That's not a shmups thing, that's an anime thing. I'm assuming the fanbases cross? It doesn't mean there's anything inherently 'anime' about shmups.
there is though. seems like the overwhelming majority of popular shmups include anime girls. i guess it's mostly just touhou but touhou games are the majority of popular shmups ...
Heh, yeah I guess it is. It's just I was thinking about racing games like F-Zero where you only see the pilot during selection and the awards ceremony at the end. Nobody really complained about it there but then again there is more than one type of character in F-Zero's case and none of them are anime girls as far as I know/remember.
Apparently, touhou aren't just shmups anymore... for better or worse. I never liked that series, personally. All the games in the main one look and play exactly the same. I like old stuff from companies like Raizing and Cave better. Gradius is pretty cool, too.
you'll have to bother with english patches and shit if you care about reading what the characters have to say. Don't bother though, they never say anything interesting anyway.
The ten minutes of Ikaruga I played were pretty good. I have the same thing with shmups as I do with fighting games, I like them and they're fun but I haven't got time or energy to get good at them.
it's because both of them are made with Jurassic gameplay, i can't believe fighting games are still relying on that giant command inputs to what today are normal attacks, i understand the need to block these moves when they were something special, a special move that gave you a big advantage against the adversary, but today they are used as normal attacks, there is no reason too keep them away of the casual player, the "super" special moves should be kept difficult to execute (not by command, by a set of events you have to do before executing it) and should be given more freedom in comboing, cuz the age of fixed sequences as the only combos are way over in the past, while the beat-them-up like devil may cry, Batman and such evolved and shifted their focus to other skills, the fighting games stayed same.
shmups just need to drop the half naked pre-teen girls and give you some more ways to play the game...
It's great. They gave you a jetpack, so jumping is pointless except in one level, but the Wiimote pointer acting as the crosshair works so well that it makes up for it. The only problems I had with the game is that first two levels (intro and Stage 1) of the game are so easy that I almost lost interest, and the timing on the melee attack is weird. Other than that, I love it.
no, IIRC it's not a swing of the wiimote, but a button that do something else too, so if you hold the button just a while longer than what you need to swing the sword, you this other action, and it's kinda weird...
it's like if the punch and defend action where in the same button in a action game...