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Okay, I know most people know that the crocomire sprite is still in Metroid Zero Mission, but what they don't know is that the actual enemy Is still in the game, and you can fight it.

Now, I don't have any hosting so I cna't show a pic or a movie.  I have an .avi that's 70 megs large so I can't post that anywhere.  If anybody has hosting, and wants to see for themselves the crocomire, my AIM is Jigglysaint.

I found this while hacking the rom.
Thread title: 
And where exactly is he found?
Nowhere, you have to hack him in.

Actually all you have to do is change one value and he will appear.  Each enemy or sprite has an object index, and an object number.  For example, most statues with items, and bosses, have the object number 11, but so does a zoomer.  However, there is an object index that changes what that 11 means.  For example, an object number 4f turns the long beam into unknown item 1.  Object 4b turns the unknown item into the crocomire.  Change the number yet again and you can see more enemies.  so far I have found the first stage of the larve boss, and the lightning thing from the chozo ruins.


Edit:  Somebody uploaded the pic.
http://www.metroid2002.com/xin/1mzm_01.png
So he isn't in the game, unless you hack him in. Even if the data is there, he still isn't in the game in my book.
But it shows that there's more to MR croco than just a purdy spirte sheet.

I finally got some space here, and there's a couple of movies, one being another crocomire sighting, and also a movie with an extra power bomb tank.

www.metroid2002.com/jigglysaint

[yoshi fixorates]
You're missing the -.com on your link
whoops, I mean www.metroid2002.com/jigglysaint

Hold on, I got some more movies to upload.  I'm not exactly knowlegable on them, so if the movies don't work, don't hesitate to point out how to get them to work.
im not really understanding what those are supposed to be.. you hacked the game and are playing an emulator? that means that none of that stuff happens in the real game, so you really aren't proving anything.
Hey, that IS cool! So not only does Crocomire have a pretty sprite sheet that everyone knows about by now, but he's also fully animated, AND damagable!

I'm guessing they basically had the entire thing done, just decided not to use it in the game... Maybe, just maybe, they'll find use of those sprites and animations in a future game?
Quote from I aM A mAnO:
im not really understanding what those are supposed to be.. you hacked the game and are playing an emulator? that means that none of that stuff happens in the real game, so you really aren't proving anything.


He proved that Crocomire was partially coded within the game but they never finished him. That's a lot more than before when we just knew about the sprites.
awesome.
Quote from I aM A mAnO:
im not really understanding what those are supposed to be.. you hacked the game and are playing an emulator? that means that none of that stuff happens in the real game, so you really aren't proving anything.


Someone doesn't know the definitions of 'ROM image' and 'emulator'.  Rolling Eyes

And if he's in the ROM, he's in the game technically.  The ROM is ripped from the game cartridge.  Do you think they just reprogrammed the game from scratch when the ROM was released?!  It was only a one byte change because the enemies and statues are part of the overall level/room data if I remember exactly.
Hmmm... there's probably a simple PAR/CB/GS code one could whip up to place Crocomire in any place of your choosing. I don't know if those alter ROM addresses, however.
What luck, there's french fry stuck in my beard.
Niftee, I'd say.
All I can say is..........................

OH.....................MY.......................GAWD!!!!!!  Shocked  Shocked
um, i know what ROMs and emulators are, I'm not an idiot. All I'm saying is even if you can HACK him in its really doing no good because he's not REALLY in the game. I don't care much for roms and i don't have any cheating devices for systems (can someone say waste of money?) so it doesnt affect me either way, because I'll never fight him.
Quote from Bladegash:
Hmmm... there's probably a simple PAR/CB/GS code one could whip up to place Crocomire in any place of your choosing. I don't know if those alter ROM addresses, however.

Doubtful at best. PAR/CB/GS change memory values, not ROM values. They work by keeping a specific byte or set of bytes, which usually are something useful like the character's health, at a specific value. Actually, to possibly be more (or maybe less) accurate, whenever that value is read, the PAR/CB/GS intercepts it and returns whatever value has been set (contained within the cheat code). This would cause interesting events in, for example, the old Pokemon games. Scenario:
    I have infinite health on. Therefore, my monster has some outrageous thing like (big number) out of (smaller number) amount of health.I use some energy draining thing on the enemy.My health then goes all the way down to my maximum health, as the game has checked the current health and seen that (current health) + (drained energy) > (max health), so it sets it to (max health).I wait as the current energy number goes all the way down to the maximum health. This takes time.The game then checks the current energy, which is set by some cheat code. Suddenly, I have more health again.

I'd guess that moon jump type codes work like this:
    There's a variable in the system to check if you just pressed the jump button now, in which case the system needs to start jumping, or if you've been holding it for some time now, in which case it needs to do... something else.The PAR/CB/GS sets this value permanently to "the player just started jumping".The system then begins jumping every frame, and you only really begin a jump when you let go of the button.

Uh, yeah. That's all I can think of now, aside from this: I really, really doubt that PAR/CB/GS even can modify the ROMs. That could cause major problems for code-makers. I mean, hell, to make a code, you'd need to disassemble the ROM, which would cause legal problems. A device like that would be a major pain to try to get to market.
Quote from I aM A mAnO:
um, i know what ROMs and emulators are, I'm not an idiot. All I'm saying is even if you can HACK him in its really doing no good because he's not REALLY in the game. I don't care much for roms and i don't have any cheating devices for systems (can someone say waste of money?) so it doesnt affect me either way, because I'll never fight him.


No, see, the point is that he IS in the game, just put in some random, obscure corner of the code the player was never allowed to see. It's interesting to ponder why Nintendo would actually code parts of his actions... Where they actually going to include him as a miniboss in the first place? If so, why? And since they've already paid for someone to make that sprite, and someone to code those actions, will they be used in a future 2D Metroid game?
Elyscope and Rox win, Mano and Superion lose.
I forgot to ask:  Does the site have an IRC chat room?
PAGE BREAKER
Ready and willing.
Heck yeah. #metroid, server 127.0.0.1. (That's what the chat applet on the site tells me anyway.)
Quote from Yoshi348:
Heck yeah. #metroid, server 127.0.0.1. (That's what the chat applet on the site tells me anyway.)

127.0.0.1 means localhost. So, if you're using an actual IRC client, the server becomes irc.metroid2002.com, as 127.0.0.1 would make it try to connect to your own computer.
Quote from elyscape:
Quote from Yoshi348:
Heck yeah. #metroid, server 127.0.0.1. (That's what the chat applet on the site tells me anyway.)

127.0.0.1 means localhost. So, if you're using an actual IRC client, the server becomes irc.metroid2002.com, as 127.0.0.1 would make it try to connect to your own computer.

I thought that was 128.0.0.1?
Yes, 127.0.0.1 is localhost.  irc.metroid2002.com is the actual address of the server.
lvl 28 Magic Leper
Wow this was a good find, that sprite and code would come in handy if they ever decided to make a remake of Super.