I've been stuck in the game for a long time. I had to finally put it down last night, and this morning I'm stuck in the same spot. Kind of sucks to stuck in a Metroid game. I don't think that has ever happened to me before. There were instructions that appeared on the screen for about 1.5 seconds - not even close to being long enough to actually read. So I have no idea what they said. I've reloaded from my previous save point a couple of times so I could try to read the message again but that takes me back very far and I still haven't been able to read it. It's practically a flash on the screen. And they don't show the instructions again if you die, you have to reload. *sigh* Do I have to wait a week for my guide to come just so I can find out what to do?
I still have no idea what those instructions said. The manual tells you that you can do a special attack, but for reasons unknown, it neglects to tell you HOW to do it. It just tells you to do it....and I'm like 'OK, how?!'
As far as being stuck goes - there was a visual clue that I was missing. Well, I was seeing it but it looks nearly identical to another visual clue and until I looked very close I didn't realize they were different.
The 3D on this game is excellent. Those who play w/o the 3D are missing out. The other game Mercury Steam made for 3DS is Mirror of Fate. The 3D is impressive on that game as well. I'm kind of thinking that's why Nintendo asked them to make this game. It looks like Nintendo told them to make it even better, which they're known to do. The backgrounds have so much stuff going on in them.
In an abundance of caution, I'm going to start using spoiler tags for even the littlest things. You know, just in case.
I like how you don't have to worry about your bombs knocking you off while using spider ball. It really sucked in the original M2 when you were just inside the range of your bomb explosion and it would make you fall WAAAAAY down. I also like how you can touch the map screen to morph. I use that for midair morphs. Not as cool as having a morph button like in AM2R, but still something I appreciate.