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Club 27 Goals
Quote from arkarian:
i just think differently i guess

and for that you should be burned
Super Secret Area - Dead Ahead!
Quote from tomatobob:
Ark just gave you an example of a game that copied Metroid without being a straight rip off.
I was speaking generally about copying.  It's edging toward a redundant debate since you could probably find an example for every game copying something.
Club 27 Goals
Harvest Moon is pretty original, along with Animal Crossing.
red chamber dream
sure, copying elements from other material is fine, that's how great things are made

i wasn't talking about that though
red chamber dream
this guy is ripping off practically everything from super metroid lol
Club 27 Goals
Bethesda bought S.T.A.L.K.E.R. hoshit.
red chamber dream
wonder how long it'll be before that company releases a really good game
Club 27 Goals
you mean other than Skyrim and FO3?
red chamber dream
that's right
red chamber dream
skyrim was pretty damn close i guess, i'm really looking forward to elder scrolls 6 because that's when i think they might finally get it right
red chamber dream
when the graphics are cheaper to make and don't have to look all that much better, which results in more focus put on the conversation system, i think they could really do something great
Club 27 Goals
I just wonder how bad the new stalker game will be. You just know it's going to be a reskinned Fallout. Won't even have to reskin all that much, just give everyone a russian accent. The stalker fanboys are making a huge stink about this.
Club 27 Goals
on the other hand, at least it isn't EA buying the IP!
red chamber dream
yeah, bethesda really needs to write a new engine or totally redo the one they're using
red chamber dream
that and what i was talking about earlier, the "radiant a.i." system or whatever
Club 27 Goals
yeah the engine worked fine for Oblivion, what, five years ago? it's starting to get pretty dated now.

You know what they really need to do? Use Dice's FrostBite lighting engine (the one used in BF3), and then use the Witcher 2 engine for animating/controlling/everything else, because goddam they have a good engineer in that game. The AI was totally retarded either, but from what I remember it was very scripted so that doesn't really count.
red chamber dream
i'm thinking more about stuff like walking through a crowded city full of people, all of which have names and stories and you can talk to them
red chamber dream
would be cool to see more of a life sim-esque, grand theft auto-esque game like that

could form relationships with all kinds of people all over the place
red chamber dream
maybe that's a few generations off, dunno
Club 27 Goals
so kinda like what Fable was supposed to be?
Club 27 Goals
YOU CAN DO AAAAANYTHIIIIING!


you can't do anything
red chamber dream
fable was never really supposed to be what i'm saying, i mean there's no way the xbox could handle it
One shall stand, one shall ball.
Quote from Poision Envy:
The stalker fanboys are making a huge stink about this.

They should be, I don't know how broken Stalker games tend to be but literally everything Bethesda touches becomes a crippled mess of what might once have been a game. They will also completely miss the point of what a Stalker game is because lol Bethesda.
Club 27 Goals
Fable was supposed to be very sim-y though from what I remember, with the whole raising a family and adventuring.

Skyrim was pretty good, but I think it's biggest downfall was how limited it was hardware wise, and the fact it had very little variation from one place to the next. Snow and pine trees! wheeeeee! There was a neat comparison of Morrowind dungeons, Oblivion dungeons, and Skyrim dungeons. Essentially with Morrowind it was like a big house. Many rooms, no one-path to go through it all, and multiple exits. Then Oblivion comes along, and it's more like "you can either go down path A, path B, or Path C, but you'll wind up at the same place anyway". then Skyrim comes along and it's literally just a single path, always leading straight back to the entrance. Their excuse though was because of the hardware, that they couldn't have these big elaborate dungeons because of it.

Quote from tomatobob:
Quote from Poision Envy:
The stalker fanboys are making a huge stink about this.

They should be, I don't know how broken Stalker games tend to be but literally everything Bethesda touches becomes a crippled mess of what might once have been a game. They will also completely miss the point of what a Stalker game is because lol Bethesda.

What do you mean the point of stalker?? Russians, radiation, AK47's, and Vodka is all you need! And enemies that go invisible!
red chamber dream
i kind of loved that about skyrim's dungeons though, like i never felt the need to really discover much for myself in there

and there was plenty of little bits of exploring you had to do in them anyway, like finding levers and whatnot