I'm not entirely sure. Anything that would actually be used in a speed run. I wouldn't know exactly which ones, but the slow jump one looks like it would be useful in a 100%... maybe. Also maybe the corner fast fall and the slowdown. But check with someone who actually runs MII first.
Corner Fast Fall and the slowdown glitch are the only ones that should really be considered speed tricks.
The only others that would come close are the slow jump (for scraping 1/10 of a second off getting that ceiling missile), and the jump warp (though it doesn't really have any truly useful places).
thanks, i'll get on those reorganizations tomorrow. i tried a few new things this time on top of what i worked out for the echoes section, which increased the speed even further. so yeah, i'm happy with how fast i was able to get it done, as well. a lot of the time saved came from how you labeled the videos, though. you'll notice that their names carried through to the site with very little variation. i especially liked the trick_name1 and trick_name2 stuff. brilliant. made it a walk in the park.
anyway, yeah, so just recategorize those two, and everything's cool?
Update to one of the glitches -- the "Septogg Running Sticking" actually applies to any non-harmful entity with the exception of the probuscum (I think). It also seems to stick most often after a full-height jump, most notably when trying to roll on shot wallfires.
And... a new glitch.
Bumped Metroid - apparently, if you fall through a metroid as it's exploding, you'll end up on top of where it used to be.
When there are the little energy refills on the ceiling and you have the space jump you can do this.
Do a slow jump up (a vertical spin jump and hold up) wait untill you decend a little bit then jump again. This allows you to travel up shafts and dodge the enemies on walls/enemies that go back and forth easier.
So there you have it, another use for the slow jump.
I highly doubt anyone will read this, but I'll post this anyways....
My Friend was playing Metroid 2 RoS, and was only 3 metroids short of beating the game. (excluding the eight after you pass "Queens Egg"). HE decided to pull off the save anywhere glitch and saved right near a wall. When he started again, the music did the Fwoo sound, and Samus moved over one screen, then it played the rest of the Start Game Music. HE was in a room that was filled with sand like stuff, rocks, and right halves of Metroid Larve eggs all over the place. When he placed a bomb, he revealed a small path that led into what people would think back to the main game. HOWEVER, it led him into a room that was almost identical, only he was on the other side. HE tried to bomb some more, but found out that he was stuck and had to start all over again. So just a note, don't do the Save ANywhere glitch near a wall, you might have to start over
ive found a glitch.(note do it with infinate health as you will need it beacause of a health drainage)
do the murder beam on mother brain trick and while shes riseing up turn off the wave beam. you will start going through the floor over and over again now try to land on mother brains head.then try walking to the right wall v e r y s l o w l y. if you can get through the wall then turn off either the spazar or the plasma and go into the save room. save it, then load it and youll be at the space colony with all your wepons!