I am not a fan of region locking, but that's always because I've dabbled with imports for game that are not available here, so it's understandably frustrating. With a little luck, the move toward digital distribution could eliminate this, along with release delays. I've never understood why they feel the need to delay the UK just because they're preparing languages for the rest of Europe. I'd happily deal with the occasional US spelling to get the damn game on-time.
tbob: Yeah, bizarrely, I saw that today too. Damn it all to hell. It also reminded me of the stupid youtube vids that do it. Either way, 'hopefully' still stands. I hope.
Earlier I was interested in Virtual Reality for games and wanted to make exactly what John Carmack is trying to do here, only with added gloves with detailed sensory information so that you can track your hand-actions and map them to a physical response in the virtual space, you could pick up stuff, pull a trigger and all stuff like that. However I realized that this type of immersion is not the only way how to achieve an immersive experience. As sophisticated as it may sound the problem will be that It will not turn out to provide superior controls.
But it is cool someone is trying to do it. For certain games it can surely work and provide an unequaled immersive experience.
No it's just in a way they haven't done it before. here:
Battlefield 1942 - First game, lackluster typical shooter Bf Vietnam - improved off 1942, vehicles and new environment Bf 2 - huge leap forward in the series, got extremely popular and still alive to this day Bf 2142 - Future setting, totally new gametypes and environments, good vehicles etc Bf Bad Company 1 - More single-player driven "comedy" type Bf Hereos - Free to play cartoony style shooter, TF2 meets BF2 Bf Bad Company 2 - Expands on the first Bad Company game by adding much more solid multplayer, fully destructible environments, etc Bf 3 - True predescor to Battlefield 2, highly anticipated for years, hyped and worked on for even longer
2013 - Battlefield 4 - Battlefield 3. with new maps.
Just looks like the same shit again, which isn't what they normally do at all. Hell, Black Ops II changes and improves more than this new battlefield will. They could have at least named it Bad Company 3 instead or something.
Considering they won't have the beta out for a year and have said nothing about the game yet I'd say it's a bit premature to say it looks like anything. Not that the sequel madness of the industry isn't annoying or anything but still.
Yeah I guess there's still time for them to come out with something surprising... like saying "Whoops, we meant to say Battlefield 2144, us crazy devs!"
I remember them hyping all of BF3's features way before the beta though, over a year at the very least, talking about the huge maps and big fights that the console babbies couldn't handle, and then the ~revolutionary~ graphics/lighting engine (which, in the end, made the destruction worse than Bad Company 2, but maybe they're going to totally fix that in bf4, best of both worlds).
You can expect exactly what I said. It is probably better to keep that attitude than expecting the super-real physics game and being disappointed it was not delivered.
I can elaborate on it to explain exactly why. But it takes a certain technical level of knowledge and dedication. That is why I leave it with short posts. You might not expect it but the problem handling destructibility is deeply rooted with TrapThem-physics.
You don't know that Battlefield or Crysis. What you say is not true for every game-title. It is about expectation. It is not arcady Metal Gear Revengence where a tree trunk is supposed to fade off after few seconds. You expect a certain level of consistency and reliability when you are planning to take a building down. If it feels setted up or pre-baked the player will loose a certain type of immersion and feel disturbed, not satisfied. Because the level of visual realism/immersion and the set-up doesn't correspond to the physical expectations.