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rocks, locks, and invisible blocks
Thanks for the more detailed collision viewer, Aruki!!

erifeci
erifeci
rocks, locks, and invisible blocks
Oh is that how transitioning a door with IS works? In this video (2:05) I seemed to be going the opposite way that you'd need to?


Also that standing IS thing can be activated by using moon jump on Metroid Prime Wii and just holding it against a ceiling. As far as I know it's yet to happen ever on a vanilla version of the game so I'm not sure if it's actually something that could be taken advantage of. 
erifeci
If that's the case I don't really know then.  I was only able to transition the room in my video by going in the direction the door is going.
rocks, locks, and invisible blocks
This game is stupid.

Does anyone know what causes this? Probably one of the more absurd glitches I've seen.
rocks, locks, and invisible blocks
Unloading water while inside it.
But then what happens to the doors and connecting rooms?
rocks, locks, and invisible blocks
Do that again but bring up the map and check the room you're on, it should show why that door looked funny.
So back in 2007 I bought a capture card to record a bunch of videos for a website I was part of at the time called Metroid Headquarters for the guy that worked there, Elias. The idea was to have a section emulating Metroid 2002's coverage of the game, while staying mostly up to date and introducing new things that had been discovered but hadn't been added to metroid2002. Anyway, it never got finished but I just have 4gb of Metroid Prime videos on my hard drive from when I was in grade 7 and trying to recreate the entirety of one of the most popular speed gaming websites of its time, plus a whole bunch of other new things. As a highlight, it includes the first ever recorded Vent Shaft under 21% conditions:

https://mega.nz/#F!zcFXQBST!NB-ost6wncZaENdaUlEl2A
Edit history:
Jack879: 2017-06-30 05:31:03 pm
Jack879: 2017-06-30 05:30:50 pm

according to Hazel, it might be the pirate's shots triggering the elite pirate.


Also according to Hazel, the hunter metroid that tagged me in the previous room while I was morphed caused this to happen.
rocks, locks, and invisible blocks
Lol

Also in this run I skipped Plasma Beam (can't actually finish because no Phazon Suit and no Impact Crater SW)
Edit history:
zeldacia3: 2017-09-29 09:23:51 am
Amateur Speedrunner, Roleplayer
I have no clue how this happened and had no way to record it but in the room where you get boost ball I was jumping across the platforms to get it when the platforms just randomly disappeared (this was on the trilogy version)
rocks, locks, and invisible blocks
I'm petty sure they're supposed to break and fall when you jump on them. I haven't done that room normally in like 10 years though.
I run this here hotel of an evening
Yeah, i think they do that to make the player practice boosting in a half pipe
Yes the platforms fall and break as you jump across them when you do the usual puzzle associated with Boost, fully disappearing after jumping on all of them to get Boost so you have a reason to try it out on the half-pipe.
Amateur Speedrunner, Roleplayer
oh XD. i hadn't played the game in a few years and forgot they did that
rocks, locks, and invisible blocks
We finally have a recording of Early World !!!
MP2 also a bit MP1 speedrunning
wow. Seems like this might be a possible route change in any%?
Mozzarella Sticks
I don't think so, but who knows I could be wrong.

Off the top of my head, IBBF and the current double IS route have the two most convenient ways of getting world without having to detour too much. IBBF however loses time as you have to fight the Chozo Ghost, not to mention you probably need to pass through late Chozo Ruins again to get to X-Ray Visor.

Hmm, maybe this could be a route change on Prime Wii though? (assuming Early World is possible on Wii)
Logan
I love how this thread is still going since its start in 2004