I'm sorry that they revealed as much information as they did about the game through magazine reviews and pictures, it would have been much more fun to see everything without any expectations. Hype clearly killed the game in some people's eyes.
The reimagining is marginal but there are quite a few nice exceptions. One Metroid Prime song is reused, which is slightly annoying. I really like the other music. Kraid. :)
First, the bad news, the game DISINTEGRATES at the end. I have to be extremely vague here, so I'll just say that there are multiple reasons why it is terrible. It's a good thing the original game is so good. The first portion of the 'new content' is actually excellent.
As far as sequence breaking its going to be hard. Important items are NOT always protected by bosses, (you already know this, so its not a spoiler) but there's more 'brick wall' type obstacles than there are 'impossible jump' type obstacles.
On the positive side, it's clear that there's a lot of weird and funky puzzles in this game. I solved a few puzzles (some mandatory, some not) that are imaginative and subtle. Just looking at some of the strangely important looking aspects of the environment is encouraging.
I encountered very quickly something that I considered to be a problem with Metroid Fusion, which is the necessity to find some obscure or atypical method of moving forward. It's nice (and unsettling) to end up somewhere completely unexpected, but there's a troubling impression you sometimes get of crawling through a puzzle rather than crawling through ruins.
The theme of Zero Mission is more consistent with Metroid Prime than any other metroid, but the game itself borrows elements from four games, M1, SM, MF, and MP. It's most heavily influenced by SM, and is superior to every metroid except SM.
There's a very specific reason why this series is going down the toilet, in spite of fantastic efforts like this, and it's the exact same reason why a show like 'Batman Beyond' faded quickly. Uninteresting villians and too much focus on the main character. IMO, part of what players want out of Metroid is to actually be/roleplay Samus. They're not as interested in her story as they are in her enemies and her actions. With the Metroids and Mother Brain no longer on center stage (that is not a specific statement about this game, only the series as a whole) Metroid is less compelling.
There's a hundred other things I'd like to say but of course I can't.
The reimagining is marginal but there are quite a few nice exceptions. One Metroid Prime song is reused, which is slightly annoying. I really like the other music. Kraid. :)
First, the bad news, the game DISINTEGRATES at the end. I have to be extremely vague here, so I'll just say that there are multiple reasons why it is terrible. It's a good thing the original game is so good. The first portion of the 'new content' is actually excellent.
As far as sequence breaking its going to be hard. Important items are NOT always protected by bosses, (you already know this, so its not a spoiler) but there's more 'brick wall' type obstacles than there are 'impossible jump' type obstacles.
On the positive side, it's clear that there's a lot of weird and funky puzzles in this game. I solved a few puzzles (some mandatory, some not) that are imaginative and subtle. Just looking at some of the strangely important looking aspects of the environment is encouraging.
I encountered very quickly something that I considered to be a problem with Metroid Fusion, which is the necessity to find some obscure or atypical method of moving forward. It's nice (and unsettling) to end up somewhere completely unexpected, but there's a troubling impression you sometimes get of crawling through a puzzle rather than crawling through ruins.
The theme of Zero Mission is more consistent with Metroid Prime than any other metroid, but the game itself borrows elements from four games, M1, SM, MF, and MP. It's most heavily influenced by SM, and is superior to every metroid except SM.
There's a very specific reason why this series is going down the toilet, in spite of fantastic efforts like this, and it's the exact same reason why a show like 'Batman Beyond' faded quickly. Uninteresting villians and too much focus on the main character. IMO, part of what players want out of Metroid is to actually be/roleplay Samus. They're not as interested in her story as they are in her enemies and her actions. With the Metroids and Mother Brain no longer on center stage (that is not a specific statement about this game, only the series as a whole) Metroid is less compelling.
There's a hundred other things I'd like to say but of course I can't.
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