That's generally how you're supposed to think about someone/thing you're about to murder yeah. Hence slang names, in this instance Rare's classic Baddies.
It's interesting how in the original SMB2, the only indication you had that birdo was male was from the instruction booklet, which basically told you that birdo was male and thought he was female, hence the bow and eyelashes, etc. Years later in the 'enhanced' GBA version, voice has been added to birdo and it is clearly the voice of a woman. Did nintendo decide to go back on their previous idea and just make birdo female? Did they freak out from all the scary letters they undoubtedly got from radical christian groups in the US threatening to kill them for messing with gender roles?
Hell, playing as a GF soldier with the different weapons (plasma gun, freeze gun, etc.) as opposed to just the arm cannon would be cool. Itd be like Halo with exploration. Is there a game like that?
I hate him. I was pissed when it turns out that he was still alive. He was annoying as hell. Who the hell does he think he is, calling her 'Princess', especially in front of other people. How rude! And Samus is totally stupid for thinking for one second that they are 'friends'. He totally wants to get into her pants.
I mean they've been on a bunch of missions together. He knows she's like a thousand times more powerful than he is, he makes it apparent at the beginning when he acts all confused about how they'll blast the door open. I think calling her princess isn't particularly horrible. There is a real sense of humanity in this game compared with every other one, little goofy nicknames are part of the fun. And the argument of sexism is a fine one that I can't refute, but as far as being comfortable to hear from him, something possibly sexist like that is preferable to something really strange (like anything to do with her being raised by the chozo for example, or anything about her backstory that isn't revealed in the ridley cutscene). I think you have a good point though, the only time I (this being the universal "I") would interact with a friend of the opposite gender like they do is to procreate, and I assume all women feel the same way.
I dunno, maybe they do. Samus seemed to have something for him at the end there, the way she looked at him. She had a powerful reaction to Adam letting Ian die too. I got the feeling Ian and her had a relationship going on, but they barely touch upon it. The photo in Adam's office and the strong reaction to him dying.
The whole thing about sexism is weird; I don't think the game is sexist, they talked about how Adam was against it, but still called Samus lady. If there was anything sexist in the game, it was Anthony calling her Princess, but again no one called this game out on that. Her falling in line is her being submissive when they basically explain 'it's my way or the highway' is something I can't understand either.
Her falling in line is her being submissive when they basically explain 'it's my way or the highway' is something I can't understand either.
Yeah, doesn't Samus basically tell us right off the bat that she knows the only way she'll be able to stay and figure out what's going on is if she follows Adam's commands? It's not like she's happy with this idea based on some of her comments later and when she starts activating items on her own. (The example I'm thinking of is Space Jump/Screw Attack) Besides, she is all set to go and run off to Sector Zero with or without Adam's permission. She'd lost contact with him at that point when MB tells her about it, right? She doesn't think "what would Adam want me to do" and try to regain contact for further orders, she simply makes her decision and barrels off towards danger anyway.
And I know we've gone over the item activation issue so many times now it's not funny, but I feel like adding a comment here. It mostly comes down to story VS gameplay, and as far as the Varia, Gravity, and SJ/SA go, they don't make as much sense to wait on as her weapons, but who'd want to run around at the start at full power? Sacrificing a well thought out reason for not having them early from a story standpoint so that the game is balanced gameplay-wise makes sense here. (Doesn't mean I have to fully accept some of those decisions though. Looking at you, Varia!)