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Speaking of glitches, who found glitches for First Hunt?

My friend Prime Time and I found a whole tone of glitches such as:
super high bomb jump, transforming to human form in a morphball cannon, getting out of all the levels etc...
Quote from Falcomi:
Speaking of glitches, who found glitches for First Hunt?

My friend Prime Time and I found a whole tone of glitches such as:
super high bomb jump, transforming to human form in a morphball cannon, getting out of all the levels etc...

Yeah, but I'm not sure if many care for the demo anymore.
Quote from Liku:
Quote from Falcomi:
Speaking of glitches, who found glitches for First Hunt?

My friend Prime Time and I found a whole tone of glitches such as:
super high bomb jump, transforming to human form in a morphball cannon, getting out of all the levels etc...

Yeah, but I'm not sure if many care for the demo anymore.

Yup, pretty much. But they were cool while they lasted.

And I don't remember there being any MB cannons in First hunt.  :?
Quote from primetime:
Quote from Liku:
Quote from Falcomi:
Speaking of glitches, who found glitches for First Hunt?

My friend Prime Time and I found a whole tone of glitches such as:
super high bomb jump, transforming to human form in a morphball cannon, getting out of all the levels etc...

Yeah, but I'm not sure if many care for the demo anymore.

Yup, pretty much. But they were cool while they lasted.

And I don't remember there being any MB cannons in First hunt.  :?

No? They looked like Jump pads, but only blue with a hovering "Morph Ball" icon above them. They only launched you in Morph Ball form. There were three in the whole demo. One in a room during the "Regulator" training. Then two on the "Survivor" level, only accessable in multiplayer.
Thoes are some of them.  The ones I was talking about are in the assault cradle on the north and south sides of the levels.  As soon as you enter one you go into human form and the game does this wierd thing then you can get out of the level if you jump onto the tan piller like thing on the wall. 


Good times good times
Quote from Liku:
Quote from primetime:
Quote from Liku:
Quote from Falcomi:
Speaking of glitches, who found glitches for First Hunt?

My friend Prime Time and I found a whole tone of glitches such as:
super high bomb jump, transforming to human form in a morphball cannon, getting out of all the levels etc...

Yeah, but I'm not sure if many care for the demo anymore.

Yup, pretty much. But they were cool while they lasted.

And I don't remember there being any MB cannons in First hunt.  :?

No? They looked like Jump pads, but only blue with a hovering "Morph Ball" icon above them. They only launched you in Morph Ball form. There were three in the whole demo. One in a room during the "Regulator" training. Then two on the "Survivor" level, only accessable in multiplayer.
Oh, I was thinking like the ones in MP2.
red chamber dream
Did you really have to quote all that? Try to trim down your posts as much as possible when quoting something.
In a bit of a role reversal today, I was playing the bots on Combat Hall, I was Trace and accidentally knocked Spire into the wall. I don't recall anyone having said they've done this themselves yet (although several people have said its happened to them).
I'm new here...this is my first post so and the glitch I saw might not be a glitch or not, but I think it is.

In VDO that Crash Pillar ( the rock that jumps real high and smacks down on you ) killed me and said that a hunter had taken my Octolith. After I got back and beat the crash pillar, it didn;t give me the Octolith, so I checked and it said that SYLUX took it even though I haven't encountered him yet. I might have a reason, since the crash pillar is close to where you encounter sylux ( kinda ), maybe the game thought that the hunter should've taken the octolith because I was close enough to him...

Got any suggestions?
PAGE BREAKER
Ready and willing.
Yeah, that happened to me too. It actually took me a LONG time to figure out  that defeating the Crash Pillar was possible at this level and would create an elevator to an artifact, too, so it was pretty inexplicable for a while. But yeah, since it's Sylux's room, that's probably why he gets to take an Octolith.
New glitch...sometimes in multiplayer you charge your power beam and look down on the floor and press and hold the start button you cannon will be glitchy and you can see thought the wall! Works great on oubilette.
Quote from Yoshi348:
Yeah, that happened to me too. It actually took me a LONG time to figure out  that defeating the Crash Pillar was possible at this level and would create an elevator to an artifact, too, so it was pretty inexplicable for a while. But yeah, since it's Sylux's room, that's probably why he gets to take an Octolith.


Oh, ok. At least it isn't just my game. So does that mean it's actually concidered a glitch?
Today something weird happened to me while playing online.
I stood nearby a wall and the enemy attacked me with the Triskelions jump-attack.
I got pushed through the wall and fell into death.
Quote from Metroiddestruktor:
Today something weird happened to me while playing online.
I stood nearby a wall and the enemy attacked me with the Triskelions jump-attack.
I got pushed through the wall and fell into death.

That glitch happens alot. I hope people here are experimenting with this in single player, this could lead to many secret worlds!

But anyway, it happens alot, especially with Trace's Triskelion lunge. Although, it never happened to me. :-D
I accidentally did it once to a bot (Spire, to be exact). I think I've mentioned it in this thread before.
two glitchs, that take place in alinos gateway, both of them are graphic glitchs

1- when you wallcrawl on the right side of the lava-fall, and end up on the small cliff, shoot at the pillar to the left of you, you will notice that the beam shots won't actually be there. they are just not there, but when you shoot anywhere else in the room, the shots will "magically" appear on the pillar.

2- bomb jump on the broken pillar at the fron of the door, when you get to the top (more info at the sequence break/speed trick topic) jump onto the slanted wall, and wallcrawl all the way to the other side, when you come up to a big pillar, land on it, and get a good glimps below you. you will notice that the platforms at the front door will keep appearing and disappearing at the front door.
I don't know if this actually a glitch or not, but did you know that in Spire's alt. form, (multiplayer) you can climb up walls?
That's intended, also Spire's ability to traverse in lava unharmed.
yeah, the only reason samus can't climb up walls in alt. form is because she is damaged by lava. but she might not be able to do it anyway, i haven't tested it out.

also, that trick in other words is called the "wallcrawl." you can only travel up a wall if it is slanted, so spires alt. form could only climb up a slanted wall, not a straight one.
Samus can't go up slants is because her traction in a ball is low and gravity just pulls her down; like and actual ball.

Spire can climb up walls because his traction is through the roof, and he can attach to any surface. He can go up straight walls.
he can? wow, i didn't know that, my post was just a prediction, because i don't even play multi-player, or can't. that's awsome
Anywhere, everywhere
If you have the game you can play multiplayer, just play bots.
how do you play bots? i'm trying too, but it says i need to have other players connected to the game.
Anywhere, everywhere
Go to multicart play and tap add bot on the bottom right after you choose the settings.

Honestly, this is like the 4th time I've had to explain this, people should have figured it out by now. Rolling Eyes
wow, just played multi-player all night.. it's awsome. now i can confirm and find the multi-player sw's!