Thanks for the explanation. In terms of overflowing the object count the chainsaw Pbomb freezes the game when a Kung Fu Space Pirate attempts to change color and forces the object array to overflow.
Also, I was messing around with the Space/Time beam and found that using it in Crocomire's Room reliably sent me into the room to the left with moderate glitchiness throughout the whole grappling beam area. You can collect the items and save which would provide an alternative strategy for NBMB.
The room with the "picky chozo" has a similar Space/Time connection to the room with the Golden Chozo. So one could Space/Time in get the missile and Super Missile, Space/Time out and then ceiling jump through the block that the Chozo normally removes to raise NBMB to 83%. The positioning is a bit tricky and I've only gotten in and out in the same run once and personally cannot ceiling jump at all.
Also, I was messing around with the Space/Time beam and found that using it in Crocomire's Room reliably sent me into the room to the left with moderate glitchiness throughout the whole grappling beam area. You can collect the items and save which would provide an alternative strategy for NBMB.
The room with the "picky chozo" has a similar Space/Time connection to the room with the Golden Chozo. So one could Space/Time in get the missile and Super Missile, Space/Time out and then ceiling jump through the block that the Chozo normally removes to raise NBMB to 83%. The positioning is a bit tricky and I've only gotten in and out in the same run once and personally cannot ceiling jump at all.