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Embarrasing Fact: Power suit made by lowest bidder
but the percent just went up by 2. :) Possibly much more, if I can manage to nab the Gravity Suit, I'll look into that more later, but that would be *much* more complex.

First off, for preperation, you need to have the x-ray scope and ice beam. You also need to be able to double-bomb jump on a single try, as fast as possible. If you have the high jump boots, you may want to de-equip them for the main part.
This glitch is annoyingly difficult to pull off, since you need a large number of things to go right, but each individual part isn't too difficult to do.

First off, go to the big green room with the Charge Beam in Brinstar. Just go there, trust me on this. From there, go to the Wrecked Ship (I took the direct path, I don't think it'll matter what path you take but it might), to the main shaft. Open the door on top, then go down the right wall to the first platform and wait until the ghost appears - don't kill it. Wait for it to dissappear, then wall jump up the wall. Make your jumps short and quick, this will keep the ghost from reappearing until you want it to.

Look at the second highest platform (attached to the left wall), it 'points' between two blue spheres in the wall. If you insist on using the high-jump boots, you want to be just a few pixels below the top sphere.

http://www.metroid2002.com/kejardon/NBMB_WS1.JPG

Otherwise, you'll want to be about 1/3 between that top sphere and the sphere above it, without high jump boots equipped.

http://www.metroid2002.com/kejardon/NBMB_WS3.JPG

Do a wall jump off the wall, and IMMEDIATELY morph into a ball. You need to just *barely* pass the top platform without touching it. If you did it correctly, the ghost will appear in the door. Freeze it at it's lowest point with a charged ice/wave/spazer.

http://www.metroid2002.com/kejardon/NBMB_WS2.JPG

Now... Quickly get right next to the ghost, and do a double bomb jump (and get your x-ray scope ready as soon as you can). Land on top of the ghost. Demorph, if you froze the ghost low enough you won't trigger the door transition. I've never yet frozen the ghost too low, but it might be possible without high jump boots.
As soon as you demorph, turn on the x-ray scope. Fortunately, this pauses the unfreezing, so you can take your time with this part. You need to force-stand with the x-ray scope (standing normally will trigger the room transition).
To force stand with the x-ray scope, simply turn around while using the x-ray scope, then *quickly* release and hold run again before Samus finishes turning around. You'll be able to see if you get it right by looking straight down with the x-ray scope; Samus's feet won't be scrunched up anymore.

http://www.metroid2002.com/kejardon/NBMB_WS4.JPG

At this point, you've finished all the hard stuff. Jump up and you should reappear at the bottom of the screen. Let yourself fall back into the door, and the game will transition up to the next room.

You'll land seemingly in mid-air. In fact, you're actually *below* the room. Jump up to get out of the ground, then head right. It's a *long* ways to go, though, and there are a fair number of blocks in your path. It's easiest to just morph into a ball, hold right, and keep laying bombs.

If you want to run instead(I'm assuming you have the speed boots), hold the run button, go right until you stop, then hold jump and right until you hear Samus land, then jump again (you'll hit your head this time and lang almost instantly), then continue running. You'll break through a few blocks, then quickly stop again. Hold jump and right again.
That's all a single loop, you'll stop again, and need to jump again, then another small jump, then jump a third time for the next loop.
There are somewhere around 18 loops, I'm not sure exactly. But eventually, you'll hit a straightway; you'll actually be on top of the room. Keep going right, you can actually go decently quick now. Eventually, the screen will scroll with Samus - that means you just went around the entire 'world', and are currently directly above the room. Keep going right. It's a long trip.

Finally, you'll fall and stop. Keep going right and jump when necessary, until you stop so it looks like you're floating a block above the ground, just in front of the door.

http://www.metroid2002.com/kejardon/NBMB_WS5.JPG

At this point, you're veery close to done, but you need to be careful not to hit the door from the wrong side (though, that may prove useful later for getting the Gravity Suit). Listen carefully for the sounds of landing for this part, and de-equip the high jump boots (it's easier to keep track of).
Hold Jump and right, and wait until Samus lands. Hold jump and right again, and wait til Samus lands (it might not look like you made any progress this time, but you did). Hold jump and right a third time, and wait until Samus appears in the bottom left of the screen. Try and stop on the second block.
If Samus stops with her head steal visible on the bottom of the screen, just walk left.
If Samus stops somewhere offscreen, do a *small* hop and hold left.
If Samus reappears on the top of the screen, walk left until you stop, and hold jump and left.

After all that, you'll finally be done with all the messy tricks; you'll end up in the room to the left safe and sound. From here, it's easy enough to grab the two missile packs. Note that the Chozo Statue won't do anything yet; it doesn't work until you kill Phantoon. >_>

Kejardon
Thread title: 
I('d) like to watch (some MP3 runs)
Wow, that sounds uh....complicated. Yeah.

Wonder what Radix's stance would be for doing that for the nice and round 75%.

Personally, I vote for Kejardon to do a 75% NBMB. Go, go, go.
Wow.....that seems pretty complicated.  Nice discovery though. Movie?
Embarrasing Fact: Power suit made by lowest bidder
I'll probably make a ZMV of this on Friday (or Thursday night)... tomorrow's a busy day and I still need to do homework due then. >_<
I don't have the software to make an mpg of it, though. Any suggestions?
I('d) like to watch (some MP3 runs)
Make the zmv, then PM nate and upload it to your FTP page, and he could .avi it.  That's how a number of the trick vids for SM were made (that I recorded, anyway).
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Ready and willing.
Holy crap.
I'm not usually too much into speed runs but glitches always amaze me, that's awesome! Shocked

Has that glitch been used before?

If not... are you gonna call that "Kejardon warp" or something? :D
we should call him "kejardellan". go trip around the world.

and yeah, i'll whip up some divx for y'all if he makes a zmv.
Shifty Leader
That M2k2 guy
Haha, that almost makes no sense because it's so damn hard to pronounce. :P
Embarrasing Fact: Power suit made by lowest bidder
Getting outside the room boundaries was first found by michelangelo (sp?) from GameFAQs. It was done in the huge grapple room in Maridia. Grappling Crocamire came soon after due to the space/time beam, where if you had enough energy tanks you could circle the world by heading to the right for a loong time in acid. Since then, I've tinkered around with it and found other ways to get outside of rooms. I've gotten most of the mechanics down, but there are still a few things I'm not sure of (usually stuff that I consider unimportant up until I get an idea that hinges on it. >_>). As far as I know nobody else has really looked into it, so it seems I'm the only person that understands what's going on for most of this.

I've never manipulated a ghost to appear in a certain position, nor have I ever tried to go through a door without triggering a transition (well, not vertically), but otherwise that part's basically an extension of the frozen mochtroid glitch (using x-ray to make getting through 10x easier). On that note, it might be possible to do this without x-ray, but I'm not going to try.
I('d) like to watch (some MP3 runs)
Kip could possibly try it, since your explanation is so complicated, and he likes writing complicated directions, too.  *calls kip*
Embarrasing Fact: Power suit made by lowest bidder
Hey, I just wanted it to be as detailed as possible. It's annoying to get half of an explanation, and have to ask for details because something that seems obvious to the person writing it isn't clear to others.
That said, I wouldn't be surprised if I missed some details in this. >_> I've gotten fairly used to traveling outside of rooms, it's getting to be kind of second nature.
meh, just make a zmv, and all will be revealed.
I'll be back. Maybe...
Is there any room for getting a shine charge in the glitch near the Gravity Suit, as shinesparking into the Gravity Suit gives you the Blue Suit. That might be helpful.
Geez...how often exactly do you sit around and travel out of rooms and do all this stuff...*sigh* I swear man...You...are...a...god...
Embarrasing Fact: Power suit made by lowest bidder
Quote from Skreemaster:
Is there any room for getting a shine charge in the glitch near the Gravity Suit, as shinesparking into the Gravity Suit gives you the Blue Suit. That might be helpful.


o_O I've superjumped into suits fairly often. It's never given me blue suit, it just made me do a horizontal super jump to the right in the standing position.

As for room for the shinespark... I don't know yet. I'd have to go look.
I'll be back. Maybe...
It must have been the cheats I was using, then. I was using an odd code which prevents movement to the left... or something.
O.M.G.

Kejardon = t3h awsomeness

@Kejardon: When I tried to shinespark in the Varia,the exact same thing happened.
(Superjumping = Jumping while Speed Boosting? So that it looks like Samus has blue suit?)
Super jump = Shinespark
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Ready and willing.
That needs to be a sticky or something.
red chamber dream
Wow, awesome, Kejardon.
Why do the images go 1-3-2-4-5?
Embarrasing Fact: Power suit made by lowest bidder
I missaved one and didn't bother to rename it.
PRetty certain the movie isn't going to happen tonight... misjudged how much homework I had this week. >_>
Armor Guardian
I declare that Kejardon must be some sort of God.
Whoa. That is some loooooooooong stuff there, Kejardon. It'd be cool to see what it actually looks like.