Metroid fusion has quite a few glithces, bugs and other things like that. I have found several and would like others to tell me what they have found. So here goes...
Physics of gameplay glitches:
Screw attack into a rising metal pillar. You will sometimes get stuck in it in a crouching position. (Only morphing and rolling can get you out)
Stand on a rising pillar and start running right before it stops rising. You will run in place. (Same thing goes with the horizontal ones in NOC.)
In TRO, the first large room, go to the bottom floor on the left. Make sure there are cacoons that haven't hatched yet. Shoot the right side of the 2 block thing above you. Jump and grab the left block and climb up. You will be inside the cacoon. You can move around freely too.
Screw attack into a dormant pillar monster. You will be inside it.
You can speed boost through the dormant pillar monsters.
You can't shinespark while standing on a dormant pillar monster. All you do is do a short hop and lose your shine.
You can shoot a missile under the blowfish enemy in AQA after nightmare. It's the one in the top of the large room that contains the pillar monsters and the hermit crabs as well. I think it only works by space jumpin near the left wall and shooting right, in the right spot. (I haven't tried other blowfish monsters yet)
The 2 SA-X glitches in the fusion section of the site.
You can't spark UP through speed blocks (or any type of block that is destoyed by the spark) above you if you are touching them when you spark.
Have the SA-X shoot you with its beams and missiles in a morph ball tunnel. You'll end up in a crouched position while still in the tunnel.
You can run through a frozen ripper that is floating above a pit. Freeze it in the correct spot, and just run through it. The ripper should be about a half block away from the edge of the pit.
Somersault into a frozen monster/cacoon/dormant pillar monster and you will get 'stuck' on the top. You basically just stop jumping, even though you hold in the jump button.
Shinespark (or space jump) your way behind Omega Metroid and space jump to avoid hitting him. He will repeatedly jump up and down.
Shoot Omega Metroid until he is on the verge of stepping back. Lure him to the left and jump over him. Shoot him in the chest when he jumps back in order to make him walk back while still in the air. He will stay at that height.
Sometimes SA-X will be invicible in it's second form. Don't know why.
Shoot the 2x2 blocks in NOC so that half of a blue X is showing, but still trapped. Touch it and back off. Release the X and it will fly at you at an incredible speed.
Freeze the enemies that shoot the fireballs in late AQA. Using the jumping glitch, you could end up automatically crounching, or not. But if you have it in the right position, you will just shudder quickly.
Freeze an enemy that is 1 square below a ceiling (A ripper in Ridley's lair, right after the elevator is a good spot). Somersault into it, and you will be able to pass through it.
Graphical Glitches:
Pull off the glitch that allows you to run around inside the cacoon in TRO (explained in the above section). Run to the left wall and turn around. Jump up (don't somersault) and hold right. If you did it correctly, Samus will appear on top of the cacoon in a crouching position. Her arm cannon will be gone. You can aim diagonally and it will reappear, but aiming straight will make it disappear again. Shooting your gun will fix the glitch. (I've noticed that you can do this on other "frozen enemies/cacoons as well, as long as they are close enough to the ceiling. I've also noticed that in only works when Samus is facing right.)
After getting the ice beam, face right and hold R. Samus's elbow will turn blue (probably from a previous suit color).
Find a wingless keyhunter (hopping bugs) and stand on a platform below it. Run left and right to let it change directions. Each turn, it will sink a few pixels until it completely falls through the platform.
Audio glitches:
Pausing the the game when the stretchy wall monster attacks will allow the 'attack' sound play during the pause. Unpausing will then let the monster finish its attack silently. This glitch will most like work with other long sound effects.
Some sound effects will stop playing when several background noises are playing (such as screw attack silencing during the charge beam and save room).
Other glitches:
Skipping the 'unskippable missile' (aka 'bob') will eventually allow the missile to disappear completely (after grabbing the super missile upgrade) with no hopes of claiming it again.
__________________________________________
Errr, post away.
Physics of gameplay glitches:
Screw attack into a rising metal pillar. You will sometimes get stuck in it in a crouching position. (Only morphing and rolling can get you out)
Stand on a rising pillar and start running right before it stops rising. You will run in place. (Same thing goes with the horizontal ones in NOC.)
In TRO, the first large room, go to the bottom floor on the left. Make sure there are cacoons that haven't hatched yet. Shoot the right side of the 2 block thing above you. Jump and grab the left block and climb up. You will be inside the cacoon. You can move around freely too.
Screw attack into a dormant pillar monster. You will be inside it.
You can speed boost through the dormant pillar monsters.
You can't shinespark while standing on a dormant pillar monster. All you do is do a short hop and lose your shine.
You can shoot a missile under the blowfish enemy in AQA after nightmare. It's the one in the top of the large room that contains the pillar monsters and the hermit crabs as well. I think it only works by space jumpin near the left wall and shooting right, in the right spot. (I haven't tried other blowfish monsters yet)
The 2 SA-X glitches in the fusion section of the site.
You can't spark UP through speed blocks (or any type of block that is destoyed by the spark) above you if you are touching them when you spark.
Have the SA-X shoot you with its beams and missiles in a morph ball tunnel. You'll end up in a crouched position while still in the tunnel.
You can run through a frozen ripper that is floating above a pit. Freeze it in the correct spot, and just run through it. The ripper should be about a half block away from the edge of the pit.
Somersault into a frozen monster/cacoon/dormant pillar monster and you will get 'stuck' on the top. You basically just stop jumping, even though you hold in the jump button.
Shinespark (or space jump) your way behind Omega Metroid and space jump to avoid hitting him. He will repeatedly jump up and down.
Shoot Omega Metroid until he is on the verge of stepping back. Lure him to the left and jump over him. Shoot him in the chest when he jumps back in order to make him walk back while still in the air. He will stay at that height.
Sometimes SA-X will be invicible in it's second form. Don't know why.
Shoot the 2x2 blocks in NOC so that half of a blue X is showing, but still trapped. Touch it and back off. Release the X and it will fly at you at an incredible speed.
Freeze the enemies that shoot the fireballs in late AQA. Using the jumping glitch, you could end up automatically crounching, or not. But if you have it in the right position, you will just shudder quickly.
Freeze an enemy that is 1 square below a ceiling (A ripper in Ridley's lair, right after the elevator is a good spot). Somersault into it, and you will be able to pass through it.
Graphical Glitches:
Pull off the glitch that allows you to run around inside the cacoon in TRO (explained in the above section). Run to the left wall and turn around. Jump up (don't somersault) and hold right. If you did it correctly, Samus will appear on top of the cacoon in a crouching position. Her arm cannon will be gone. You can aim diagonally and it will reappear, but aiming straight will make it disappear again. Shooting your gun will fix the glitch. (I've noticed that you can do this on other "frozen enemies/cacoons as well, as long as they are close enough to the ceiling. I've also noticed that in only works when Samus is facing right.)
After getting the ice beam, face right and hold R. Samus's elbow will turn blue (probably from a previous suit color).
Find a wingless keyhunter (hopping bugs) and stand on a platform below it. Run left and right to let it change directions. Each turn, it will sink a few pixels until it completely falls through the platform.
Audio glitches:
Pausing the the game when the stretchy wall monster attacks will allow the 'attack' sound play during the pause. Unpausing will then let the monster finish its attack silently. This glitch will most like work with other long sound effects.
Some sound effects will stop playing when several background noises are playing (such as screw attack silencing during the charge beam and save room).
Other glitches:
Skipping the 'unskippable missile' (aka 'bob') will eventually allow the missile to disappear completely (after grabbing the super missile upgrade) with no hopes of claiming it again.
__________________________________________
Errr, post away.
Thread title: