right.  I think what made Super better was because you wern't told what to do, plus the amount of backtracking required was great.

There may be more rooms in Fusion, but most of them you only need to enter once or twice.  In Super, you might have several rooms you have to enter several times before you've explored everything.
Actually, I think you moved quicker in Super Metroid. Especially once you got a boost going. Nothing compares to the SM boost speed.
they're about the same size, imo. think about how huge maridia is in super metroid - that's probably two or three fusion sectors right there. the lack of sequence breaking in fusion makes the game last much longer when you're playing it, though.
No, Metroid Fusion was faster and more responsive.
What luck, there's french fry stuck in my beard.
Samus definetely runs faster in Super Metroid, though her falling speed is much faster in Fusion (and faster yet in ZM).
the speed after wall jumping is also faster in the gba games. imagine doing the sess first shaft in super metroid - would probably be a lot slower, imo.
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Ready and willing.
I'm guessing Fusion just seems faster because you aren't doing those gravity-defying "floaty" jumps that games of that era usually had.
that, too. well done, yoshi - i couldn't think of a good way to put that.

of course, i could just be projecting my thoughts onto your words.
I('d) like to watch (some MP3 runs)
Quote from dude:
No, Metroid Fusion was faster and more responsive.


Rofl, no.
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Ready and willing.
Like I said, those floaty jumps are kinda wierd unless you're used to 'em.
Quote from Red Scarlet:
Quote from dude:
No, Metroid Fusion was faster and more responsive.


Rofl, no.



She falls much faster, wall jumped faster, and even the space jump is more responsive.  Her gunfire is alot faster too. The new grip move made it faster for samus to get from area to area.
Metroid Fusion is not nearly as fast as Super Metroid, although some elements of the control are more precise. Only some, though.
I('d) like to watch (some MP3 runs)
Quote from dude:
She falls much faster, wall jumped faster, and even the space jump is more responsive.


Falls faster..from when?  I know she falls faster from an unmorph/bomb..but that is a disadvantage and not as responsive (in my sense of responsiveness giving you the opportunity to fall or bomb jump, or wall jump..or go Fusion Bomb Jump that I've never heard of existing).

Yeah, wall jumps back and forth faster, and no control over where you go after the jump..but to cover vertical, I would think Smokey can beat someone just mashing the jump button to get up a higher vertical area faster (like that first wall jump that people do in their Fusion videos).  Try going up 1 wall and which one is faster.. :o

Yeah, I am thinking the Space Jump is like in ZM; aka button masher's dream.  That would be faster though.

Quote from dude:
Her gunfire is alot faster too.


Smaller screen area to travel.  Super Missiles in Super are really fast..and you can speed up shots in Super; there are at least 2 speeds of shots.  Distance ratios would be cool though.

Quote from dude:
The new grip move made it faster for samus to get from area to area.


ZM walljumping is faster/better than the grip move.  And a simple wall jump up a ledge in Super is probably faster than the grip move also.

The only reason some things might be 'faster' in Fusion is because they are simplified/limited compared.

And don't forget running; Fusion has 1 speed at a time.

I find Fusion and ZM to be rather sluggish/forceful/not as variable(ZM not as forceful, but still when compared to Super), but it's easy to know why with me.

I hope this post was not seen as flaming..I just don't find the control in the GBA games to be fast/more "controllable".
red chamber dream
I don't get why they had to simplify everything in Fusion so much. They need to quicken up the pace of the handheld Metroids and leave the slower moving Samus in 3D. I think that's what makes sidescrollers so much fun, the increase in speed compared to 3D games.
Quote from Red Scarlet:
And don't forget running; Fusion has 1 speed at a time.

i think i get what you mean, but you *can* exploit a varying run speed as you start to speed boost in fusion, like when you run under the opening barrier when you're leaving arc i and ii. but nothing as deliberate as the run button in super.
I rather liked the idea of no run button. Attempting to press 3 different buttons always killed my thumb. That said, everything else in Super is superior to whatever Fusion/ZM threw at it.
After reading that I still think Metroid Fusion and Zero Mission are much faster paced games than Super Metroid. I;m not a speed run junkie or anything, but to me getting from one area to the next is just so much faster in the new Metroid games. Maybe it's because the GBA games have more of a compact design, but I still think after playing both side by side that the GBA are alot faster paced.
I('d) like to watch (some MP3 runs)
They're not.
What luck, there's french fry stuck in my beard.
I'm gonna have to ignore the current discussion *cough* and just comment on that, although Fusion may have larger areas, it really doesn't matter, considering the entire station doesn't become open to you until the very end of the game, pretty much.  What's size going to matter when you don't have the freedom to explore it?
Quote from dude:
After reading that I still think Metroid Fusion and Zero Mission are much faster paced games than Super Metroid.

if you mean that they are to you, then there's almost no point in expressing that point in public ... but if you mean they just are, like out of physical capability, then you should make sure you've watched scarlet's 100% in 0:55 speed run (of super metroid) and the various zero mission speed runs. look about the same to me, except when the speed booster is used, and then the gba games are slower.
What luck, there's french fry stuck in my beard.
Doesn't the falling speed have any effect?
yeah, i'd say you fall way faster in the gba games.
I'll be back. Maybe...
Quote from dude:
Does anyone have the complete maps of both games to compare side by side?


Well you can get maps on GameFAQs, and there's the SM map in the Shyguy Kingdom...
they're not exactly "to compare side by side" but here are

http://www.edsword.com/SM/SMmaps.htm

super metroid maps

http://www.edsword.com/SM/MZMMaps.htm

and zero mission maps.