1 page
^^
vv
List results:
Search options:
Use \ before commas in usernames
Bangaa Bishop
Quote:
Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.


Nintendo hired 2 orchestras for this? There isn't really that much music in the game, and what music there is that isn't ambient doesn't sound like anything an orchestra would play. Am I missing something here?
Thread title: 
I like turtles.
They hired the two orchestras solely for Ridley's Theme.  It's awesome, so I can't really complain about it, but you'd think they would've wanted a full game's worth of music.
Bangaa Bishop
Why does it take 2 orchestras for one musical score?
I like turtles.
That was a joke, just for the record.  I really have no idea why they needed two orchestras for such a minimalistic soundtrack.
Other M had music in it?
I like turtles.
Ridley's Theme and the end credits' music.  Both of which were great.  The guy who did the soundtrack (I forget his name at the moment) clearly knew his stuff, but it would've been nice to have more of it.
ANKOKU
Boss tracks were basically all the music it had.
One shall stand, one shall ball.
Quote from Tahngarthor:
Why does it take 2 orchestras for one musical score?

One for each track.
my umbrella goes directly to Bankai
most underused orchestra of all time perhaps?

going by that line, you'd think Other M has more music than either Mario Galaxy.
I have a list going of all the good songs in the game.

Its longer than you think.
Edit history:
MetroidJunkie: 2010-12-17 09:35:50 am
There's music in the game, it's just not memorable. For example, in the pixel hunt following
Lyle's death
, there's some kind of techno beat going on.
One shall stand, one shall ball.
I, for one, am quite glad they hired two whole orchestras to add a techno beat.
Dude, I wasn't even including simple beats.

I was talking about stuff like Stage 23 (stupid lack of names), Desbrachian Battle, and the credits theme.

The real problem was that music volume was too low and it couldn't be adjusted.
One shall stand, one shall ball.
Well you see it was very important that the player get the full experience of Sakamoto's artistic vision, adjusting sound levels would interfere with that and could not be allowed. Why would you want to hear music over the wonderful dialogue anyway? You'd miss out on the tremendous voice work and story!
Why would anybody want to skip out on hearing one of the most profound, inspirational quotes ever?

Remember me?
ANKOKU
Quote from tomatobob:
I, for one, am quite glad they hired two whole orchestras to add a techno beat.

Damnit TBob. You have some of the best quotes.