1 page
^^
vv
List results:
Search options:
Use \ before commas in usernames
Don't know if this has been discovered yet, but I searched the forums and the website and don't see anything referring to it, so here goes.

There's an energy tank in PYR at the bottom of the long shaft that you normally need the space jump to get to. However, you can get that energy tank as soon as you have the varia suit.

At the bottom of the PYR shaft, open the door to the right and enter. If you didn't bomb the wall already, do that. Then go back to the shaft as far left as you can, then start running toward the right. Switch to your missiles during the room change and blast the critters away. You should get a shine charge just before you hit the next door. Jump up the platform and shinespark to the top, then enter the door on the right.

This is the hard part, and it took me like a gazillion tries, but if your timing is frame-precise you can jump off the crumble platforms without falling. Shoot the flame enemies first before trying. I'd advise entering the room with full health, because that lava hurts.

The trick is to tap the jump button right before Samus touches the crumble blocks. If you're too early, you'll break your spin jump and Samus will fall through the crumble blocks. If you're too late, Samus will fall through the crumble blocks and you'll go into a spin jump from that.

Here's a video of the entire process. It's split into two parts because getting the timing on the crumble blocks took a lot of attempts, especially since the emulator slowdown threw off my timing.

Part 1 Part 2
Thread title: 
everybody knows it's true
Those look-a cool, but I was wondering how that would fit in a route.

Welcome to the forums, BTW
I'm not a speedrunner, but I highly doubt it could be used in a run. It's just a cool trick.

And thanks :o
Shifty Leader
That M2k2 guy
I think it's known, but I don't think anyone cared to try, because even if it is a speed trick, it would probably be faster to do it when you have ice missiles. I dunno when, maybe like during the meltdown or something. I talked to WD about it, but he says it's probably not faster anyways. If anyone cares to figure it out, go for it.
Yeah, well I'm still not 100% positive. The strategies involved are radically different, so it's not easy to tell. For one, going there during meltdown is a little slower (referring to Sess's spark method, as opposed to just normally climbing through that lava room). But that time is supposedly regained on the trip out.

Since you go there anyway during the end of the game for that one power bomb, backtracking isn't a problem. And screw attacking the blocks is always faster than bombing them, (And I still don't see many runs where people do that) so that saves time there. Use waved beam to open that gate, and while you're at it, get the bomb in that huge verticle shaft.
Well, that means an extra energy tank before the end, as not many people would want to take the long trip back to PYR for it, and now you can get it just after the self-destruct in PYR. Handy, is it not?
But you have to go back to that room anyway to get that expansion up that huge verticle shaft. (The one behind the screw attack blocks and past the lava).
That is true, but I suppose it's better than not getting it at all. I'm just trying to find a way of making it useful, since speed runners and 100% runners wouldn't really need it, and 1% runners, definitely wouldn't need it. Guess it's good to show off to people.
Shifty Leader
That M2k2 guy
Well, in my humble opinion, 100% need it really badly because it's REALLY REALLY HARD to get 100% with only 99 tanks.
I'll be back. Maybe...
But on 100% you can get it later, when they go back to the shaft, by Space Jumping up to the tanks (IIRC, there's an Energy Tank and a Missile Tank up there).