Quote from Daryoshi:
There are those extremely annoying (especially while running SS) crashes in the 0-00 Version, which - really (?) RANDOMLY?!?- occur in West Furnace Access (coming from either Energy Core or Furnace) and in the elevator to Chozo Ruins West.
It's always been said that there is no (clear) evidence about those crashes, but I want to ask nonetheless: Has anybody made at least some testing with what causes the game to just freeze?
I once tried to "let" the crash happen in WFA, but after many tries and some quite awkward "testing" (over 10 minutes), the game just won't crash, but in the last any% SS, after collecting the MB-B as I wanted to collect the 2nd E-T to "play safe", the game crashed. That just had to be or what?!?
Does it make sense when I come up with the idea of these rooms not having fully loaded or secreticed or whatsoever?! And: WSA has NEVER crashed to me as I was in HUMAN form; all crashed occured as I used BB or at least Morph Ball. Any ideas?
Another question: When coming from BB and Wave Beam (at least in any% without IBBF), how much time does it take LONGER to take the way back to the elevator to Chozo Ruins SOUTH instead of going to Tallon Overworld first and from there, take the fucking elevator to Chozo Ruins WEST for the Artifact of Lifegiver, Ice Beam, and so on? 40 seconds or something like that? Because it doesn't seem like THAT much of a detour, but hey, for me it's going to be difficult to cut of a few more minutes again and those 40 seconds or so would help a lot...
It's always been said that there is no (clear) evidence about those crashes, but I want to ask nonetheless: Has anybody made at least some testing with what causes the game to just freeze?
I once tried to "let" the crash happen in WFA, but after many tries and some quite awkward "testing" (over 10 minutes), the game just won't crash, but in the last any% SS, after collecting the MB-B as I wanted to collect the 2nd E-T to "play safe", the game crashed. That just had to be or what?!?
Does it make sense when I come up with the idea of these rooms not having fully loaded or secreticed or whatsoever?! And: WSA has NEVER crashed to me as I was in HUMAN form; all crashed occured as I used BB or at least Morph Ball. Any ideas?
Another question: When coming from BB and Wave Beam (at least in any% without IBBF), how much time does it take LONGER to take the way back to the elevator to Chozo Ruins SOUTH instead of going to Tallon Overworld first and from there, take the fucking elevator to Chozo Ruins WEST for the Artifact of Lifegiver, Ice Beam, and so on? 40 seconds or something like that? Because it doesn't seem like THAT much of a detour, but hey, for me it's going to be difficult to cut of a few more minutes again and those 40 seconds or so would help a lot...
I actually did some good testing on this a while back, as I'm the owner of an original Gamecube, NTSC 0-00, a 2007 Nintendo Wii, and a computer good enough to play it on Dolphin.
Essentially, the 'in room' crashes are solved very simply. They are caused by going too fast with a laser that cannot keep up with the read speed of the 0-00 loading engine. This causes (at least in my admittedly small knowledge) a stack overflow in the game's memory where it is overwhelmed by data and unable to keep up with the speed of the player. Later versions (0-01 and 0-02) fix this crash.
The Chozo elevator is an interesting deviation from this. From what I can tell, a disc being scratched has a lot to do with it. Running 0-00 on Dolphin time after time hasn't ever given me a crash - and I also can't think of a time where 0-00 has on me in the Wii.
EDIT: Shit, I didn't mean to double post this.