1.Move left or right. 2.Jump to the height wanted while moving toward a wall. 3.Left go of jump and press the opposite direction that you jumped. 4.Quickly press jump again.
When you're spinjumping next to a wall and press away from it, you'll see a few frames of Samus sort of crouching against the wall. If you press jump during those frames, you'll do a walljump.
I'm not a big fan of a number of these videos, as they all mention pressing away from the wall and jumping at the same time. I've always recommended a slight delay between the two. Pressing away from the wall is what gives you the wall-jump position, and then you can jump. Pressing away from a wall and jumping at the same time results in a lot of beginners breaking their spin-jump, and just falling back down.
I'm not a big fan of a number of these videos, as they all mention pressing away from the wall and jumping at the same time. I've always recommended a slight delay between the two.
There's a tiny delay indeed; upon pressing away from the wall, you got between the frames 2 and 8 to press the jump button to walljump. So you need to wait a minimum of 2 frames, and a maximum of 8 frames, which gives a 6 frame window to walljump.
God, that was hilarious ! I think it's the first time someone got that out in a topic without being laugh at. Anyway, I kind of agree with what aigamerDS did. Search on Google, you can find plenty of answers.
Well then, the analog stick is gonna take time to get used to, but you have the blessing of using Z as your run button, which greatly simplifies things. Oh and to just expand on Tyjet's post, you must press the direction opposite of the wall BEFORE performing the second jump to get off the wall. I learned that through emulation, but doing it with an analog stick (especially on the classic controller, with which I mostly play the game), or D-pad is easier and you don't have to as exact with your timing.
I'm not a big fan of a number of these videos, as they all mention pressing away from the wall and jumping at the same time. I've always recommended a slight delay between the two. Pressing away from the wall is what gives you the wall-jump position, and then you can jump. Pressing away from a wall and jumping at the same time results in a lot of beginners breaking their spin-jump, and just falling back down.
Yeah, this guy confirms that too.
I'm sure some people just post without actually reading previous replies first...