Don't know if this has been discovered yet, but I searched the forums and the website and don't see anything referring to it, so here goes.
There's an energy tank in PYR at the bottom of the long shaft that you normally need the space jump to get to. However, you can get that energy tank as soon as you have the varia suit.
At the bottom of the PYR shaft, open the door to the right and enter. If you didn't bomb the wall already, do that. Then go back to the shaft as far left as you can, then start running toward the right. Switch to your missiles during the room change and blast the critters away. You should get a shine charge just before you hit the next door. Jump up the platform and shinespark to the top, then enter the door on the right.
This is the hard part, and it took me like a gazillion tries, but if your timing is frame-precise you can jump off the crumble platforms without falling. Shoot the flame enemies first before trying. I'd advise entering the room with full health, because that lava hurts.
The trick is to tap the jump button right before Samus touches the crumble blocks. If you're too early, you'll break your spin jump and Samus will fall through the crumble blocks. If you're too late, Samus will fall through the crumble blocks and you'll go into a spin jump from that.
Here's a video of the entire process. It's split into two parts because getting the timing on the crumble blocks took a lot of attempts, especially since the emulator slowdown threw off my timing.
Part 1 Part 2
There's an energy tank in PYR at the bottom of the long shaft that you normally need the space jump to get to. However, you can get that energy tank as soon as you have the varia suit.
At the bottom of the PYR shaft, open the door to the right and enter. If you didn't bomb the wall already, do that. Then go back to the shaft as far left as you can, then start running toward the right. Switch to your missiles during the room change and blast the critters away. You should get a shine charge just before you hit the next door. Jump up the platform and shinespark to the top, then enter the door on the right.
This is the hard part, and it took me like a gazillion tries, but if your timing is frame-precise you can jump off the crumble platforms without falling. Shoot the flame enemies first before trying. I'd advise entering the room with full health, because that lava hurts.
The trick is to tap the jump button right before Samus touches the crumble blocks. If you're too early, you'll break your spin jump and Samus will fall through the crumble blocks. If you're too late, Samus will fall through the crumble blocks and you'll go into a spin jump from that.
Here's a video of the entire process. It's split into two parts because getting the timing on the crumble blocks took a lot of attempts, especially since the emulator slowdown threw off my timing.
Part 1 Part 2
Thread title: