Embarrasing Fact: Power suit made by lowest bidder
but the percent just went up by 2. :) Possibly much more, if I can manage to nab the Gravity Suit, I'll look into that more later, but that would be *much* more complex.
First off, for preperation, you need to have the x-ray scope and ice beam. You also need to be able to double-bomb jump on a single try, as fast as possible. If you have the high jump boots, you may want to de-equip them for the main part.
This glitch is annoyingly difficult to pull off, since you need a large number of things to go right, but each individual part isn't too difficult to do.
First off, go to the big green room with the Charge Beam in Brinstar. Just go there, trust me on this. From there, go to the Wrecked Ship (I took the direct path, I don't think it'll matter what path you take but it might), to the main shaft. Open the door on top, then go down the right wall to the first platform and wait until the ghost appears - don't kill it. Wait for it to dissappear, then wall jump up the wall. Make your jumps short and quick, this will keep the ghost from reappearing until you want it to.
Look at the second highest platform (attached to the left wall), it 'points' between two blue spheres in the wall. If you insist on using the high-jump boots, you want to be just a few pixels below the top sphere.
http://www.metroid2002.com/kejardon/NBMB_WS1.JPG
Otherwise, you'll want to be about 1/3 between that top sphere and the sphere above it, without high jump boots equipped.
http://www.metroid2002.com/kejardon/NBMB_WS3.JPG
Do a wall jump off the wall, and IMMEDIATELY morph into a ball. You need to just *barely* pass the top platform without touching it. If you did it correctly, the ghost will appear in the door. Freeze it at it's lowest point with a charged ice/wave/spazer.
http://www.metroid2002.com/kejardon/NBMB_WS2.JPG
Now... Quickly get right next to the ghost, and do a double bomb jump (and get your x-ray scope ready as soon as you can). Land on top of the ghost. Demorph, if you froze the ghost low enough you won't trigger the door transition. I've never yet frozen the ghost too low, but it might be possible without high jump boots.
As soon as you demorph, turn on the x-ray scope. Fortunately, this pauses the unfreezing, so you can take your time with this part. You need to force-stand with the x-ray scope (standing normally will trigger the room transition).
To force stand with the x-ray scope, simply turn around while using the x-ray scope, then *quickly* release and hold run again before Samus finishes turning around. You'll be able to see if you get it right by looking straight down with the x-ray scope; Samus's feet won't be scrunched up anymore.
http://www.metroid2002.com/kejardon/NBMB_WS4.JPG
At this point, you've finished all the hard stuff. Jump up and you should reappear at the bottom of the screen. Let yourself fall back into the door, and the game will transition up to the next room.
You'll land seemingly in mid-air. In fact, you're actually *below* the room. Jump up to get out of the ground, then head right. It's a *long* ways to go, though, and there are a fair number of blocks in your path. It's easiest to just morph into a ball, hold right, and keep laying bombs.
If you want to run instead(I'm assuming you have the speed boots), hold the run button, go right until you stop, then hold jump and right until you hear Samus land, then jump again (you'll hit your head this time and lang almost instantly), then continue running. You'll break through a few blocks, then quickly stop again. Hold jump and right again.
That's all a single loop, you'll stop again, and need to jump again, then another small jump, then jump a third time for the next loop.
There are somewhere around 18 loops, I'm not sure exactly. But eventually, you'll hit a straightway; you'll actually be on top of the room. Keep going right, you can actually go decently quick now. Eventually, the screen will scroll with Samus - that means you just went around the entire 'world', and are currently directly above the room. Keep going right. It's a long trip.
Finally, you'll fall and stop. Keep going right and jump when necessary, until you stop so it looks like you're floating a block above the ground, just in front of the door.
http://www.metroid2002.com/kejardon/NBMB_WS5.JPG
At this point, you're veery close to done, but you need to be careful not to hit the door from the wrong side (though, that may prove useful later for getting the Gravity Suit). Listen carefully for the sounds of landing for this part, and de-equip the high jump boots (it's easier to keep track of).
Hold Jump and right, and wait until Samus lands. Hold jump and right again, and wait til Samus lands (it might not look like you made any progress this time, but you did). Hold jump and right a third time, and wait until Samus appears in the bottom left of the screen. Try and stop on the second block.
If Samus stops with her head steal visible on the bottom of the screen, just walk left.
If Samus stops somewhere offscreen, do a *small* hop and hold left.
If Samus reappears on the top of the screen, walk left until you stop, and hold jump and left.
After all that, you'll finally be done with all the messy tricks; you'll end up in the room to the left safe and sound. From here, it's easy enough to grab the two missile packs. Note that the Chozo Statue won't do anything yet; it doesn't work until you kill Phantoon. >_>
Kejardon
First off, for preperation, you need to have the x-ray scope and ice beam. You also need to be able to double-bomb jump on a single try, as fast as possible. If you have the high jump boots, you may want to de-equip them for the main part.
This glitch is annoyingly difficult to pull off, since you need a large number of things to go right, but each individual part isn't too difficult to do.
First off, go to the big green room with the Charge Beam in Brinstar. Just go there, trust me on this. From there, go to the Wrecked Ship (I took the direct path, I don't think it'll matter what path you take but it might), to the main shaft. Open the door on top, then go down the right wall to the first platform and wait until the ghost appears - don't kill it. Wait for it to dissappear, then wall jump up the wall. Make your jumps short and quick, this will keep the ghost from reappearing until you want it to.
Look at the second highest platform (attached to the left wall), it 'points' between two blue spheres in the wall. If you insist on using the high-jump boots, you want to be just a few pixels below the top sphere.
http://www.metroid2002.com/kejardon/NBMB_WS1.JPG
Otherwise, you'll want to be about 1/3 between that top sphere and the sphere above it, without high jump boots equipped.
http://www.metroid2002.com/kejardon/NBMB_WS3.JPG
Do a wall jump off the wall, and IMMEDIATELY morph into a ball. You need to just *barely* pass the top platform without touching it. If you did it correctly, the ghost will appear in the door. Freeze it at it's lowest point with a charged ice/wave/spazer.
http://www.metroid2002.com/kejardon/NBMB_WS2.JPG
Now... Quickly get right next to the ghost, and do a double bomb jump (and get your x-ray scope ready as soon as you can). Land on top of the ghost. Demorph, if you froze the ghost low enough you won't trigger the door transition. I've never yet frozen the ghost too low, but it might be possible without high jump boots.
As soon as you demorph, turn on the x-ray scope. Fortunately, this pauses the unfreezing, so you can take your time with this part. You need to force-stand with the x-ray scope (standing normally will trigger the room transition).
To force stand with the x-ray scope, simply turn around while using the x-ray scope, then *quickly* release and hold run again before Samus finishes turning around. You'll be able to see if you get it right by looking straight down with the x-ray scope; Samus's feet won't be scrunched up anymore.
http://www.metroid2002.com/kejardon/NBMB_WS4.JPG
At this point, you've finished all the hard stuff. Jump up and you should reappear at the bottom of the screen. Let yourself fall back into the door, and the game will transition up to the next room.
You'll land seemingly in mid-air. In fact, you're actually *below* the room. Jump up to get out of the ground, then head right. It's a *long* ways to go, though, and there are a fair number of blocks in your path. It's easiest to just morph into a ball, hold right, and keep laying bombs.
If you want to run instead(I'm assuming you have the speed boots), hold the run button, go right until you stop, then hold jump and right until you hear Samus land, then jump again (you'll hit your head this time and lang almost instantly), then continue running. You'll break through a few blocks, then quickly stop again. Hold jump and right again.
That's all a single loop, you'll stop again, and need to jump again, then another small jump, then jump a third time for the next loop.
There are somewhere around 18 loops, I'm not sure exactly. But eventually, you'll hit a straightway; you'll actually be on top of the room. Keep going right, you can actually go decently quick now. Eventually, the screen will scroll with Samus - that means you just went around the entire 'world', and are currently directly above the room. Keep going right. It's a long trip.
Finally, you'll fall and stop. Keep going right and jump when necessary, until you stop so it looks like you're floating a block above the ground, just in front of the door.
http://www.metroid2002.com/kejardon/NBMB_WS5.JPG
At this point, you're veery close to done, but you need to be careful not to hit the door from the wrong side (though, that may prove useful later for getting the Gravity Suit). Listen carefully for the sounds of landing for this part, and de-equip the high jump boots (it's easier to keep track of).
Hold Jump and right, and wait until Samus lands. Hold jump and right again, and wait til Samus lands (it might not look like you made any progress this time, but you did). Hold jump and right a third time, and wait until Samus appears in the bottom left of the screen. Try and stop on the second block.
If Samus stops with her head steal visible on the bottom of the screen, just walk left.
If Samus stops somewhere offscreen, do a *small* hop and hold left.
If Samus reappears on the top of the screen, walk left until you stop, and hold jump and left.
After all that, you'll finally be done with all the messy tricks; you'll end up in the room to the left safe and sound. From here, it's easy enough to grab the two missile packs. Note that the Chozo Statue won't do anything yet; it doesn't work until you kill Phantoon. >_>
Kejardon
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