Speedrunner
This is one theory break Wassub dawgs WR under 50 minutes. I don,t any sure is all main page trick possible on console. BOX 1 & 2 looks really awesome. both TAS only tricks. And is double shot against eyedoor possible on console. Save bit time. Peoples said double core-X is possible. Why not double eye door shot?
Segment 1
-Eye door W/O beam shots took lot patience (Wassup eye shot 5 beams)
-Archanus W/O wheel attack, just like Kridly SS run. Double X-shots after boss
-You can get maindeck M-exapansion before SRX too, took at most 5 seconds, but it save time later game IMO
Segment 2
-Eye door W/O beam
-Atmosphere kill one charge shot only
-Save in TRO
Segment 3
-Complete TRO and save before boss
-Eye door W/O beam
-Max round boss & 2 round core-X
-Save game before SAX?
Segment 4
-Sax glitch
-Go towards Sector AQA
-Save before Serris
Segment 5
-Boss in 2 hits & core- X in 3 round
-Shine after boss
-Shine after water levels
-Third crazy shine
-Most comfortable save game in PYR (bit slower, but not sub programs).
Segment 6
-Shines like Wassup dawgs.
-BOX 1 really fast (possible on console?)
http://www.metroid2002.com/fusion/boss_tricks_box.php
-Shine after this
-If you are crazy enought you can skip save before sector 6, because Sector 6 don,t includes manipualte luck spots
-Save game before Core-X battle
Segment 7
-Core-X in 4 hits & mini core-X in 3 round
-Save game??
-NOC end part requires lot manipulate luck enemys located different places your every attempt
-Save game in sector 5? Probably not if you use save after Core-X.
Segment 8
-Simply segment, no lot luck spots here
Segment 9
-Escape
Segment 10
-Main deck time saver (NO wassup run):
http://www.metroid2002.com/fusion/speed_tricks_main_deck.php
-Shine stop time saver
-Go towards Sector 5 and go towards Main deck SA ship
Segment 11
-Get third energy tanks??
-Eye door 1 round
-Mecha spider in first round.
http://www.metroid2002.com/fusion/boss_tricks_yakuza_2.php
-And if you have missiles against his second form. Better than charge?
-core-X 3 round
-Shine spark? Save that really time?
**P.Jman said it is slower use spark after Yakuza.
-Pass SAX
-Go save in TRO
Segment 12 & 13
-Nettori (if you have missiles at least 40 you can kill boss faster than Wassup dawgs)
-Go towards of Sector 5. You can save game in TRO lobby, this make Sector 5 entrance shine sparks fasters made, because you can have max speed when you go inside sector 5.
-Nightmare max round & core-X in 3 round
-Go towards in under water area (save game or not??) THis not important save because under water area don,t includes lot luck manipulations spots
-Save game in Sector 6 before BOX II
Segment 14
-BOX 2 watch mainpage
http://www.metroid2002.com/fusion/boss_tricks_box_ii.php
-Escape 54-55 time remain
-SRX-save game before gold pirates
Segment 15
-Break M-blocks your diffusion missiles
-Gold pirates in one round
-Eye door W/O beam shots
-Ridley & Core-X in 3 round
-Go towards main deck
Segment 16
-Sax
-Escape at most 5-6 seconds possible improve wassup escape. I got 1.39 time remain Wassup 1.35. He miss shine spark
Clear time possible at least 49 even 48.
Long post, nice theory break current WR time. All current trick here. My own best time is 54 minutes. I don,t never learn cursed double core-X time saver. Some reason it is too hard, but i probably go practice that most important time saver.
Have anybody new ideas??
EIDT:
I update my first post.
-We know. Double eye door shot is not possible. I am pretty sure too double eye-X shot never will happen on console
-I update P.Jman thing. Spark is bit slower than space jump after Yakuza.
Segment 1
-Eye door W/O beam shots took lot patience (Wassup eye shot 5 beams)
-Archanus W/O wheel attack, just like Kridly SS run. Double X-shots after boss
-You can get maindeck M-exapansion before SRX too, took at most 5 seconds, but it save time later game IMO
Segment 2
-Eye door W/O beam
-Atmosphere kill one charge shot only
-Save in TRO
Segment 3
-Complete TRO and save before boss
-Eye door W/O beam
-Max round boss & 2 round core-X
-Save game before SAX?
Segment 4
-Sax glitch
-Go towards Sector AQA
-Save before Serris
Segment 5
-Boss in 2 hits & core- X in 3 round
-Shine after boss
-Shine after water levels
-Third crazy shine
-Most comfortable save game in PYR (bit slower, but not sub programs).
Segment 6
-Shines like Wassup dawgs.
-BOX 1 really fast (possible on console?)
http://www.metroid2002.com/fusion/boss_tricks_box.php
-Shine after this
-If you are crazy enought you can skip save before sector 6, because Sector 6 don,t includes manipualte luck spots
-Save game before Core-X battle
Segment 7
-Core-X in 4 hits & mini core-X in 3 round
-Save game??
-NOC end part requires lot manipulate luck enemys located different places your every attempt
-Save game in sector 5? Probably not if you use save after Core-X.
Segment 8
-Simply segment, no lot luck spots here
Segment 9
-Escape
Segment 10
-Main deck time saver (NO wassup run):
http://www.metroid2002.com/fusion/speed_tricks_main_deck.php
-Shine stop time saver
-Go towards Sector 5 and go towards Main deck SA ship
Segment 11
-Get third energy tanks??
-Eye door 1 round
-Mecha spider in first round.
http://www.metroid2002.com/fusion/boss_tricks_yakuza_2.php
-And if you have missiles against his second form. Better than charge?
-core-X 3 round
-Shine spark? Save that really time?
**P.Jman said it is slower use spark after Yakuza.
-Pass SAX
-Go save in TRO
Segment 12 & 13
-Nettori (if you have missiles at least 40 you can kill boss faster than Wassup dawgs)
-Go towards of Sector 5. You can save game in TRO lobby, this make Sector 5 entrance shine sparks fasters made, because you can have max speed when you go inside sector 5.
-Nightmare max round & core-X in 3 round
-Go towards in under water area (save game or not??) THis not important save because under water area don,t includes lot luck manipulations spots
-Save game in Sector 6 before BOX II
Segment 14
-BOX 2 watch mainpage
http://www.metroid2002.com/fusion/boss_tricks_box_ii.php
-Escape 54-55 time remain
-SRX-save game before gold pirates
Segment 15
-Break M-blocks your diffusion missiles
-Gold pirates in one round
-Eye door W/O beam shots
-Ridley & Core-X in 3 round
-Go towards main deck
Segment 16
-Sax
-Escape at most 5-6 seconds possible improve wassup escape. I got 1.39 time remain Wassup 1.35. He miss shine spark
Clear time possible at least 49 even 48.
Long post, nice theory break current WR time. All current trick here. My own best time is 54 minutes. I don,t never learn cursed double core-X time saver. Some reason it is too hard, but i probably go practice that most important time saver.
Have anybody new ideas??
EIDT:
I update my first post.
-We know. Double eye door shot is not possible. I am pretty sure too double eye-X shot never will happen on console
-I update P.Jman thing. Spark is bit slower than space jump after Yakuza.
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