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I want to know every beam, the damage it does to monsters, like this:

Normal Beam: 1
Charge Beam: 2

Et Cetera... Right now, I have trouble beating Nightmare on 1% run and it seems so strange because I charge up my plasma beam combo at his face, but it takes more charged beam hit to moderately wound him than it does missiles.
Thread title: 
Well I don't know about the numbers, but I know how to beat Nightmare.

Phase one: Shoot gravity thing with charged shots.

Phase two: Grab the wall and pepper his face with missiles.  Make sure you fire missiles as fast as possible, I've managed to beat him in one string of missiles. 

Hopefully someone else knowes the numbers...
as far as we know, each constituent of samus's beam does one damage, with exceptions. so the starting beam does one with one constituent, the charge beam has three constituents, any of which may hit for a total of three possible damage (the third is the little arc that appears below her gun), the wide beam has more, etc.

sess would probably have some more exact info.
But the wide, plasma and wave beams all have three constituents, and each is more powerful than the last afaik. I can say, however, that a super missile is 3 times as powerful as a normal missile, and I'm pretty sure an ice missile is the same.
Hmm, I'm attempting a 1% run, which means I will have only 15 missiles, therefore, I can't really try to fight Nightmare with that petty number, is why I want to use charge beam for a good reason, until I finally mortally wound him in his last phase of attack, I'll use missiles to take him down and destroy the Core-X... So far, it's been hopeless. I only got from 10-20 charged shots in his face and his face hasn't even changed a single bit.

I'll wait for Sesshoumaru, if I must.
it will probably take upwards of five minutes to kill him. try to relax and view your actions as a series of many identical steps instead of concentrating on what you're doing just this second and you should tire less quickly.

good luck. nightmare is infamous for a reason.
Don't be afraid to use the missiles you have on him. You can always restock missiles from the core-x.

Do uncharged shots hurt nightmare? I'm not, but if so you may damage him faster by rapid firing uncharged shots into him.
Quote from Light of Day:
Do uncharged shots hurt nightmare?

nope.
PAGE BREAKER
Ready and willing.
Quote from njahnke:
Quote from Light of Day:
Do uncharged shots hurt nightmare?

nope.

Prime's pretty much the only Metroid game where uncharged shots hurt bosses.
*looking forward to seeing how Sess handles Nightmare*

I hated that fight with a passion... I will love to see him get his ass handed to him
You know, not only Prime, in Fusion, Arachnus (Did I spell it correctly?) could be defeated with a mere uncharged weapon. It's kind of sad that you can beat Omega Pirate with only a normal beam... and a lot of luck.

Anyway, back to the point. I agree, I want to see how Sesshoumaru manhandles Nightmare like there's no tomorrow.
I've did it on an emulator. I managed to get all the way to nightmare with hardly using state saves. But after the battle my amount had doubled. He is by far the hardest boss in a 1% run.
It is I

THE MIGHTY SESSHOUMARU

here to answer all questions.

Kinda got lax about checking the forum, it seemed to take a dip in activity there, heh

Oh yeah, beam damages.

No clue.

See fusion has a funny little joke it likes to play on you.

Every time you upgrade your weaponry, the enemies get almost simultaneously upgraded.

What I'm going to say is that all beams do equal damage, because for the enemies you fight, they're always about the same difficulty to kill.

I suppose if someone wanted to do a study of this using some enemy as the control specimen they can have at it, but yeah,  back when I had the charge beam I was fighting for my life to kill hoppidies and wormies.  Now that I have wide beam I'm fighting for my life to kill space pirates and keyhunters.

If you ask me the beam never really gets upgraded, they just pull some fancy smoke and mirrors to make you think it does.
Uncharged shots will hurt a minor boss early in the game in every Metroid.  ZM: Acid worm; SM: Torizo; MF: Arachnid.  It's not anything unique, it's just there to make the fight a bit easier.
I'm not sure about zero mission, but for super metroid fighting torizo, and fusion fighting arachnus, you didn't HAVE the charge beam for those fights

of COURSE uncharged shots would hurt them!  that's all you could do!
You had missiles for both of them, iirc.

And it does work on Acid Worm.  If it didn't 15% hard=death.  Oh wait, it already does.
Well, well!

Thank you Sesshoumaru for responding to my question. I understand what you mean, and I do agree with you... but I had made a control group...

Well you know those red and blue larvaes around the time when you get the charge beam?

I've shot eight normal shots, four shots after you get charge beam upgrade, and two charge beam at the red larvaes, but then again...

The blue larvaes take 60 shots to kill with normal beam, the charge beam upgrade takes 30 shots, and the charge beam itself takes 6 shots to kill them, therefore

Normal shots: 1
Upgraded shots: 2
Charged shots: x5

Correct me if I'm wrong, but then again, I'm a big fan of the Metroid series. :D
Sess. Your eyes. A passion burns.

The city is frozen.

Sorrow.