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what room can you use the reset glitch on an emulator?
I'm sure this has already been found out:

You can Crystal Flash during the fight with Mother Brain, and if you are hit by her eye-beam during this, you will gain an ungodly amount of Missiles, Supers, and PBs.

Also, if you do what's in the .zmv attached, it will show Samus with a grey beam, and eventually a blue-suit (flash? suit), which puts you in a state of permanent shinespark charge and without crouching, can perfrom 1 Shinespark at will. This is NOT, however, blue suit, as blue suit shows a trail of echoes behind Samus and, for obvious reasons, is blue.
Super Secret Area - Dead Ahead!
Quote from TAxxOUTBR3AKxx:
You can Crystal Flash during the fight with Mother Brain, and if you are hit by her eye-beam during this, you will gain an ungodly amount of Missiles, Supers, and PBs.


Yes, it was posted a few weeks ago: here
Time bomb set get out fast!
I saw this in a run recently and couldn't find an explanation of it anywhere on the board, so I think it should be noted here. 

The pause glitch (a.k.a. pause abuse): Samus doesn't automatically die when her health hits 0, the game checks for it on particular frames.  That check is skipped if you're on your way to the menu.  So by pausing on the right frame over and over (probably impossible on the console), you can stay alive forever.  The cost is twofold: it's no fun to watch and it's really, really cheap.

Anyone know who actually found that one and when?  Like so much else at game forums, it seems to have gone straight from zero to common knowledge.
If I remember right, one of the first public demonstrations of this was one of Saturn's early RBO TAS demos. However, it was likely found much earlier. Might as well guess that Kej knew about it way before Saturn.

It hasn't been given much significance in TAS community due to the exact reasons you stated. There's just no goal (or a set thereof) that justifies using this trick other than by accident (like in the aforementioned demo, where it was accompanied by manually using a reserve tank), at least at this point in time.
Embarrasing Fact: Power suit made by lowest bidder
The first discoverer I know of it was some guy on AIM I think... uh... let me check my notes.
GODALMIGHTY
I forget when he told me about it. Something like 5 years ago? Maybe more? I pretty much never heard from him again either, so yeah. Hmm. Double-checking and he's not on my AIM list either... I might have that detail wrong. I remember he sent a .zmv I think where he saves the game with 0 health (which is instant death on game load), but I don't think I have that .zmv anymore. I might.

Fun fact: It's not actually a glitch. The game does still notice that Samus has 0 health and is supposed to die... but because the game is pausing decides not to kill her! (82DB6C through 82EB9E) Crazy Nintendo.
Not well known, but very useful technique in speedruns. I haven't seen this in videos.

Single weapon shot
Press and hold "Cancel" button. Press "Select" until you choose desired weapon. Release "Cancel" button. Item of selected weapon will blink. After shooting, weapon will change back to beams.



And one bug. Red and green vertical doors aren't encoded properly. Code of yellow vertical door is in 4 bytes longer. If you change yellow door in room 7962A to red one or green one, they will look as blue when you come through elevator. After pausing/unpausing color will be restored.
The single shot was used by hotarubi in his 0:32 run. Watch the part where he shinesparks to Wrecked Ship.
Merry Christmas
Mother Brain splitting headache.
is this one new?

The initial morph-through-an-enemy thing is done in all of the TASes I've seen to move faster through the Crateria room with the weird "cage" things that release hoppers when you shoot them. The speedboost, though, I've never seen that before. Don't really see what you could do with it, but it's interesting.
Well, it's almost three years old by this point. :P At least for those who have followed catnap's YouTube channel or his knowledgebase that hotarubi used to make his speedruns.
Embarrasing Fact: Power suit made by lowest bidder
Quote from Derakon:
The initial morph-through-an-enemy thing is done in all of the TASes I've seen to move faster through the Crateria room with the weird "cage" things that release hoppers when you shoot them. The speedboost, though, I've never seen that before. Don't really see what you could do with it, but it's interesting.

You can use it against Mother Brain to become partially invincible.
There are around 3 serious drawbacks to that idea though.
Edit history:
Gaius_4: 2009-11-17 09:37:29 pm
I fought Ridley before gettng the Plazma Beam.  On my way out passed the Gold Space Pirates -- I'm positive I tried the trick that normally works with the Plazma Beam and I went through them without getting hurt.  But it only seems to happen once while in that room...  Or maybe with just one shot per pirate. Confused
Trained by Cpadolf. Mission: To Perfect.
Quote from Gaius_4:
I fought Ridley before gettng the Plazma Beam.  On my way out passed the Gold Space Pirates -- I'm positive I tried the trick that normally works with the Plazma Beam and I went through them without getting hurt.  But it only seems to happen once while in that room...  Or maybe with just one shot per pirate. Confused


Are you talking about shooting them as you run through them..? That can be done VERY easily with just the power beam and missiles. :S
Hey guys I found a way to get the missile and super missile packs in the upper region of the crateria lake area, which could only be accessed if you defeated Phantoon. It involves using the x-ray climb glitch to get into the gravity suit room, and then x-ray climbing up the following room (the room with the chozo who would escort you there normally). You should then be able to open the door to the left and get them. Apologies if this sounds really obvious and I know its only a missile and super missile pack, but every bit helps right?. Especially if you're doing a NBMB run.
Super Secret Area - Dead Ahead!
Usually, NBMB runs try to collect as many items as possible, but steer away from x-ray climbing.  In theory, you could probably collect nearly everything with enough x-ray climbing.  I think the most you can get without it at the moment is 73%.
I like Big Butts and I can not lie
Can't get Wrecked Ship's items anyways, Phantoon death is necessary to trigger the roomstate the items exist in
Another trick I've found. Sorry, if this is well khown too.

If you recharge your energy in heated room without suit (when energy is draining), then it will stops draining at the moment when you touch the Recharge Station and the recharge will not be full. Not drained energy while recharging will be substracted from energy after reload.

But, if you perform Quick Recharge With Pause (or what it's name) trick with low energy, then after unpausing the energy will continue leaking, but the recharge will be full. But if you have low energy, you can die while recharging your energy!
Super Secret Area - Dead Ahead!
That's because the energy being drained continues during animations, even when you have no control.  A perfect example of this is in Redesign, when you think you've finished Hell's run, and then you die as soon as you reach the top of the lift, because your health is being drained during the transport.
Time bomb set get out fast!
Probably known, but fun anyway.  Brickroad's Glitch FAQ documents the "swinging echoes" glitch, where you spin-jump at blue-suit speed and then grab a grapple block; the echoes vanish, only to "catch up" when you let go.  What I found is a variation that's even easier to do.  Go to the long speed room early in Norfair and let one or more of the stupid grabby things latch onto you, then run till speed-boost kicks in.  The enemies will blow up as soon as this happens -- but you won't get echoes until you stop moving, at which point they catch up.  (You also can't charge a shinespark with this speed boost.)
Embarrasing Fact: Power suit made by lowest bidder
Quote from Zeke:
Probably known, but fun anyway.  Brickroad's Glitch FAQ documents the "swinging echoes" glitch, where you spin-jump at blue-suit speed and then grab a grapple block; the echoes vanish, only to "catch up" when you let go.  What I found is a variation that's even easier to do.  Go to the long speed room early in Norfair and let one or more of the stupid grabby things latch onto you, then run till speed-boost kicks in.  The enemies will blow up as soon as this happens -- but you won't get echoes until you stop moving, at which point they catch up.  (You also can't charge a shinespark with this speed boost.)

Hilariously bizarre glitch with the sound buffer overflowing and interfering with speed booster code. Not because the sound buffer overflowing does anything wrong, no, but because the speed booster code assumes that the sound buffer will always return 0 (which it always does if it doesn't overflow).
professional chin scratcher
Has anybody ever done Hotarubi's RBO glitch in which he crystal flashed in the fight against draygon, got caught by some gunk, draygon picked him up and then hotarubi electrocuted draygon to death. After collecting the space jump, hotarubi did a diagonal shinespark to the top right exit. As he had no suits, this was the only way out.

I don't know if this has been discussed before about how it works. If it has then ignore this paragraph
This is how i think it works.
When your crystal flashing you were never programmed to leave those animations until it has finished. So when draygon picks you up, the flash (although not visible) is still there. Once draygon has let you go, either by dying or by just simply dropping you, you still have this flash. The game has now disregarded it as a flash from the crystal flash and instead interpreted it as a shinespark flash, ready for you to use anytime for one time use.
Embarrasing Fact: Power suit made by lowest bidder
Quote from Giganotabehemoth87:
I don't know if this has been discussed before about how it works. If it has then ignore this paragraph
This is how i think it works.

You could just ask.
Incidentally, though, you got it exactly correct. Crystal Flash's animation counter and Shinespark's timer share the exact same RAM, and the only check for performing a shinespark is if the shinespark timer isn't 0.
professional chin scratcher
Ok this is probably the last thing i need clearing up that's giving me the nerves for my 100% run. Everything else is fine (i think). It's the Brinstar super missles that you'd normally get after spore spawn. Now, i do the super missle shot to get rid of the super missle block but of course this requires frame precision so therefore my luck varies wildly with this trick. Does anybody know a sort of guarenteed method for hitting that block first time ?. I've been using a method now which for some weird reason has stopped working for me. It's a bit too in depth to explain it fully so i won't bother.

You see supers are really important for my run as i need as many as possible to kill botwoon and draygon quickly. Wasting most of them on this bit in brinstar sets me up badly for those bosses ahead. Plus of course it wastes time.