Thought it would be nice to compile a list of optimal speed tactics for every battle. Will try to keep it updated. Haven't read any strategy guides, so if anyone has an official one, would be helpful to hear what they have to say - maybe there are some hidden Lethal Strike or Overblast opportunities or whatever. Wikitroid seems to have most (official?) enemy names, so if anyone feels like looking them up, go ahead. >_>
Here's what I'm doing - feel free to add more or point out improvements.
Purple bug boss:
Missile the eye between freezes
Finish core bug off with Missile
Armadillos:
Missile + Lethal Strike
Super Armadillos:
Super Missile + Lethal Strike (sometimes die from the SM, maybe only works if they're in ball form?)
Pre-Wave Beam Pirate fights:
1-2 Overblasts, can jump from Pirate to Pirate if they're close
Wave Beam Pirates:
Uncharged shots, some Sensemove instant charge shots thrown in depending on situation
Tentacle/Spark Pirates:
Charged shot + Lethal Strike, really small window, try to get them against a wall so the stun doesn't push them away from you. Stun seems to mostly occur if you hit them after dodging their kick+tentacle move. In the room with the icicle platforms, you can also push/lure them into the water for an instant kill.
Yellow robot:
Uncharged shots + missile on arms, uncharged shots on wheel, jump on top for Lethal Strike
Armored ray worm beetles:
Charge shot/Missile belly weak spot when possible, if head protrudes shoot to stun, run up to pull head out, finish worm head with a couple shots
Sidehoppers/Dessgeegas:
Missiles
Ridley:
Uncharged shots from afar, delay finishing the phase until he lands for Lethal Strike opportunity (haven't gotten more than two per fight), Super Missile when invincible
Nightmare 1:
Uncharged shots/instant charged shots from dodging projectiles, Super Missiles to the head (you can easily Sensemove through his slide-and-ram attack, no need to jump away). According to Theater Mode, you can Shinespark his head, but I haven't tested it yet so no idea how much damage that does
Nightmare 2:
Uncharged shots, Super Missiles to the head (can easily finish him before the black hole move)
Queen Metroid:
Sensemove + charge shot + Super Missile the Metroids, Seekers on the crystals
End sequence:
Missile the Power Bomb bug in your way and zoom on MB right away
Tree spider mini bosses:
Orb down: Missiles, Orb up: Missiles/Overblast?
Power Bomb bugs:
3 Super Missiles
Kihunter hive:
Sensemove + charged shot spam, Missile the flowers (exit & reenter FPV each time, two rounds seems to be as low as it gets though), Charge shot the initial Kihunter wave, lock onto hive target and spam missiles while FPV-dodging the Kihunter projectiles, if you dodge all the way to the right you can usually get clear shots on the hive without Kihunters getting in the way
Lava Crocofishmire:
Not sure really. Grapple when possible, get instant charge from dodging its falling body then spam uncharged shots. Can you kill phase 2 in one pass?
Diffusion Beam drones:
Charged shot + Missile when vulnerable
Twin Wall Snakes:
Missile, charged shot, Lethal Strike
Rio hives:
Missile hives + shoot remaining Rios in theory, rarely works though
Phantoon:
Shoot stuff, Lethal Strike when eye drops
Seeker Missile boss:
Uncharged shots, get close, dodge twice away from him + charged shot (if you stay close the whole time he will cancel the red charge move that allows you to Missile stun + Lethal Strike him). Haven't tried Super Missiles yet.
Gigafraugs:
Missile head open, Overblasts
Did I forget anything?
Here's what I'm doing - feel free to add more or point out improvements.
Purple bug boss:
Missile the eye between freezes
Finish core bug off with Missile
Armadillos:
Missile + Lethal Strike
Super Armadillos:
Super Missile + Lethal Strike (sometimes die from the SM, maybe only works if they're in ball form?)
Pre-Wave Beam Pirate fights:
1-2 Overblasts, can jump from Pirate to Pirate if they're close
Wave Beam Pirates:
Uncharged shots, some Sensemove instant charge shots thrown in depending on situation
Tentacle/Spark Pirates:
Charged shot + Lethal Strike, really small window, try to get them against a wall so the stun doesn't push them away from you. Stun seems to mostly occur if you hit them after dodging their kick+tentacle move. In the room with the icicle platforms, you can also push/lure them into the water for an instant kill.
Yellow robot:
Uncharged shots + missile on arms, uncharged shots on wheel, jump on top for Lethal Strike
Armored ray worm beetles:
Charge shot/Missile belly weak spot when possible, if head protrudes shoot to stun, run up to pull head out, finish worm head with a couple shots
Sidehoppers/Dessgeegas:
Missiles
Ridley:
Uncharged shots from afar, delay finishing the phase until he lands for Lethal Strike opportunity (haven't gotten more than two per fight), Super Missile when invincible
Nightmare 1:
Uncharged shots/instant charged shots from dodging projectiles, Super Missiles to the head (you can easily Sensemove through his slide-and-ram attack, no need to jump away). According to Theater Mode, you can Shinespark his head, but I haven't tested it yet so no idea how much damage that does
Nightmare 2:
Uncharged shots, Super Missiles to the head (can easily finish him before the black hole move)
Queen Metroid:
Sensemove + charge shot + Super Missile the Metroids, Seekers on the crystals
End sequence:
Missile the Power Bomb bug in your way and zoom on MB right away
Tree spider mini bosses:
Orb down: Missiles, Orb up: Missiles/Overblast?
Power Bomb bugs:
3 Super Missiles
Kihunter hive:
Sensemove + charged shot spam, Missile the flowers (exit & reenter FPV each time, two rounds seems to be as low as it gets though), Charge shot the initial Kihunter wave, lock onto hive target and spam missiles while FPV-dodging the Kihunter projectiles, if you dodge all the way to the right you can usually get clear shots on the hive without Kihunters getting in the way
Lava Crocofishmire:
Not sure really. Grapple when possible, get instant charge from dodging its falling body then spam uncharged shots. Can you kill phase 2 in one pass?
Diffusion Beam drones:
Charged shot + Missile when vulnerable
Twin Wall Snakes:
Missile, charged shot, Lethal Strike
Rio hives:
Missile hives + shoot remaining Rios in theory, rarely works though
Phantoon:
Shoot stuff, Lethal Strike when eye drops
Seeker Missile boss:
Uncharged shots, get close, dodge twice away from him + charged shot (if you stay close the whole time he will cancel the red charge move that allows you to Missile stun + Lethal Strike him). Haven't tried Super Missiles yet.
Gigafraugs:
Missile head open, Overblasts
Did I forget anything?
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