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Hello all. As the topic states, I have found an (incomplete) method of getting the Floaty Jump Glitch from previous metroid titles to work in Metroid Prime 3.
Here is the method, as it stands:

1) Perform the Bryyo Temple secret world.

2) Turn around, and walk past the end of the area (You should be past the longest wall, the one that faces the generator room)

3) Turn around again, and morph-drop until you are about level with the floor (which you can see through the wall)

4) Walk into the wall. You should fall down to an invisible ledge slightly below the door that leads to the generator room.

5) WITHOUT TRIGGERING THE BLUE DOOR OR MORPHING, fall down a level until you are a bit further below the doorway.

6) Face the back of the door, walk to a position beneath the left-hand side, and walk backwards slowly, while trying to jump.

7) When you find a spot in the area where you can leave the ground, you should hit the bottom of a nearby room, but should take a while to fall back down.

8) Return to the spot from which you could jump, and do so slightly to the left. Wait to peak, then jump again. Land on the side ledge of the top of the doorway.

9) CONGRATULATIONS! You have Floaty Jump!

And here is where my method falls to pieces. While I have tried many things, including wallcrawling, loading from within the next room, and entering through the ceiling, but I cannot re-enter the Temple. Here are my main problems:

a) If you take too long to try to get out, it somehow auto-loads the next room, which ruins the glitch (I believe this is because it is activated by walking into a semi-unloaded patch of fuel gel, so by touching it again you lose it)

b) as I said above, loading the next room from outside results in the loss of the glitch, and since it is technically part of Bryyo Temple it cannot be de-loaded (at least, I don't think so.)

And another, unrelated problem:

I do not know how to record this on video for my computer. (I also don't know how I would post it here, but we'll get to that when we come to it) I have the idea to use a DV-R, but do not have one/have access to one. I will try to use a camcorder or somesuch, but the quality may be very bad. This bothers me immensly, as I have also found several other neat things (such as a Metroid Hatcher instant-kill) that I would love to post.

Very sorry for the (very) long post!
      -Softdrink 117
Thread title: 
Floaty jump's been mentioned before, iirc you lose it as soon as the room you got it in unloads.
So there's no way to maintain it after that room? That is incredibly lame! Here I am, thinking I may have done something, yet it has been proven to end so quickly!? Oh, well-- I'll just have to figure out how to repeat my Metroid Hatcher Instant Kill, and video that.

Disappointing.

Thanks for the help though!
¯\_(ツ)_/¯
I was under the impression that shooting a Metroid Hatcher with the Nova Beam in the right spot (with X-Ray Visor automatically targeting that spot), it will be an instant kill... >_>
Is that how it was done? I figured I had shot it in just such a way that it rammed into a wall and blew up (Because that's what I saw: I got rid of it's tentacles, and shot it with a charged Nova Beam shot just as it hit a wall in it's "spinning deathwheel" animation, and it exploded). I'll need to investigate that one. Thanks!
You don't need to get rid of the tentacles first, actually. :P
Wow. I'm feeling both intelligent and stupid at the same time: not only have both the things that I posted about already been discovered, but I did one in a ridiculously complicated way. However, in the process I have proved to someone (probably) that I know at least how to do some secret world techniques, so I feel at least a little bit better about the fact that my findings mean nothing.
(This is not at all meant to be taken as a complaint, if anything it has encouraged me to try to find something other people HAVEN'T already found)

must... distinguish... self... SOMEHOW.....
my umbrella goes directly to Bankai
well, mp3 is still rather new. you have good odds at finding something if you look hard.