Also, accounting for how much the critiquing of video games would develop apace with the technology, I would expect a significant push for "real" voices from a lot of people involved in the industry.
I hate voice acting in games. I prefer text. I'm always distracted by voice because they're always using strange tones that make it sound like they really have no grasp of the context, like they're just reading a script without having any clue what it means.
I have another reason to hate it, though. I have to enable subtitles in case I can't understand wtf they're saying, and having them talk while I'm trying to read is annoying. I wish you could disable the voice and just go with text. I just prefer it.
i have that problem too, but most games let you adjust voice volume. i just turn it up a couple notches above the rest. i always play with subs on too, but only in case someone is whispering or something.
I never tried to turn the voice all the way down before. I guess I just assumed you could make it quiet, but not muted. Quiet would be even more annoying because then my brain would be going WHAT did he say?! I'll have to try turning it all the way down.
I always turn subtitles on in games, because otherwise I have trouble making out what's being said, even in noninteractive cutscenes. Which is weird, because I don't have that problem with TV or movies.
It's because games tend to be really bad about making voices clips play at appropriate volume. Some games turning the voices all the way up doesn't even really help.
If voice in games was like TV or movies then I'd be all for it. But it's not. I can't put my finger on the exact reason why, but it just doesn't work for me.
i dunno, i've always liked voice acting. can't imagine enjoying e.g. uncharted nearly as much without it. the voice acting is one of the very best parts of that game heh
Maybe if they directed the game the same way a movie was directed then it would work. The script in games is so awkward sounding. It's like they know it's totally unnatural and they don't care because it's a game. The writing would never fly in a movie, so why is it good enough for a game? It's like the writing is forced because the game puts so little effort in communicating the story visually, so they have to rely on words, no matter how awkward the words sound when spoken. That stink imo.
Also games should absolutely not be scripted like movies. The story requirements are completely different. Unless it's something 100% cinematic like Heavy Rain, but even then they need to account for the fluidity of the plot.