Edit history:
Mobiusman: 2013-08-01 12:35:22 pm
Mobiusman: 2013-08-01 12:31:50 pm
Mobiusman: 2013-08-01 12:28:37 pm
Mobiusman: 2013-08-01 12:26:16 pm
there's a big toggleable list of event flags in the new debug rom. I've been trying to work out what they all do. Here's what I've got:
so, here are just the unknown ones:
0 ???
1 easy mode on
2 hard mode on (if you set both of these, hard takes precedence)
3 enter norfair cutscene played
4 leave kraid cutscene played
5 enter ridley cutscene played
6 enter mothership cutscene played
7 enter tourian cutscene played
8 first statue
9 statue at the top of brinstar
10 statue below hive room
11 statue after ice beam
12 statue outside kraid
13 statue after hijump
14 statue after varia
15 ??? (a removed statue?)
16 power grip acquired
17 platforms in power grip pit spawned
18 hijump acquired
19 varia suit
20 charge beam
21 screw attack
22 space jump
23 gravity suit
24 plasma beam
25 stops charge beamst from spawning in lower brinstar
26 stops charge beamst from spawning in upper brinstar
27 some other beamst spawn flag, activates when you kill it in upper brinstar
28 acid worm dead
29 kraid eyedoor dead
30 kraid dead
31 wall outside kraid collapsed
32 imago larva dead
33 path in floor of cocoon's room open
34 imago cocoon dead
35 imago dead
36 ridley eyedoor dead
37 ridley dead
38 wall outside ridley collapsed
39 mother brain dead
40 ??? (crocomire?)
41 ??? (another unused boss?)
42 golden 2 visited
43 hopper at the top of brinstar dead
44 hives dead
45 beetles after bombs dead
46 ziplines activated
47 barrier after varia
48 barrier underneath varia
49 first varia barrier
50 third varia barrier
51 second varia barrier
52 two giant hoppers in kraid dead
53 gold kraid open
54 gold ridley open
55 first metroid room clear
56 third metroid room clear
57 fifth metroid room clear
58 second metroid room clear
59 sixth metroid room clear
60 fourth metroid room clear
61 first zebetite destroyed
62 second zebetite
63 third zebetite
64 fourth zebetite
65 first escape
66 ???
67 fully powered suit
68 ??? activates after getting fully powered suit
69 ???
70 power bomb tank despawns from statue in ruins (you can't collect it anyway)
71 despawns the pirate carrying the power bomb in the screen above the statue (it has no collisions)
72 despawns the pirate carrying the power bomb just before the actual tank (ditto)
73 glass bridge destroyed
74 mecha ridley dead (doesn't activate until countdown starts)
75 escape!
76 ???
77 ???
78 end
1 easy mode on
2 hard mode on (if you set both of these, hard takes precedence)
3 enter norfair cutscene played
4 leave kraid cutscene played
5 enter ridley cutscene played
6 enter mothership cutscene played
7 enter tourian cutscene played
8 first statue
9 statue at the top of brinstar
10 statue below hive room
11 statue after ice beam
12 statue outside kraid
13 statue after hijump
14 statue after varia
15 ??? (a removed statue?)
16 power grip acquired
17 platforms in power grip pit spawned
18 hijump acquired
19 varia suit
20 charge beam
21 screw attack
22 space jump
23 gravity suit
24 plasma beam
25 stops charge beamst from spawning in lower brinstar
26 stops charge beamst from spawning in upper brinstar
27 some other beamst spawn flag, activates when you kill it in upper brinstar
28 acid worm dead
29 kraid eyedoor dead
30 kraid dead
31 wall outside kraid collapsed
32 imago larva dead
33 path in floor of cocoon's room open
34 imago cocoon dead
35 imago dead
36 ridley eyedoor dead
37 ridley dead
38 wall outside ridley collapsed
39 mother brain dead
40 ??? (crocomire?)
41 ??? (another unused boss?)
42 golden 2 visited
43 hopper at the top of brinstar dead
44 hives dead
45 beetles after bombs dead
46 ziplines activated
47 barrier after varia
48 barrier underneath varia
49 first varia barrier
50 third varia barrier
51 second varia barrier
52 two giant hoppers in kraid dead
53 gold kraid open
54 gold ridley open
55 first metroid room clear
56 third metroid room clear
57 fifth metroid room clear
58 second metroid room clear
59 sixth metroid room clear
60 fourth metroid room clear
61 first zebetite destroyed
62 second zebetite
63 third zebetite
64 fourth zebetite
65 first escape
66 ???
67 fully powered suit
68 ??? activates after getting fully powered suit
69 ???
70 power bomb tank despawns from statue in ruins (you can't collect it anyway)
71 despawns the pirate carrying the power bomb in the screen above the statue (it has no collisions)
72 despawns the pirate carrying the power bomb just before the actual tank (ditto)
73 glass bridge destroyed
74 mecha ridley dead (doesn't activate until countdown starts)
75 escape!
76 ???
77 ???
78 end
so, here are just the unknown ones:
0 0 ダミーダコリヤ
15 SCREWCHO タチチヨウ スクリユー
40 CROCOSI ボス クロコマイヤー シ
41 GEKITAIM ボス ゲキタイマシン シ
66 AFROHAKKEN ロロ ココカラコウハン ロロ
68 VARIATYOKU バリア チヨクドリデナ
69 CHOZOBLOCK チヨウゾブロック
76 AKI アキ
77 BOMBGATE アキ ボムゲート
some of these ヨ are supposed to be the little subscript ones but I can't be bothered with that
15 SCREWCHO タチチヨウ スクリユー
40 CROCOSI ボス クロコマイヤー シ
41 GEKITAIM ボス ゲキタイマシン シ
66 AFROHAKKEN ロロ ココカラコウハン ロロ
68 VARIATYOKU バリア チヨクドリデナ
69 CHOZOBLOCK チヨウゾブロック
76 AKI アキ
77 BOMBGATE アキ ボムゲート
some of these ヨ are supposed to be the little subscript ones but I can't be bothered with that
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