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Quote from Arkarian:
I actually never thought that was an issue. I always thought of them as security doors-- orange ones lead to areas that require higher security than rooms with blue doors would.

Good, cause if color doors was an issue to you, maybe the Metroid series isn't for you :P

On topic.. I noticed that once you press a button on a X-Ray panel, the remaining symbols are scrambled but the buttons you used cannot be pressed again. I have an hypothesis that, while you don't have X-Ray, if you can press the same button twice in a row, it means that you'll never be able to get the code right. (ie.: the panel is in a different "state" than it is when you have X-Ray on) That's just a thought I had, from a programming standpoint... but I don't have a save without X-Ray to test this out.
Bangaa Bishop
Quote from Prime Hunter:
And the door thing goes all the way back to Super Metroid. They have super missile doors far into the game when you should have gotten the item long before then. (Same with missile doors and power bomb doors.) I think at this point I've accepted that fact, and in this case it's not as much of an issue because the beams stack.


Yes but missle doors consume (trivial amount of) resources, so, it's not entirely just to make sure you got the first missle item. if you're low on ammo it could hurt you to use the 5 missiles to open the door (this is hypothetical by the way). and in prime 1/2 the doors have a subtle impact in that they make you switch beams (which may cause you unintentionally to experiment with and use the different beams more beyond when its required). but in prime 3, we're back to stacked beams like in super metroid, so this effect is no longer there.