I did some thinking about how the bomb system in Echoes works, trying to come up with ways to increase what we can get off a 3bj. I have not tested this yet, but I present
Extended 3bj and/or raised dbj
Visual Outline:
5(on the way up from 2)
4(on the way up from 2)
3(right before 2 detonates)
2(on the way up from 1)
1
Descriptive version:
- place 1
- place 2 after 1 goes off
- place 3 on the way down right before 2 goes off
- place 4 and 5 at the peak of the jump off of 2
You then come back down as 3 goes off, pushing you into 4 and 5 as they detonate
Goal:
To give the 3bj a touch extra height(or distance if you ladder half of it). Basically just slightly extending the reach of a 3bj in echoes.
Echoes Bomb rules:
1) Once 3 bombs are on the screen a delay penalty greater than prime's is incurred
2) You can not place any more bombs for a certain unknown length of time after you have been hit by 3 bombs.
How extended 3bj meets the rules:
1) No more than 3 bombs are ever on the screen. 2 on screen when you place bomb 3 before bomb 2 goes off, and 3 on screen after placing bombs 4 and 5.
2) Bombs 4 and 5 are placed when you have only been hit by bombs 1 and 2, thus not reaching the hidden counter limit of 3 bomb hits yet.
Normal 3bj works under this same system of "working around the hidden counter". You can place bombs 234 after you have been hit by bomb 1 because you are only prevented from laying bombs after you have been physically touched by the explosion of 3 bombs.
Under those assumptions of the rules, provided you can keep enough bombs in your counter, the extended 3bj described above should be legal in Echoes. If the counter becomes and issue, you could perhaps drop bomb 5 and instead turn it into a raised dbj.
Extended 3bj and/or raised dbj
Visual Outline:
5(on the way up from 2)
4(on the way up from 2)
3(right before 2 detonates)
2(on the way up from 1)
1
Descriptive version:
- place 1
- place 2 after 1 goes off
- place 3 on the way down right before 2 goes off
- place 4 and 5 at the peak of the jump off of 2
You then come back down as 3 goes off, pushing you into 4 and 5 as they detonate
Goal:
To give the 3bj a touch extra height(or distance if you ladder half of it). Basically just slightly extending the reach of a 3bj in echoes.
Echoes Bomb rules:
1) Once 3 bombs are on the screen a delay penalty greater than prime's is incurred
2) You can not place any more bombs for a certain unknown length of time after you have been hit by 3 bombs.
How extended 3bj meets the rules:
1) No more than 3 bombs are ever on the screen. 2 on screen when you place bomb 3 before bomb 2 goes off, and 3 on screen after placing bombs 4 and 5.
2) Bombs 4 and 5 are placed when you have only been hit by bombs 1 and 2, thus not reaching the hidden counter limit of 3 bomb hits yet.
Normal 3bj works under this same system of "working around the hidden counter". You can place bombs 234 after you have been hit by bomb 1 because you are only prevented from laying bombs after you have been physically touched by the explosion of 3 bombs.
Under those assumptions of the rules, provided you can keep enough bombs in your counter, the extended 3bj described above should be legal in Echoes. If the counter becomes and issue, you could perhaps drop bomb 5 and instead turn it into a raised dbj.
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