Why not just make an original FPS Metroid on the 3DS that uses beam stacking to forgo the need for a C-stick and work from there?
Because beam stacking has had piss poor implementation in every game it has been utilized, besides Fusion.
Zero Mission's beam is just shit. Even fully upgraded it's not worth it compared to the missiles. Corruption's beam is overshadowed by the Hyper Beam anyways, and the stacking is used as a pure power up and replacement. You never use any of the attributes from the older powers. Other M's stacking... Well let's just add it to the list of Other M's various faults.
Every half decent Metroid game (the exception of the GBA titles) has had swapable beams. (Even then Zero Mission's code originally had the ability to turn off power ups) You could only carry one beam at a time in the original. The same applied to Return of Samus (though you mostly used your missiles there). Super Metroid brought on intentional toggling, AND stacking. And Prime + Echoes both had 4 varied beams with unique uses that maintained their use throughout a casual play.
If the rumors about there being a 2D and a 3D Metroid game both being in development are true, I would laugh heartily if the 2D one was on Wii U and the 3D one on 3DS. That would be such a Nintendo thing to do.
Yeah the 3DS is 240p, half the resolution of the GCN
Are you serious? The fuck. When I think of my 3ds games I imagine them looking better than that.
I guess I just assumed the res was higher because I mean come on. Phones are starting to be higher than 1080p. I know it takes more gpu power but come on, my shitty iPhone from 3 years ago renders games better than the 3ds. I just don't get it.