rocks, locks, and invisible blocks
The Dolphin rev made for the Metroid Prime TAS has considerably accurate loads in this game as well (pretty much all games actually), so there's not much stopping TASes of this game from a "do we have the software to do it?" standpoint. I don't really have any serious plans to do much with this game. I don't even want to do a LOTAS unless the route gets a lot more interesting, but I guess this thread would be a good place for exactly that to happen.
At the moment I'm looking into ways to squeeze MBI into the run, since it's fairly interesting and entertaining. Sadly, you lose MBI dying after the Nova Beam wallcrawl, so having it in late-game would require a backtrack to wherever the fastest place to activate it is. Right now it's looking like that would be Spire. A bit of timing would need to be done to really know if that's worth doing.
I'm also interested in how much time it really takes to skip Grapple Swing and how much time it takes to collect. Obviously for non-TAS, skipping it would be an ludicrous proposal, but I'm not convinced it would be too slow tool assisted. It's also very possible that fall respawn skip is doable without boost in a TAS, which I believe would mean some rooms could be done inbounds (I'd have to look at a map, I'm still on good at remembering Elysia's layout).
Finally, a Screw Attack skip has some potential. I'm likely forgetting/not aware of some important use for Screw Attack, but to my knowledge it's not really needed anywhere aside from just getting up a couple vertical rooms which could relatively quickly be wallcrawled up. And any use for SA strats on bosses can be done faster with MBI.
Here's some MBI stuff:
This one would be useful for getting MBI either at the end of the run (assuming it actually saves time post-Nova) or on the way to Seeker Missiles (especially if Screw Attack skip becomes a thing)
This one just demonstrates MBI on final bosses and how quickly the Phaaze wallcrawl can be done.
At the moment I'm looking into ways to squeeze MBI into the run, since it's fairly interesting and entertaining. Sadly, you lose MBI dying after the Nova Beam wallcrawl, so having it in late-game would require a backtrack to wherever the fastest place to activate it is. Right now it's looking like that would be Spire. A bit of timing would need to be done to really know if that's worth doing.
I'm also interested in how much time it really takes to skip Grapple Swing and how much time it takes to collect. Obviously for non-TAS, skipping it would be an ludicrous proposal, but I'm not convinced it would be too slow tool assisted. It's also very possible that fall respawn skip is doable without boost in a TAS, which I believe would mean some rooms could be done inbounds (I'd have to look at a map, I'm still on good at remembering Elysia's layout).
Finally, a Screw Attack skip has some potential. I'm likely forgetting/not aware of some important use for Screw Attack, but to my knowledge it's not really needed anywhere aside from just getting up a couple vertical rooms which could relatively quickly be wallcrawled up. And any use for SA strats on bosses can be done faster with MBI.
Here's some MBI stuff:
This one would be useful for getting MBI either at the end of the run (assuming it actually saves time post-Nova) or on the way to Seeker Missiles (especially if Screw Attack skip becomes a thing)
This one just demonstrates MBI on final bosses and how quickly the Phaaze wallcrawl can be done.
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