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JustinDM: 2015-08-15 12:55:59 pm
JustinDM: 2015-08-14 02:58:40 pm
JustinDM: 2015-08-14 02:58:37 pm
I've watched the streams of many new runners and see that they are extremely uninformed about how the game works. I decided to type this up to help point them in the right direction. Any constructive comments welcome.

Table of Contents
  1) Movement
      1a) Understanding Movement
      1b) How to Improve
  2) Finding an Interest
      2a) Acting on your Interests
  3) Practicing
      3a) Importance
      3b) How-To
  Q & A

1) Movement
  What is movement? Movement is how you move from room to room. It is the the most important aspect of running this game and should not be taken lightly. This is a good read

1a) Understanding Movement
  As stated above, movement is how you move. First, you need to understand how rooms work. In every room, there are load triggers, and those triggers load the respective room. Your goal is NOT to shoot the door as quickly as possible; it is NOT to reach  the door as quickly as possible; it IS to touch the trigger as quickly as possible. Now, you don't always have to worry about hitting the trigger quickly as the room loads instantly, but it definitely something you need to keep in mind. Rooms that are a dead end (one exit) do not have load triggers for the previous room (exception for Life Grove / Life Grove Tunnel).

  Most rooms have enemies in them, and those enemies play a keen role in how you move throughout it; wether it be their position when you dash off of them, or for a damage boost. Good examples include all of the Lower portion of the Phazon Mines. Metroid position is always the same, so planning ahead for their placement is very important.

  On a similar note, some rooms have "cycles" (such as rooms with pistons in Chozo Ruins) and it is important to find a good cycle (with the least amount of waiting involved).

1b) How to Improve
  There are a few simple steps you can follow to improve your movement.
Step 1: Find the area where you move sluggishly. You can't fix a problem if you don't know what it is, right?
Step 2: Find what about your current strategy is slow. This is a great resource
.
Step 3: Make it faster. This is a little broad, but there is no specific way to make a faster strategy. It is best to experiment on your own and find what works.

2) Finding an Interest
  There are so many ways to play the game. A good first step is to learn how to Dash Jump and collect Space Jump first. This breaks the game wide open and creates a mass amount of opportunities. Experiment with this ability. Maybe try skipping the Hive Mecha fight? If you want a challenge, don't pick up Space Jump at all! There is a plethora of possibilities. Have fun!

2a) Acting on your Interest
  Now that you know how to move, and have found a base interest, it is time to expand your knowledge and act upon your interest. If you want to speedrun, it would be a good time to choose a category that appeals most to you.
Any% - Anything goes. You run the game how you want to.
21% - For the minimalists.
100% - For the completionists.


3) Practicing
  YOU HAVE TO DO IT TO GET BETTER. THERE ISN'T A WAY AROUND IT. THERE ISN'T A WAY TO MAKE IT EASIER.


3a) Importance
  Don't expect to get very far if you don't practice. I can not stress this enough. PRACTICE!


3b) How to Practice
  Alright, so maybe I got the message across. Now you need to now how to practice.

- Something big to note: if your practice looks good starting out, then you aren't practicing the right thing!  Now this isn't necessarily the case all of the time, if your practice looks good then you are making progress.
- Don't practice a specific trick, either. You want to practice the whole room as it would occur in a run! This is crucial, as the circumstances under the trick are different in a run rather in practice.
- Keep practicing.


Question & Answer

Q: I feel like I can't improve after this run! How can I get better than THAT?
A: Practice. Learn newer and faster strategies.

Q: I suck at this trick...how do I get better at it?
A: Practice. Ask other runners what they do, then practice some more.

--------------------

Thanks for reading! I hope to see some constructive criticism.
Thread title: 
Edit history:
Odylg: 2015-08-14 02:52:57 pm
Odylg: 2015-08-14 02:51:30 pm
Odylg: 2015-08-14 02:47:48 pm
Odylg: 2015-08-14 02:45:32 pm
I run this here hotel of an evening
Another thing to note is that enemy positions play a role in room strategy.

If you want to practice dealing with enemies you need to make sure they are in the position they'll be in during a run. If the enemies aren't where they need to be you can reload the room by going into an adjacent room and going far enough in to reach the unload trigger, usually half way through the room, but not always. Experiment to figure out where it is.

Also, that trigger won't be there if the room you go into has no other exits.

As for practice I simply play through the game taking the route I normally take and doing the tricks I normally do, but not really caring about the time. Casual speedrunning :)

By the way, if your practice looks good that doesn't necessarily mean you're practicing the wrong thing. Just means you're getting better. Even things you get good at still need to be practiced. He just meant focus more on troublesome areas
Noted. I'll start editing now. Thanks for the feedback.
I run this here hotel of an evening
Oh yeah, another thing. You don't need space jump to skip the hive mecha fight. Or the fight for the Morphball for that matter
Edit history:
icefire: 2015-08-14 08:36:30 pm
erifeci
Something missed out here that should probably be mentioned.
Please don't start with the WR routes.

Don't start with IBBF.
DO NOT START WITH IBBF.

It looks cool but its hard and you reset on it so much as a beginner that your late game suffers and you end up losing the time it might have saved you in the first place.

Kirby's Any% beginner route video is a great starting point for any%:
That's the whole point of learning how to move. If they know how to maneuver then ibbf won't be as difficult.

Plus don't call it "wr routes", it's just the fastest known route.
Errr, why not? It's the route the world record uses, why wouldn't you refer to it as such?
I run this here hotel of an evening
I just call it the current route, even though I still use and enjoy the in-bounds early sun route. I should probably practice the double IS route more, see if it's any faster than the early sun one
Edit history:
Firenukes777: 2019-06-04 08:29:44 am
@BabySheegoth, I use the route too? Most any% runners use the most up to date route. World Record is just a stupid term.

@Firenukes777, it's the whole reason I made it; enjoy!
erifeci
The reason I say WR route is because I've seen a lot of people watch miles/t3 (whichever is current at the time) WR video and immediately jump to learning that route.  It's not meant to say "don't ever do this route".
Can somebody remind me why we hate the term "WR" again? I think it's an incredibly useful term whenever someone wants to know what the best time is (WR) who has the best time (WR holder), and what route they used (WR route). I get why people don't like using it for stupid categories with no competition like Trilogy Echoes 100%, but we're talking about the most popular category in the entire series.
I don't like it mainly because a bad run can still qualify as a "world record" in less competitive categories. It places a lot of prestige on the idea of having the best known time and it shifts the goal away from genuinely optimizing a run and towards just being better than everyone else. I think it's fine with runs that are highly optimized and competitive, where getting the best known time genuinely requires a ton of practice and skill and a highly optimized run, but I think using it as your metric for less competitive categories is just lowering the bar.

As far as not using the term "WR route", I dunno what Justin's issue with it is exactly.
Edit history:
JustinDM: 2015-08-16 05:55:20 pm
I just have a negative view towards the term "WR" in general. Also why are you (icefire) assuming a new runner wants to learn any%?

I would also REALLY appreciate it if this thread doesn't derail onto yet another useless debate. People have opinions, I know I shouldn't have posted about him saying "wr" right as I did it. Can we move on?
this isn't massively on-topic or helpful but an idea I had a while ago for a metroid prime hack would be a sequence breaking trainer edition of the game. you could replace all the scan data in the game with tips on how to sequence break past specific obstacles, and even modify the hint system so that the game leads you around a shortened route rather than the intended one.
That's a really nice idea, and if the formats have all been worked out... probably relatively straightforward to achieve
Edit history:
E-Dragon: 2015-10-04 03:55:05 pm
I found out that you can practice hopping to increase/maintain speed with r-jumps in sunchamber pretty well, you can hop around the middle plant and build up a lot of speed, it's quite fun. I also made a little challenge:

1. start from the podium (where you get varia)
2. jump around the plant in the middle by using R-jumps and constantly hop further to increase speed. you may only hit the bottom floor 4 times
3. after you hit the ground the 4th time, you have to land back on the podium where you started.

You can do this, from both platforms (the one on the floor and the one where you get varia) and get back on those.
You can also do this without using a space jump, but you may hit the floor 9 times.
of course you can go in both directions.

If you are bored, you can still just jump around the plant and try to build up as much speed as possible and see how far you can jump with it, it's a lot more than a usual R-jump. Have fun !
I did all 3 variants on vid: