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Almost happy
Indeed.
red chamber dream
also jesus christ edge's writing is almost unbearable

Pity the Deku Baba, Hyrule’s answer to the Venus Flytrap. Encountered early in the majority of 3D Zeldas, it has become a guinea pig for Nintendo’s keenest innovators. Slicing its stalk in Ocarina Of Time proved Nintendo’s Z-targeting had successfully tamed the wild frontier of 3D thirdperson combat. Thirteen years later, cold steel cleaves its head right along a slobbering jawline and you learn – with a slowly widening grin – that Nintendo has repeated the trick with motion controls. We’d salute the troubled flora if it wouldn’t result in Link chopping his own ear off. Such are the risks of one-to-one motion tracking.
red chamber dream
what the fuck
I like Edge for it's articles on the industry, other magazines don't have that so much. Not that I ever buy magazines without cool freebies.
red chamber dream
Quote:
Since the ill-starred Skyward Sword E3 reveal, a din of control concerns drowned the dialogue around the game. As satiated dissenters descend into a revered hush they will discover what simmers beneath: this is a radical departure for Zelda.

seriously what the FUCK
red chamber dream
EDGE: More pretentious than you.™
Super Secret Area - Dead Ahead!
I'm all for a little pleonastic verbosity, something loquaciously prolix, in writing, but when it gets to the point where you have to slow down to read something, you've gone too far.  That is stupid.
It's like they're trying to be music journalists for videogames.
Fuck music journalism.
Edit history:
Cpadolf: 2011-10-26 12:00:36 pm
Almost happy
Pitchfork are pretty good at never writing about music.
it's like in 8th grade when they tell you to use big words and to sound fancy. guess no one told him in high school that's it better to just be simple
People love to romanticise.
Club 27 Goals
Quote from BioSpark:
it's like in 8th grade when they tell you to use big words and to sound fancy. guess no one told him in high school that's it better to just be simple

nothing wrong with having a robust vocabulary, but yeah that kind of thing should be saved for writing formal articles about science or w/e, not vidya gaems
Almost happy
I can appreciate a bit of flowery prose, even in writing about a videogame. As long as it doesn't get out of hand, which it definitely did at a some points in that review.
You can only really talk in that way about the artistic merit of a game (art, music, etc.). Games are software, you judge software on how well it works and achieves its purpose. Tech talk.
red chamber dream
Quote from Poision Envy:
nothing wrong with having a robust vocabulary, but yeah that kind of thing should be saved for writing formal articles about science or w/e, not vidya gaems

i disagree - you just have to use them in a way that makes sense and sounds good. using "fancy" words for no reason is fucking dumb.
Club 27 Goals
nah no that's what I'm saying, they're just using it stupidly.
red chamber dream
i like to ask myself can i say this in an appropriately simpler way without losing any meaning? if not, then what i'm writing is ok.
Club 27 Goals
So Square Enix released the full opening cinematic for the next Final Fantasy installment on the PSP.

http://www.gametrailers.com/video/japanese-full-final-fantasy/723138
Visually it isn't bad at all, and it seemed like it was going to try something new with the final fantasy thing. But then the typical animu stuff starts up and then you realize that it will be exactly the same as every other JRPG.

This guy's comment sums it up pretty well though:

Quote:
>opening tries really hard to be tragic
>guy in hood is all covered in blood, the fighting is desperate and brutal

Hey, this is kind of different from the typical anime shit

>suddenly, fabulous teens pass over his dying body
>teen boy with super kawaii desu bishonen haircut and perfect skin, who smiles like a dipshit each time he's about to fight while holding his sparkling weapon on his shoulder like a complete asshole + smart and serious long haired girl with glasses, and talks by staring off into the distance because of how mysterious she is
>these are going to be the protags
>square enix
One shall stand, one shall ball.
I like how they keep cutting back and forth between dead guy and the chucklefucks.

Dudes, look this is all DARK and SERIOUS- *~*ANIME*~* But for real it's pretty dark, see this guys dead and shit have more *~ANIME*~*!!! I mean it was hard enough to take seriously when the chocobo showed up in the first place but then all anime broke loose and welp.

But good goddamn does Squeenix know their audience, they will buy the shit out of this thing.
i wish this was mine ;_;

attachment:
Club 27 Goals
the new humble indie bundle is up. Only one game to start with, but it looks like they're going to add the Binding of Isaac along with it, but that's just a "rumor" right now.

Already bought 26 giftable bundles, just in case they do. I learned my lesson from the last one, could've gotten a lot of TF2 swag if I had bought a bunch of gift codes for a cent each.
Club 27 Goals


god damn Egoraptor is awesome. It actually makes me wanna go try that game
Indie Lover
interesting video, and this is why i love the Developer commentaries on valve games, it's so great to understand the little details that change the entire game...

also, i want to see tbob post about the video XD
One shall stand, one shall ball.
Mega Man X is a mediocre game and I don't appreciate the physical and emotional abuse of a character that despite being a robot is also like an eight year old girl.

Happy?