I've found another reason why you can't skip Power Grip.
If you want to try some of this stuff, you can use 33001542 0002, but it's easiest to just use the memory viewer to set the address to 02, because you have to change that value in order to pick up anything that brings you to the status screen.
03 gives you an equipment screen similar to your normal suit in that unknown items show up as the scrambled characters, similar to the new suit in that you can turn unknown items on/off with the debug menu, and similar to suitless in palette. 02 is the only true suitless memory value. Also, I think that codebreaker with 0003 would only show you your items if you set it to 02 first, or used 33001542 0002, went back to the game, turned off the cheat, and then finally used the or code.
It's also quite possible that I have no idea what I'm talking about.
It's Codebreaker. Gameshark codes will never have an address in them and always consist of 16 digits (for GBA), since they're encrypted. Codebreaker codes have a value 2-F at the start, the address, and then four more digits. Either way, I still recommend setting the value via the memory viewer in VBA, because then you just have to type in any value other than 02 to pick up powerups.
I don't know if this is old or not (because I am teh noobzorz around here ), so please let me know if it is. I GUESS you could call it a glitch...because I don't know what else you could call it.
In the Acid Worm room, there are four bomb blocks (two layers of two) in the ground, right? Well, instead of bombing the floor to get into the room on the left (you know, the one with the missle expansion), screw attack the LEFT bomb block ONLY. It seems the top-right bomb block is the trigger that makes the screen shift to the lower level of the room, so if you can get down into that area without triggering the screen shift, well, yeah. That's it. You can run around down there without seeing Samus (oh fun!). However, if you get into the missle expansion room, and then go back into the Acid Worm room, the screen will be as high as it can get. If you drop down into the acid, you can see the bottom half of Samus right under the ceiling... Just try it and play around with it; it's kinda creepy in my opinion. And if you want the screen to go back to its natural position, just screw attack that top-right bomb block or hit reset.
The other scroll glitch like this was used in Dragonfangs' TAS in a room in norfair where doesn't shoot the shot block that makes the screen scroll and instead sparks through the speed boost blocks below
I found this weird glitch when I was bored. You must start a new game and not save. If you die when the Brinstar Worm (the one that gives you the Charge Beam) is coming down to escape, once continuing, the Brinstar music will play when the ship is landing and during Samus's quote (or whatever it is). If you don't understand me, just watch the video. No, I can't make an AVI short enough to fit the size limitations.
If this is caused by the music continuing after the worm escapes or is killed and being interrupted, why wouldn't it play during the "Game Over" screen? Anyone have any ideas on this?
The Charge Beamst uses its own special music; if you change the music in its room and defeat it, you'll see what I mean. It has introduction music, boss music, and then after it is defeated, it forces the normal Brinstar music to play. I'd assume that interrupting the intro music would cause the next music to play, in this case the game over music, then the Charge Beamst code forces Brinstar music.
Edit: I just thought I'd clarify that this is speculation, and that I do not know for a fact that this is what happens.