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chrono
how do you walljump?
Thread title: 
What'd you say?
1.Move left or right.
2.Jump to the height wanted while moving toward a wall.
3.Left go of jump and press the opposite direction that you jumped.
4.Quickly press jump again.
When you're spinjumping next to a wall and press away from it, you'll see a few frames of Samus sort of crouching against the wall. If you press jump during those frames, you'll do a walljump.
Devonodev: Other D
Here's an old vid from SXZ that should help.
Super Secret Area - Dead Ahead!
I'm not a big fan of a number of these videos, as they all mention pressing away from the wall and jumping at the same time.  I've always recommended a slight delay between the two.  Pressing away from the wall is what gives you the wall-jump position, and then you can jump.  Pressing away from a wall and jumping at the same time results in a lot of beginners breaking their spin-jump, and just falling back down.
Quote from Quietus:
I'm not a big fan of a number of these videos, as they all mention pressing away from the wall and jumping at the same time.  I've always recommended a slight delay between the two. 

I've always thought it as essential.
Meri Kurisumasu! ^_^
There's a tiny delay indeed; upon pressing away from the wall, you got between the frames 2 and 8 to press the jump button to walljump. So you need to wait a minimum of 2 frames, and a maximum of 8 frames, which gives a 6 frame window to walljump.
What'd you say?
Quote from Kriole:
There's a tiny delay, a 6 frame window to walljump.

So 0.1 seconds to walljump?
If I were here earlier, I would've use this.
Merry Christmas
This brings back when my wall jumping sucked. Man, I improved good. Which controller are you using metroid x?
Quote from aigamerDS:
If I were here earlier, I would've use this.


God, that was hilarious ! I think it's the first time someone got that out in a topic without being laugh at. Anyway, I kind of agree with what aigamerDS did. Search on Google, you can find plenty of answers.

Remember, Google is your friend.
Someone turned me on to dogpile.com metasearch engine many years ago and I have used it ever since.
Merry Christmas
From time to time, I will miss a certain part I can wall jump off of.
Off topic: Who the fuck touched my blinds?
chrono
Quote from TailsLover:
This brings back when my wall jumping sucked. Man, I improved good. Which controller are you using metroid x?
gamecube controller
Well then, the analog stick is gonna take time to get used to, but you have the blessing of using Z as your run button, which greatly simplifies things. Oh and to just expand on Tyjet's post, you must press the direction opposite of the wall BEFORE performing the second jump to get off the wall. I learned that through emulation, but doing it with an analog stick (especially on the classic controller, with which I mostly play the game), or D-pad is easier and you don't have to as exact with your timing.
Super Secret Area - Dead Ahead!
Quote from Quietus:
I'm not a big fan of a number of these videos, as they all mention pressing away from the wall and jumping at the same time.  I've always recommended a slight delay between the two.  Pressing away from the wall is what gives you the wall-jump position, and then you can jump.  Pressing away from a wall and jumping at the same time results in a lot of beginners breaking their spin-jump, and just falling back down.


Yeah, this guy confirms that too. Rolling Eyes


I'm sure some people just post without actually reading previous replies first...
When I play SM with the GameCube controller, I always use the D-pad.  It's much more precise than the control stick.