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First of all, sorry if something like this has already been discussed... but *shrugs*... anywayz.

We all know that the Metroid series has a lot of potential and a large and expansive universe, so why not expand into other spin-off series? We all love following Samus on her adventures against the Space Pirates and her ongoing battles involving the Metroids... but there is more to the universe than just Samus. Don’t get me wrong, I love Samus, she’s the best heroine ever in any video game IMO, I just want to be able to see the Metroid universe through a new perspective.

Metroid Prime 2: Echoes will be released in a few days and we all already know of the Galactic Federation Troopers that will be in the game. I've been around the net and have seen people posting up ideas about how a Federation Trooper game would be a great spin-off idea. What we need to see is a look at the Metroid universe through the perspective of another party, whether that's from the Federation or from the Pirates themselves there are so many stories to be told and so much to be experienced.

After thinking about this for a little while, it would be pretty cool to have a First Person Shooter that involves the Galactic Federation Troopers. But this doesn’t have to be like any traditional FPS. It’d have to have some of that Metroid charm in it while still being distinguishable from the series that it’s spinning off from.

For example, you’re behind a visor of a Trooper just as if you were behind the visor of Samus’s Power Suit. Like Metroid you only have one weapon but can have different modes for that one weapon. I’ll explain. The standard weapon would be a type of energy beam based Machinegun. This Machinegun would have a high rate of fire and would inflict a moderate amount of damage since it is your main gun. Then you could have Sniper mode which allows you to use a Sniper scope and has a low rate of fire but with a high power level than the standard machinegun. Another mode would be a Grenade Launcher, nice for taking out a group of Space Pirates at once and other ground based targets. And finally the Rocket Launcher which would be great for vehicles, both ground based and aerial.

All of those weapons mentioned would be available on the get go. You start off with them and you finish with them. The Grenade Launcher and Rocket Launcher would require ammunition but the Machinegun and Sniper will not require ammunition. Now I know what you’re gonna say now, “an FPS where the guns have no ammunition WTF?” Well they may not require ammunition but they do need to recharge if they are fired continuously. Look at Robotech Battlecry. You get unlimited ammunition but you can’t fire your gun continuously forever without stopping so it can automatically recharge itself. It could work in this case too.

Vehicles would be a nice thing to have too, and yes I know, this is drifting towards the Halo series but just listen anywayz. While some of my ideas may drift towards Halo, that doesn’t mean it’d suck. Just look at Halo itself, it really is just a standard FPS with some nice graphics and (almost) everyone loves it while not bothering to think back to the past and realise that it’s all been done before. Anywayz, back to what I was saying before lol. Hoppers and All Terrain vehicles would be nice to pilot. The ability to man huge turrets and such is a great idea too and we all know it. Diehard Halo fanboys will definitely scream “rip-off” so what else can be added to distinguish it from other games and make it more a Metroid universe game?

Well for one thing, just because it’s a First Person Shooter doesn’t mean we have to resort to the oldskool method of restricting players to set “levels”. As Metroid fans we love the “world” setup that every Metroid game has. At any time you can go back to the very start of the game if you want and you can go back to areas where you had already been to an hour before. Sounds like this FPS is leading into another adventure type layout that we see with Samus? Guess again.

Metroid Fusion... Most of us hated how we were always ordered around and told where to go and what to do. Well think of it this way. What if the Space Pirates were taking over a strategic planet within the Galactic Federation? Your squad is sent to the planet to retake it from the Pirates, you land on the planet and set up operations in a remote area. Your first mission briefing orders you and your squad to scout the surroundings, everything seems quiet, you encounter a few of the hostile wild life on the planet until you end up finding a squad of Pirate Troopers and yada, yada. You take out the pirates and report back to the base, you’re then ordered to help defend the base since the Pirates have mobilised and are on their way to destroy the base with an initial strike team. Again, you get another mission briefing about this before the actual mission occurs. Next you and your squad are ordered to infiltrate the Pirates mining operation and destroy whatever it is you have to destroy there and so on and so on...

When you complete your mission you don’t suddenly get a “Mission Complete” message or some crap like that. When your primary objective is complete it’s up to you to get out of there and get back to the base or go explore some more or aggravate the pirates by attacking one of their outposts. You can basically go wherever you want, whenever you want, with some restrictions of course.

By now some of you are probably wondering, “Well then how will I be able to replay missions?” I’ve already thought up a solution. After every mission you complete it will be available in the holographic simulation room in your base. Any mission you complete you can replay there while outside in “the real world” whatever part you’re up to in the game will stay the way it is. If you’ve destroyed a bridge, the bridge will remain destroyed, if you’ve captured a key outpost, that outpost will still be yours.

Also, you wouldn’t necessarily have to go straight back to the base every time you complete a mission, you could get updated orders fed directly to you through a communications link. After taking over an outpost you could be ordered to meet up with another squad where your suit is repaired and your weapons replenished before you go into another mission against the Pirates. Another nice thing to have would be to include boss battles. I’m sure if, say Retro Studios, were to make this Federation Trooper FPS games they’d be able to make some very nice FPS style boss battles.

So that’s some of the basics of what an FPS spin-off Metroid game would be like... but there’s still more to think about, like multiplayer. And while MP2:E does have its own multiplayer option, it seems that most people think it’s a waste of time and I happen to agree with them. MP2:E’s multiplayer may be different and more Metroid themed than any other, but it definitely won’t be as popular as what Halo has or what GoldenEye and Perfect Dark had.

So let’s think about what could be done with a Galactic Federation Trooper FPS. Well first of all let’s pretend this game will be coming out on the Nintendo Revolution and by that time Nintendo has accepted the fact that people like to play online. Online gaming would definitely make it a more tempting game but it it’s an idea that’s been used many times before… So what else can you do to make the Multiplayer experience more enjoyable?

2 player Co-op has been done before but that doesn’t make it any less fun, but why not up the stakes? 3 player and even 4 player Co-op would be nice. If your squad had 4 Troopers in it, in one player you would have you and three AI controlled troops. In 2 player co-op you would have two humans and two AI controlled troops, in 3 player co-op you get three human players and one AI controlled troop and in 4 player co-op the whole squad is human controlled.

With each human player added the difficulty is raised and the game is modified slightly to accommodate the extra players. This could be done by adding more elements that require teamwork in it such as defending an outpost from 4 different sides or having 2 players manning turrets to take out aerial targets and enemy vehicles and the other two players taking out enemy troops trying to get into the base.

Of course a split screen setup for this would be pretty uncomfortable, it would be possible to do a 2, 3 and 4 player split screen co-op but you could also have the option of hooking up 4 Revolutions together with 4 TVs or even better, if Nintendo has the ability of playing a multiplayer game on 4 TVs using the one system, that would so rock! They did it with some GBA games and are gonna do it with DS games but it’d absolutely rock if they did it with an actual home console. Online co-op would be great too, the ability to play an online game with someone miles away would be so fun, you could co-operate with someone you’ve met on the net and have the time of your life.

Going on with the multiplayer aspects, the more traditional deathmatch and capture the flag modes would also be present with 16 player LAN and online play is what makes Halo so popular and it should be something Nintendo should be utilising themselves. Nintendo needs to start doing what the others do while adding their own unique qualities to the mix. If they do that with the support of third party developers they’ll find that slowly but surely they’ll end up being on top of the gaming world once again.

So what do you guys think? I know it’s all a case of “what if” and “wouldn’t it be great” but still… this is a forum, so let’s start discussing. Have you guys got any ideas that you would like to see become reality?
Thread title: 
That sounds cool!

Would be even cooler if it took place during a Samus mission, for example: Say it's after Fusion, and Samus gets a mission to destroy a Space Pirate base or something and you have to give her cover. Something like that.
You know, that does sound pretty interesting: Imaging trying to fight off an entire Metroid invasion with one of those guys...
lol no way
Maybe it's just how much I liked halo that interests me in this idea... heh, sounds cool. As for the gun situation though... they COULD have a few different guns, as they aren't so much arm cannons as they are actual guns. Just an idea.
lvl 28 Magic Leper
It does sound like it would be an awesome game it would be even better if you could find and use some type of space pirate technology.I am sure they have more than one type of gun.
Quote from Dragonfangs:
That sounds cool!

Would be even cooler if it took place during a Samus mission, for example: Say it's after Fusion, and Samus gets a mission to destroy a Space Pirate base or something and you have to give her cover. Something like that.

Actually I'd avoid having Samus in the game altogether. While this conflict on this planet is happening she'll be off on Zebes trying to recapture the last Metroid, Mother Brain has ordered the Space Pirate forces to re-expand and well yeah... mention Samus once, maybe twice... and that's it.


Quote from ajbolt89:
Maybe it's just how much I liked halo that interests me in this idea... heh, sounds cool. As for the gun situation though... they COULD have a few different guns, as they aren't so much arm cannons as they are actual guns. Just an idea.

They do seem like actual guns but they still do seem to be energy based. A machinegun and sniper just needs a little switch to determine the mode it's set on. The Grenade Launcher and Rocket Launcher could come from the same place, perhaps they're both the same kinda of multi purpose concussive shells that are able to be launched as grenades or rockets.
Of course because of this the weapons the Troopers have will need to be redesigned or you know they could be given an upgraded version.


Quote from Vertigo:
It does sound like it would be an awesome game it would be even better if you could find and use some type of space pirate technology.I am sure they have more than one type of gun.

Well you do have your left hand free all the time in the game, perhaps you could pick up Pirate weaponry and such. But I got an even better idea last night. It wouldn't have to be just a Galactic Federation Trooper game, what if there was an option at the start to choose the Space Pirates as your side... just like you would an RTS.
I know something to put in any Metroid game-

Picking up the Space Pirate's weapons when they're dead. Laughing

That would OWN some of the enemies in MP2. Twisted Evil
lvl 28 Magic Leper
No! It's the reincarnation of Sam-Mag, we're all going to die.
red chamber dream
No, you'd have to add about ten more rows of smilies to be Sam-Mag.
Oh, it's that guy
Quote from =Prime Killer=:
I know something to put in any Metroid game-

Picking up the Space Pirate's weapons when they're dead. Laughing

That would OWN some of the enemies in MP2. Twisted Evil


*cough*blatenthaloidea*cough
One shall stand, one shall ball.
Actually it's more like every FPS ever made idea.
Oh, it's that guy
well, the only FPS i've played is goldeneye, halo, and halo2, and i don't recall a pickenemy wepon off the gorund thing in goldeneye...

or maybe i should bust out the old, dusted N64 in my crawlspace as well as the cart...if i know where it is...
Well it's hard to be completely 100% original but what can ya do. If wishing could really be granted I'd be wishing for Nintendo to get back on top of the gaming world... with my game idea coming out on the Revolution :P lol
Quote from Morcant:
well, the only FPS i've played is goldeneye, halo, and halo2, and i don't recall a pickenemy wepon off the gorund thing in goldeneye...

or maybe i should bust out the old, dusted N64 in my crawlspace as well as the cart...if i know where it is...


You really should bust out the N64 and play some good goldeneye action... btw, you could pick up enemy weapons after they were defeated... in Perfect Dark you could actually take the weapons/shoot it out of the enemies hands before they died.  In fact, most FPS's have that as a standard.  Doom and Duke Nukem are the only ones I can think of where that isn't the case (MP isn't a FPS to me).
red chamber dream
Metroid with guns using bullets would be plain wrong. Especially if you can pick up the guns of your enemies. Metroid is not a standard FPS.
Metroid is not an FPS, period.
Time bomb set get out fast!
Picking up enemy weapons, eh?  Hmmm.....

So Mother Brain comes back and makes a new plot to take over the galaxy.  This time she breeds eight new monstrous bosses to do her bidding.  Samus has to stop them all before she can take on the Brain, but fortunately she can choose the order she fights them in.  Also, each one's weapon is super-effective against exactly one of the other bosses -- the trick is to figure out which.  Once she's defeated all eight bosses, Samus can attack Mother Brain's fortress, but she'll have to get through a few fortress bosses first.

And she has a dog!  And a cat!  And a bird!  And a mysterious sister with a scarf!

Fight, Samus!  For everlasting peace!
soaking through
I think the point here is that we're not playing as Samus...
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Ready and willing.
Quote from Ekarderif:
Metroid is not an FPS, period.


Well, it's first person, and you shoot stuff, so you can't say that's it isn't an FPS PERIOD...  Wink
That's like saying The Wind Waker is a first person shooter because you shoot your arrows in first person.
Oohhh, not this again!

Let's get this straight: First Person Shooter, is what you call games that have you walk around in a first-person view and kill things. With focus on killing things. And picking up better weapons. And killing more things.

If you take the WORDS by what they mean, then yes, both Metroid and WW can be first-person shooters. But we don't do that. FPS is a genre of its own. Metroid is first-person, and you shoot things, but the focus is NOT on killing. It's actually a first-person adventure, just like Wind Waker is a third-person adventure game, instead of a hack-and-slash game, even if you DO hack and slash quite a lot.


As for the Federation Trooper idea: It'd be pretty neat... but I honestly can't see it selling well, unless they do some really mean features, like inter-planetary travel, multiple non-linear stories and several references to earlier Metroid games. Samus should DEFINITELY be involved in some sort. It IS the Metroid universe, and the Federation has Samus do a lot of work for them. The chance that a group of troopers _wouldn't_ come in contact with Samus is some way would be rather small, especially if both pirates and metroids are involved in their mission. She hunts those, you know.
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Ready and willing.
Well, my vision of FPS are usually the older ones, where you had button puzzles and stuff interespered with killing, so MP fits in with that a little more. (Good ol Doom...) And WW is different because of the obvious: You aren't constantly in arrow mode, genius.
You aren't constantly in Samus mode either.
Quote from Ekarderif:
You aren't constantly in Samus mode either.

Shocked  WHAT?! OMG is there a secret Ridley mode we don't know about!!?!?  Shocked
EDIT: Sigged.  :D
soaking through
Morph ball, people, morph ball.  But Yoshi's point still stands.  Morph ball mode is just like first person arrow/boomerang mode in WW.  It's secondary to the main interface.