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Quote from kesvalk:
Every franchise is all the same...

Final Fantasy has changed quite a bit over the years.
One shall stand, one shall ball.
Quote from kesvalk:
it's funny how all the 3 gears of war games are pretty much the same thing, but no one complains about that...
same with god of war...

They do a little bit, but those franchises haven't been around as long as Mario or Zelda, when you get 7, 8, 9 games most of which are the same you start getting more complaints because you literally just bought the same game eight times.

A lot of the complaints I've heard about Uncharted 3 is that it's pretty much just more of the same while I've heard that kind of complaint much less often about Skyward Sword. So nice try with the whole "sheep" thing. Do try to get over yourself.
red chamber dream
the funny thing is, the console zeldas were always pretty varied up until tp, which was just a total poor-man's version of oot. zelda 1 through tww were all pretty fucking different.

the handheld games are where most of the rehash shit has been happening. they've all been basically the same thing; it's just some were better than others. ph -> spirit tracks was the absolute worst though.
PH was a good game, can't say the same for ST though. It's hard to come to an absolute conclusion about SS right now since it's still so fresh, but it seems like SS is ninty's answer to the complaints about TP - which were mostly about bloom, low difficulty, and low replay value. They corrected the bloom overdose, added hero-mode, and increased the difficulty level in several ways (although it's still too easy for my taste).
red chamber dream
i love ph too, don't get me wrong. it was just incredibly lame when st was the exact same thing. i hated that game.

i don't really think ss is any more difficult than tp or tww, and there's a ton of things that annoy me, but it's a step in the right direction in that it's more like wind waker which is always a good thing. but ss is the worst of them all in terms of babying you: the only reason fi exists is to pop out at the worst possible times to give you a few lines of unskippable dialogue about something you already know how to do. she's worse than midna.

it's also very annoying how every time you get a bug or material for the first time during your play session, you're forced to go through the text describing the item and *watch the game put the item in your inventory*— even when you've gotten the item before. it's fucking retarded and slows the game down immensely.

same with all the bullshit dialogue you have to go through when eg restarting a challenge, like the rickety coaster. it kicks you totally out and you have to talk to the guy again, go through a bunch more dialogue, etc. i know this is the way zelda (and most nintendo games) have always been, but why can't it just ask you after you fail if you'd like to retry: yes or no? this is something non-nintendo games have been doing for years, and it's totally insane that nintendo fails to understand that forcing the player to sit through shit they've already sat through once is bad.

even fucking banjo-kazooie on the n64, a game with very similar "challenges" that you could win prizes from, simply asked "do you want to retry?" if you failed. it's not that fucking hard.
Club 27 Goals
One thing Nintendo has always done right are the Mario Party games. That and the wario-ware titles, but those seem to be mashing together.

Okay, amazing idea: Wario Party. ho-ly-shit, Nintendo, get on this.
Waluigi Party
I personally loved Spirit Tracks, although I'll have to play it again one of these days and see if my feelings are still the same at this point. Half the time I don't really care if a game is more or less the same thing as the previous one, which is probably why I didn't have the same reaction to it being like PH. It depends on the series I guess. I do understand how a lot of people would be upset by that, and by things like Fi or the repeating bits of dialogue in SS. But I guess for me these elements are so minor to the grand scheme of a game, especially one as long and detailed as a Zelda game, to get worked up about them that much.

There's also a part of me that would rather have a game be too similar to its counterparts than one that completely takes the essence of the series and throws it to the side for something new. That said, I can think of a few examples of where that sort of thing worked out and gave me games I highly enjoy, so who knows what I want. I guess as long as I have fun with it, I don't care.
Club 27 Goals
Quote from TheGreenManalishi:
Waluigi Party

is this a real thing? You're making it up, aren't you?
I wish I weren't.
Edit history:
kesvalk: 2011-12-05 09:40:24 pm
kesvalk: 2011-12-05 09:39:30 pm
kesvalk: 2011-12-05 09:39:18 pm
Indie Lover
i want another super princess peach, that game is way more dynamic than the Mario games...

also IMO, nintendo had a lot of awesome game this gen, i don't understand why ppl flak then so much...

Quote from tomatobob:
A lot of the complaints I've heard about Uncharted 3 is that it's pretty much just more of the same while I've heard that kind of complaint much less often about Skyward Sword. So nice try with the whole "sheep" thing. Do try to get over yourself.


i heard LOTs of ppl saying it's just the same, not the press, but the press is very stable with these high profile games...
i can say that i HATE zelda games, the only zelda i like is minish cap, the rest is just not worth a penny IMO, and i loved SS, so they must have changed something pretty big in the game, or i would hate like all the other games in the series...
Club 27 Goals
The first 2D zelda I played with aLttP and it was tons of fun, and every one I played after that just felt bland and boring. The first 3D zelda I played was Wind Waker, which was tons of fun, but every other 3D zelda I played after that didn't feel like anything new and got pretty boring.
Club 27 Goals
with RPGs like that once you play one it feels like you've played them all. It's like, yep, I'm Link again, and yep, I'll be fighting bosses again, etc. That's probably the biggest reason why I can't get into JRPGs at all. The story might be totally different, but the way you play the game is exactly the same and I can't stand that.
I played all the zeldas in the order of their release, so all of the ones that seem shit compared to later games seemed cutting-edge to me at one point, so I guess I'm lucky in that regard. 

I do agree that it's lame to make ou sit through the same dialogue etc over and over.  I've been reading much of it since the game is still new to me and some of the dialogue is different in hero mode.  I'm wondering why it doesn't bother me as much in MM or OoT, and I think it must be that you can make it go by a little bit quicker on those games.  I guess it just seems to take forever on SS.
Edit history:
Cpadolf: 2011-12-06 12:47:00 am
Almost happy
There's also much less of it overall in MM and OoT. It's really too bad about all that unskippable and repeating explanatory text for absolutely everything in SS. Because the game in itself, I feel, is fantastic, but all that shit constantly take away from the overall experience. And it would have been so incredibly easy to fix. Same goes for unskippable cutscenes (which applies to a lot more games). There's absolutely no good reason to not let you skip something like that.
red chamber dream
yeah totally - i'd rate the game a whole hell of a lot higher if it only didn't have all that bullshit slowing it down. to some it might seem like a minor issue but it really bothers me.
don't care as much about unskippable cutscenes because i always watch them all the first time through. pretty sure you can skip everything on your second playthrough, so it's all good.
One shall stand, one shall ball.
You found a Blue Rupee! That's worth Five (5) Rupees!
Edit history:
Opium: 2011-12-06 01:06:52 am
Opium: 2011-12-06 01:06:36 am
Opium: 2011-12-06 01:05:06 am
Quote from tomatobob:
You found a Blue Rupee! That's worth Five (5) Rupees!


At least they don't go through that shit with blue and above rupees every time you load your game like they do in TP.
Strange that they seem to have figured out how annoying that was in TP, but are subjecting it to us with the treasures & insects this time.

Quote from arkarian:
to be fair i think tww did it too, but there weren't nearly as many of them


Yeah WW's unskippable shit is definitely spread out enough to not make it so intrusive.
red chamber dream
instead they do it with all the bugs and collectible materials!!
red chamber dream
to be fair i think tww did it too, but there weren't nearly as many of them
Almost happy
Quote from arkarian:
don't care as much about unskippable cutscenes because i always watch them all the first time through. pretty sure you can skip everything on your second playthrough, so it's all good.


I know I died on the second boss once, and there was a part of the introductory cutscene to the boss that was skippable, but the whole monologue by Mr. Evil Pants was not.

Quote from tomatobob:
You found a Blue Rupee! That's worth Five (5) Rupees!


And the worst part is this doesn't even properly explain the worth of the blue rupee. It should have said that it's worth 5 green rupees! Preferably, for rupees of even greater worth they should also give multiple examples of their worth. For example, a Red Rupee is worth 20 green rupees, or 4 blue rupees, or 2 blue rupees and 10 green rupees.
Almost happy
Actually they should just append a spreadsheet to every collected rupee.
But...they don't do that with dollars (or other forms of currency afaik).  They don't say that a five dollar bill is worth five ONE dollar bills - it's just five dollars (rupees).
Edit history:
arkarian: 2011-12-06 01:08:34 am
red chamber dream
well i dunno, usually the name of a currency is the same as the name of its physical representations. a five dollar bill is worth five dollars. you wouldn't say it's worth five one dollar bills.

opium beat me
red chamber dream
in fact, a five dollar bill is not worth five one dollar bills ... it's only worth five dollars