One shall stand, one shall ball.
Haha Phantoon, Dark Wizard From Beyond The Stars. That was pretty rad. And appropriate for me, given that he's pretty much my nemesis in Super Metroid. Never had a clean fight against him, dude kicks my ass.
The real ending was kind of lame, I don't know if it was worse than the first ending or not but really wasn't great. Maybe I just don't care enough about Adam or even this Samus really. Which is sort of the story's fatal flaw, they never really made any of the characters stand out as... well, characters honestly.
Why am I supposed to care about Adam and anything that happens to him? He never really does anything, unless wandering into a room full of unfreezable metroids that could very clearly be frozen to make it go explode. I'm like 100% sure there was a better way to do that.
Why should I care about any of the Federation mooks? Hell, Samus even? She just sort of whines a lot about things that don't really seem connected to anything happening on board the station, I mean sure she's the player character, but she's not one I really want any part of. These things would be easily overlooked if the game didn't stop you so often to try and convince you they're important. Clearly there's a reaction they want to the events of the game but the one they're getting probably isn't it. I guess I'm not really sure what the ideal response is, either so there's that.
I'm really glad cutscenes can be skipped on subsequent playthroughs because I'm pretty okay with the idea of replaying the game, not so much with seeing the cutscenes and listening to all the dialogue again. Half listening really, but that's not important.
On the whole I suppose I'm one of the few that can claim not to be disappointed with Other M, I actually enjoyed it more than I had anticipated. Not that this was hard, of course, I was pretty down on the game from the second they started to really hammer on the whole story angle and mostly just curious as to how the game parts would play given the control limitations. Part of me feels that I enjoyed the game in spite of itself; the controls weren't always what you'd want them to be (more often than not really), some rooms seemed designed specifically to waste your time or just annoy you, and some questionable enemy encounters sort of stacked up to try and make you stop playing.
The Seeker Missile guy was more annoying that anything to deal with and would not go the fuck away. Related to that, he was one of a few opponents it was not always clear as to whether or not you were hurting him. I mentioned this issue with Ridley as well and it still stands. I suppose on one hand it shouldn't matter overly much given that it'll die at some point and you could move on, but it would have been nice to know which attacks were really hurting him so as to speed up the later encounters. Being able to switch off the Diffusion Beam for those fights would be nice since the massive explosion from that was what was really obscuring the red flash from successful hits. Much as I like that weapon for more mundane encounters, it's not so helpful for one on one fights like that one.
Luckily, that was really the one enemy I didn't like dealing with, most of the less interesting ones an be safely ignored and I found most of the larger encounters to be pretty fun. More so when I wasn't accidentally fumbling a dodge or missing shots because lol d-pad. But when things worked, I think the worked pretty well, rarely perfect, but solid enough usually.
I don't know what everyone thought of the bosses here, but I actually thought they were mostly okay. I can't really think of any that really stand out as great moments in video game boss fight history, but nothing stands out as totally awful fuck that boss either, so that's something. Nightmare and Queen Metroid were pretty good I thought, though the latter I will admit may be mostly from totally nerdgasming at a 3d Queen fight because Metroid 2 is like my pet game or something. Nightmare might be a bit of that kind of thing too though... Phantoon might have actually been the best fight in the game all things equal, appropriate enough given when he shows up. I'll open this up to you all because I'm actually pretty interested in what people thought of really the combat in general in Other M.
The real ending was kind of lame, I don't know if it was worse than the first ending or not but really wasn't great. Maybe I just don't care enough about Adam or even this Samus really. Which is sort of the story's fatal flaw, they never really made any of the characters stand out as... well, characters honestly.
Why am I supposed to care about Adam and anything that happens to him? He never really does anything, unless wandering into a room full of unfreezable metroids that could very clearly be frozen to make it go explode. I'm like 100% sure there was a better way to do that.
Why should I care about any of the Federation mooks? Hell, Samus even? She just sort of whines a lot about things that don't really seem connected to anything happening on board the station, I mean sure she's the player character, but she's not one I really want any part of. These things would be easily overlooked if the game didn't stop you so often to try and convince you they're important. Clearly there's a reaction they want to the events of the game but the one they're getting probably isn't it. I guess I'm not really sure what the ideal response is, either so there's that.
I'm really glad cutscenes can be skipped on subsequent playthroughs because I'm pretty okay with the idea of replaying the game, not so much with seeing the cutscenes and listening to all the dialogue again. Half listening really, but that's not important.
On the whole I suppose I'm one of the few that can claim not to be disappointed with Other M, I actually enjoyed it more than I had anticipated. Not that this was hard, of course, I was pretty down on the game from the second they started to really hammer on the whole story angle and mostly just curious as to how the game parts would play given the control limitations. Part of me feels that I enjoyed the game in spite of itself; the controls weren't always what you'd want them to be (more often than not really), some rooms seemed designed specifically to waste your time or just annoy you, and some questionable enemy encounters sort of stacked up to try and make you stop playing.
The Seeker Missile guy was more annoying that anything to deal with and would not go the fuck away. Related to that, he was one of a few opponents it was not always clear as to whether or not you were hurting him. I mentioned this issue with Ridley as well and it still stands. I suppose on one hand it shouldn't matter overly much given that it'll die at some point and you could move on, but it would have been nice to know which attacks were really hurting him so as to speed up the later encounters. Being able to switch off the Diffusion Beam for those fights would be nice since the massive explosion from that was what was really obscuring the red flash from successful hits. Much as I like that weapon for more mundane encounters, it's not so helpful for one on one fights like that one.
Luckily, that was really the one enemy I didn't like dealing with, most of the less interesting ones an be safely ignored and I found most of the larger encounters to be pretty fun. More so when I wasn't accidentally fumbling a dodge or missing shots because lol d-pad. But when things worked, I think the worked pretty well, rarely perfect, but solid enough usually.
I don't know what everyone thought of the bosses here, but I actually thought they were mostly okay. I can't really think of any that really stand out as great moments in video game boss fight history, but nothing stands out as totally awful fuck that boss either, so that's something. Nightmare and Queen Metroid were pretty good I thought, though the latter I will admit may be mostly from totally nerdgasming at a 3d Queen fight because Metroid 2 is like my pet game or something. Nightmare might be a bit of that kind of thing too though... Phantoon might have actually been the best fight in the game all things equal, appropriate enough given when he shows up. I'll open this up to you all because I'm actually pretty interested in what people thought of really the combat in general in Other M.